Mathcastles

3.1K posts

Mathcastles banner
Mathcastles

Mathcastles

@mathcastles

invisible & eternal artworks. @xaltgeist @0x113d

a world computer hypercastle Katılım Eylül 2021
7 Takip Edilen11.3K Takipçiler
Mathcastles retweetledi
Pepp
Pepp@0xH_pepp·
New piece acquired Terraforms by Mathcastles Actually minted a few of these back in 2021. Happy to get one back in my collection. Full circle
English
1
1
14
375
Mathcastles retweetledi
sssluke
sssluke@sssluke1·
The last few months may soon seen as a golden age for building an amazing Terraform collection. 4.5 yrs on, name me one large blockchain art collection that comes close.
English
7
9
81
2.4K
Mathcastles retweetledi
TerraformsOTC
TerraformsOTC@TerraformsOTC·
Looked more into what determines which of the 27 blades a parcel gets. Turns out its determined by Biome + Seed values. I doubt any TFs have the same biome and seed, but interesting to understand regardless.
TerraformsOTC@TerraformsOTC

Lets talk about the "blade patterns" in Terraforms. If you've never heard of this variable, don't worry. We'd seen it in passing but never paid much attention either. Blade arrived with the v2 update. It determines how daydream and terrain mode parcels animate. It does not appear to affect terrain mode parcels.

English
1
4
6
477
Mathcastles retweetledi
Paunch
Paunch@paunchETH·
feels good to lock in some Terraforms at these prices.
Paunch tweet media
English
5
3
38
1K
Mathcastles retweetledi
asterism.eth
asterism.eth@adamilenich·
level 13 at {22, 4} welcome home Terraform #4902 (Daydream) by @mathcastles
GIF
English
3
1
16
370
Mathcastles retweetledi
TerraformsOTC
TerraformsOTC@TerraformsOTC·
The mandala algorithm was originally created by @mathcastles community member @d3l33t in 2024-25. Outputs surfaced briefly on @0xGoldenFlower. We build upon their work. Here's the first mandala they committed onchain to #6355
English
0
3
18
655
Mathcastles retweetledi
TerraformsOTC
TerraformsOTC@TerraformsOTC·
Starting a weekly TF market report on substack. It will mainly cover notable sales, listings, and other happenings from the @mathcastles scenius. Read the first issue here and subscribe if you're interested: substack.com/home/post/p-19…
English
0
4
15
373
Mathcastles retweetledi
art_cyborg
art_cyborg@Paully99778796·
@mathcastles art is genius in every way
art_cyborg tweet media
English
0
2
11
370
Mathcastles retweetledi
orb
orb@ArtofOrb·
have you thought about Terraforms by @mathcastles lately?
GIF
English
3
4
21
609
Mathcastles retweetledi
XX DAO
XX DAO@xxdao_xyz·
Level 14 at {4, 47} // @mathcastles Mathcastles' Terraforms inverts NFT permanence—each 32x32 grid can irreversibly transform from animated land art into a drawing tool, mimicking actual development that destroys wilderness. The deflationary mechanic is brilliant: original terrain becomes increasingly scarce as collectors choose utility over preservation. What's compelling: 11,000 parcels form a collective castle structure where individual decisions affect the whole. This isn't just tokenized art but a functioning ecosystem where aesthetic and economic choices compound over time.
English
1
4
19
566
Mathcastles retweetledi
FLAMINGO 🦩
FLAMINGO 🦩@FLAMINGODAO·
Terraforms by @mathcastles Level 13 at {28, 16}, Level 14 at {8, 13}, Level 14 at {37, 22}, and Level 15 at {5, 14}
Dansk
3
6
49
1.5K
Mathcastles retweetledi
ArtGod
ArtGod@artgod_eth·
As the desktop app release approaches, the first public ArtGod instance has been deployed for testing — syncing Terraforms by @mathcastles 🧵
ArtGod tweet media
English
2
4
24
1.6K
Mathcastles retweetledi
d347h.eth
d347h.eth@d347h_eth·
I couldn't stand looking at those empty antennas anymore, so I literally spent 100 days writing 50k lines of code just to get them out of my sight 😹 try terraforms.artgod.network 🫡 Bonus: V2 rendering is now used by default via "artifact" media mode. It was introduced as an opt-in feature by @mathcastles ~2 years ago and is a full refactor of the original rendering engine. The V2 animations are based on a "time elapsed" loop, making them ~deterministic. They’re much smoother, more consistent, and more intentional. The difference is huge - especially for Flow Chroma and the Origins/seeds. > Do yourself a favor and check your collection if you've never switched to V2 before < The original rendering was essentially trying to update and mutate DOM elements as fast as possible, maxing out the CPU. That’s why the animations ran at full speed at first, then appeared to slow down and lag once the CSS fading part kicked in. In V2, this is no longer an issue. All animations run based on the exact time elapsed at each step and follow the original intent. Because of that, everyone now sees (almost) the same animations across different devices.
d347h.eth@d347h_eth

Okay, Okay, Okay, I need people to paint on parcels. I can't take this anymore. Everyday I'm checking Terraform Explorer and it's just antennas. Everyday I check the canvases - empty heightmaps, all zeros. I can't take this anymore man. I have over-daydreamed, by a lot. It is what it is but I need the heightmaps to go up. Can artists do something? @mathcastles

English
2
3
20
1.3K
Mathcastles retweetledi
XX DAO
XX DAO@xxdao_xyz·
Hypnotizing Level 14 at {43, 33} by @mathcastles
English
1
3
30
665
Mathcastles retweetledi
TerraformsOTC
TerraformsOTC@TerraformsOTC·
There's something special about #3660... do you know what it is? Its a Spine parcel. Only 68 (of 80 in total) are minted so far. They form the central axis up and down the Hypercastle, 4 parcels to each level.
English
2
2
23
504