Matias 🧉

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Matias 🧉

Matias 🧉

@matiNotFound

🇦🇷 developer @vercel Prev @basementstudio, @DiputadosAR. member of @okaydevs

Buenos Aires, Argentina Katılım Ocak 2019
1.2K Takip Edilen3.4K Takipçiler
Alex
Alex@mustache_dev·
OH YES I COOKED ! I have finished working on the physics, I wouldn't change a thing, it's fun, a bit oversteery but controllable. Perfect ! Hi I'm mustache-dev, a 5+ year experienced @threejs dev/game dev. And this is APEX.
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cel
cel@celescript·
hermosa ciudad
cel tweet mediacel tweet mediacel tweet mediacel tweet media
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Matias 🧉@matiNotFound·
Walking around SF
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Chris Tate
Chris Tate@ctatedev·
agent-browser is now fully native Rust. The results: 1.6x faster cold start. 18x less memory. 99x smaller install. Less abstraction means faster shipping, more control, and capabilities that weren't possible before. Now with 140+ commands across navigation, interaction, state management, network control, debugging, and multi-engine support. It's become the tool we wished existed when we started building it. Thanks to everyone who reported issues, contributed fixes, and helped shape this release. More to come.
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Matias 🧉@matiNotFound·
Running an LLM locally on my CPU using @MSFTResearch BitNet Yes, CPU. Doesn't even heat my Mac (Here I'm using the Falcon3-10B model, released in December 2024 by @TIIuae)
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Matias 🧉@matiNotFound·
@OnlineSpaceDog @threejs @v0 @liveblocks I can iterate the game from my computer/phone, each chat is a new branch/PR/preview-deploy So whenever I have an Idea, I can just send it to v0 and get a working preview back
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Matias 🧉@matiNotFound·
Creating a multiplayer game on @v0 using @threejs and @liveblocks Models/textures/tracks/environments/physics, everything is being created by v0. The key part was asking v0 to create automation scripts to export logs/screenshots so it can iterate on its own.
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awwwards.
awwwards.@awwwards·
New on the Blog: “Bruno’s Portfolio” — a Case Study by @bruno_simon awwwards.com/brunos-portfol… Discover how Bruno redesigned his portfolio, keeping the same core concept but making it ten times better.
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Tomas Ferreras
Tomas Ferreras@tfdev__·
@matiNotFound @v0 @threejs @liveblocks Cool stuff 🔥 It might be nice to explain your workflow to improve v0 results/automation beyond what you're showing here. Maybe in a devlog or a thread 🙏
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Matias 🧉@matiNotFound·
@TomasPiaggio @v0 @threejs @liveblocks Those scripts are a mix of tests and controls to playtest the game It's helpful because v0 can see if the shader/model works, then I do my review. I get better things to review, don't waste time with versions that produce a black screen or break the map generator
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Synth Potato🥔
Synth Potato🥔@SynthPotato·
The way Telltale’s The Walking Dead did reflections still blows my mind. Game devs lives were tough before ray-traced reflections 😭
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