Max
533 posts

Max
@max0dte
consumer investments @iosgvc // building @limerence_NYC





Tom Brady Posts Pics Set to Logic Suicide Prevention Hotline Song After Gisele Marriage News tmz.me/Aa0j7eW




Why Onchain Collectibles Are So Cool, and Why Web3 Is the Best Place to Build Them 1. How It started NFTs kicked off the onchain-collectibles movement. A handful of collections ran to insane valuations, most went to zero, but the category didn’t completely die. A few projects survived and kept building. Some even expanded into physical (“IRL”) collectibles, proving that Web3 brands can exist beyond X (Twitter) hype. - Pudgy Penguins → Abstract Chain, Lil Pudgies, toys in Walmart, a YouTube series, and now a TCG - Doodles → IRL events, brand collabs, mainstream expansion These are becoming culture brands, not “just NFTs.” 2. Why combining Web3 + physical collectibles makes so much sense This is the part that makes me excited. Physical collectibles are great, but Web3 fixes a lot that’s broken about them: - Instant liquidity → you can trade the underlying collectible easily - Provenance → no more fakes - Global markets → collectors anywhere can buy/sell - Digital ownership → no need to physically ship unless redeemed Projects like @moonbirds , and now Fwog from @itsafwog, are bridging the gap by launching physical IRL collectibles with onchain value. This mirrors what works in Web2 (Pokémon, Labubu, Funko), but with better technology. 3. Tokenizing collectibles is already being built A lot of teams are executing here, to name a few: - @Courtyard_io - @phygitals - @beezie - @Collector_Crypt - @ripdotfun - @MagicEden Tokenized collectibles = real-world objects held in secure custody → represented by NFTs → instantly tradable. It is the perfect product-market fit for Web3. 4. The Pokémon example & why tokenization solves a real problem Vintage Pokémon sealed boxes and cards are worth tens/hundreds of thousands. But problems existed: - hard to verify authenticity - buyers risk getting scammed - illiquid market - storage issues Tokenized collectibles let traders buy/sell instantly while the real item stays secured in a verified vault. Collectors get safety, while speculators get liquidity. 5. Where this goes next I fully expect: - Presales of physical collectibles - Onchain “claim tickets” for physical items - Fully tradable collectible markets running on Web3 rails This becomes normal. Just like every asset class eventually moves onchain, collectibles will too. 6. Market growth Is already visible The data from @jongall45 and others shows how quickly this category is growing: - The TCG meta exploded this summer - $CARDS and similar tokens ran multiple × - Pokémon & sports cards trading surged - Onchain collectible trading volume up massively This was likely just the first preview of what tokenization will unlock. Final take Onchain collectibles are inevitable. Web3 fixes the biggest problems of physical items: liquidity, authenticity, global reach, custody, and settlement. The projects building now, whether collectibles themselves or the infrastructure around them, will define a massive category over the next few years.


Just skimmed the new Delphi report on 2026 apps and it perfectly aligns with how we at Moonrock Capital see the next decade of investing in this space. As crypto infrastructure becomes cheap, commoditized, and interchangeable, the center of gravity shifts upward: value will accrue to the applications that aggregate users at scale. The rise of "crypto superapps" makes it obvious. The winners won’t be the ones building the deepest infra, but the ones controlling user identity, user flow, capital flow, and daily interaction surfaces. TLDR: Stop reinventing the wheel. Build a sick app with world-class UX and you’ll control the user. And whoever controls the user, controls the market.



JUST IN: Nasdaq prepares filing to extend stock trading hours to 23 hours on weekdays.

JUST IN: NASDAQ moving forward with 24/7 stock trading, expected to have 24h trading on weekdays by Q2.







