math2mesh

238 posts

math2mesh

math2mesh

@math2mesh

Technical Artist // connecting the dots

Katılım Kasım 2025
27 Takip Edilen237 Takipçiler
math2mesh
math2mesh@math2mesh·
There’s endless debate on X about which model has the best verbal judo. LLMs aren’t magic. They generate text by calculating probabilities across weighted values, learned patterns, and fragments of language. That alone is not impressive. What matters is whether the model remains reliable when the problem becomes precise, technical, or deeply contextual. Sometimes you don’t realize a model is terrible until it reaches a critical point and does something that destroys your trust. By then, you’ve already paid for the service—and received nothing usable from it. The problem is abstract, multidirectional, and almost comical in scope. The practical solution is achievable: 1) Learn what works for you, what doesn’t, where the model fails, why it fails, and exactly which next step it cannot comprehend. 2) Open a new session with the same model and ask it to grade its own homework. I hope nobody believes this—but if you do, hell yeah. Enjoy watching your $$ oscillate out the door. 😆
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math2mesh
math2mesh@math2mesh·
#screenshotsunday #procedural #animation #geometry "words2content" Every LOC is clean native code. No half-measures. Just words and math. Pure content engine. It's rough around the edges but it's 2 days into a 30 day plan with me, full time, right now, let's see what happens. Built in typescript/webgl for browser, and lwjgl/java for desktop (linux, mac, windows). I don't have a video yet because I'm not a marketing guy and I literally don't want to do anything but work on the tech, so ... the only way to know where this is going is to follow me and find out😃
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math2mesh
math2mesh@math2mesh·
Can't wait to slay a cow in the next update!
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math2mesh
math2mesh@math2mesh·
I don’t have flashy pictures because 95% of what I do is making sure LLMs don’t fuck up a single calculation or method I give them. Slow startup. Looks like shit for a while. Then the gains compound—sometimes by orders of magnitude every few days or weeks.
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math2mesh
math2mesh@math2mesh·
I could whip up a md file and have an LLM generate assets, and lock myself into a long-term need for third-party vendors for iterative asset production. I could also spend a couple months building software that does the same with no iteration or third-party vendors. I chose the difficult path and I'm too lazy to showcase it on here but it's coming soon-ish :)
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math2mesh
math2mesh@math2mesh·
zzzz cooking up enough props for an mmo while I sleep
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math2mesh
math2mesh@math2mesh·
Graphics remastery in the works right now, and it's going to be a significant jump in 3D geometries - not just one, but basically all of them.
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math2mesh
math2mesh@math2mesh·
Good enough for now 🤷‍♂️
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math2mesh
math2mesh@math2mesh·
Iteration.
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math2mesh
math2mesh@math2mesh·
Iteration.
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math2mesh
math2mesh@math2mesh·
"What the hell is even that"
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math2mesh
math2mesh@math2mesh·
Native java desktop client has been introduced into the math2mmo tech stack🥳
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math2mesh
math2mesh@math2mesh·
2D interface graphics generation procedures and equations have been established! - Zero assets - Built from spines, layers, conditions, parameters
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