Matt | Indigo
64 posts

Matt | Indigo
@matthew_indigo
CEO at Indigo. We acquire and grow Roblox games
2026 Yıllık Özeti
@matthew_indigo hesabının Twitter yılını gör

Ahahah bro, you really pissed me off with this one First of all, stop lying about work you didn’t do just to get some hype for your channel, although enjoy your 5 min of fame The real story: 1. We started working on the game on July 24 for a very small share only to do thumbs and advices on the game 2. In less than a week, we helped him fix major bugs and completely rework the monetization, speaking with him daily throughout the process 3. Our thumbnail work changed the audience Roblox was personalizing the game toward, which increased the overall revenue — screenshot attached 4. By 30th, we had already added several products that became the top-selling items in the game, and nothing has changed since there - screen attached. You got your share on July 31, when the game was already high 5. You took over the LiveOps responsibilities by paying a bit more than I did on the 1st week. The difference is that I took the risk when the game was making 10k/day, while you came in when it was already making 200k/day How do you even saying that when you are the one underpaying? On top of that, @aidenbogoo was so desperate trying to buy the game, that he was spamming me daily, while I wanted to see how changes are gonna go After that, he was so scared of my team that he blocked almost everyone who reached out to coordinate work on the game P.S. While people spend days and nights talking about Indigo - thank you for that btw, we’re busy doing work top notch work on the market








Ahahah bro, you really pissed me off with this one First of all, stop lying about work you didn’t do just to get some hype for your channel, although enjoy your 5 min of fame The real story: 1. We started working on the game on July 24 for a very small share only to do thumbs and advices on the game 2. In less than a week, we helped him fix major bugs and completely rework the monetization, speaking with him daily throughout the process 3. Our thumbnail work changed the audience Roblox was personalizing the game toward, which increased the overall revenue — screenshot attached 4. By 30th, we had already added several products that became the top-selling items in the game, and nothing has changed since there - screen attached. You got your share on July 31, when the game was already high 5. You took over the LiveOps responsibilities by paying a bit more than I did on the 1st week. The difference is that I took the risk when the game was making 10k/day, while you came in when it was already making 200k/day How do you even saying that when you are the one underpaying? On top of that, @aidenbogoo was so desperate trying to buy the game, that he was spamming me daily, while I wanted to see how changes are gonna go After that, he was so scared of my team that he blocked almost everyone who reached out to coordinate work on the game P.S. While people spend days and nights talking about Indigo - thank you for that btw, we’re busy doing work top notch work on the market



















Genuinely curious. Would you say the same if this was a Steam game? Is Roblox forever stuck with free games only? If yes, then you have to accept that Roblox will always have a quality ceiling. We'll never get true high quality games. Quality games cost money. 🤷♀️







For the last 2 months, every Monday has started with trying to unblock around 20% of our portfolio after another false Roblox moderation I get messages almost daily from people dealing with the same issues across their accounts, games and profiles. I'm sure a lot of you are facing this too - how are you handling it?
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