Mauree
82 posts


@Simon_Hypixel So is HYTALE?
1. A Game
2. A Game Engine
3. Movie Maker
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Yes, it’s a free game. So why can’t multi-billion-dollar companies make games like this?
#WhereWindsMeet
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@ChilledGameZone @turtlewowteam They could enable those functions once you accept the level 1 challenge.
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@turtlewowteam can you PLEASE remove the restriction of not being able to talk talk to anyone at level 1, not being able to join a guild as I cant send a /tell to a player and cant even talk in /world chat. Why have you done this? What if im playing the level 1 challenge????
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@thomasmahler Thanks to your posts these past couple of months you have single-handedly made me uninterested in anything you produce, it's a shame how one person can tarnish the efforts of an entire studio.
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Since it's quite bananas that a lot of players still do not understand the economy behind game development, I thought it'd be best to just break down a real example of a really successful first-time developer who managed to make a deal with a publisher.
They released a critically acclaimed game that sold 2m copies at 20$. How much does the dev actually earn?
🧵THREAD: How Selling 2 Million Copies of Your Game Can Still Leave You Broke
Game dev economics are brutal. Let’s break it down.
You make a hit. You sell 2M copies. And you still can’t fund your next game. Here’s why: 👇
1. Your game cost $10M to make.
A publisher funded it. They also spent $2M on marketing.
So you owe them $12M before you see a dime.
2. You price the game at $20.
But let’s be real: most sales happen during Steam discounts.
Your average sale price ends up around $10.
3. You sell 2 million copies. Success, right?
Gross revenue = $20,000,000
4. Now subtract platform fees.
Steam takes 30%.
$20M – 30% = $14M left
5. Publisher takes first $12M to recoup dev + marketing.
You haven’t made a cent yet.
6. That leaves $2M to split.
Your deal is 70/30 — in the publisher’s favor.
You get $600K. They keep $1.4M.
7. Now subtract tools + taxes.
Engine licenses (~$15K)
Taxes (~50%)
You’re left with ~$292,500
8. So after selling 2M copies...
You, the dev, have ~$292K in the bank.
Your next game also costs $10M.
You’ve got 2.9% of that.
9. You made a hit — and can’t afford to go again.
This is the trap:
Success doesn’t equal freedom.
Not when platforms, discounts, recoup, revenue splits, and taxes eat everything.
10. Want to self-fund your next game?
Then your current game has to:
• Sell more
• Stay at full price
• Or be self-published
Anything else = the cycle continues.
11. TL;DR:
2 million copies sold
$20 million earned
$292,500 in your pocket
Dev life is way less glamorous than it looks.
Stay sharp. Stay indie (if you can). 💀
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@ShitpostRock They are unaware of the reality that most of them are single mothers. Not to hate but none of them are ready to be fathers.
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Hideo Kojima thinks there should be a game where the main character gradually forgets important information and abilities if you take too long a break from playing. bit.ly/4kiro8U

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@Saulman11835779 If if arms where connected to his face to make the bit attack it would look better
GIF
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Hideo Kojima says after DS2 and OD, he will enter "phase 2" of Kojima Productions with PHYSINT!
He says after PHYSINT he doesn’t know whether the next project he does will be a movie or a game. via @koji10_tbs


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@MiloAgonistes Bro looks like he should be in the Fallout universe. Get him a role in the Fallout TV show.
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@Tyler_TVGS One of the cringiest aspects of the industry is how quick and often this happens. The fault ultimately lies on the storefronts for not moderating the slop and blatant clones.
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Hi everyone,
As you may be aware, there have been some games on the PlayStation store appearing over the past few weeks with the name ‘Schedule I’ in them. Just confirming these are not affiliated with me in any way.
I’d love to port Schedule I to console when the game is at the right stage for that, but I will announce it to the Schedule I community well before it happens :)
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@roadtovostok This feels like spawning stuff in Bethesda games just to see how the game reacts.
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