Max Albert
3.3K posts

Max Albert
@maxvwalbert
Building Virtual Product Placement in Video Games (VPP-IG) | @iab Games Council Member
Ann Arbor, MI Katılım Nisan 2010
1.1K Takip Edilen1.1K Takipçiler
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I’m pretty bullish on Roblox long term w/ Blake but if you want to make the counter argument here it is:
1. Roblox takes 76.5% of IAP transactions (ouch). Top creators often find players != profit.
2. Roblox’s engine is simply bad (Luau)
3. There’s other popular UGC worlds out there for F2P indie studios to build on with better engines & margin (e.g. Minecraft, UEFN, ZEPETO) and it’s only going to get MORE competitive (e.g. hoyoverse + GTA 6).
4. Top creators graduate Roblox for another platform & when content goes so does Roblox’s distribution.
5. Right now one big trend that’s happening amongst indie devs is platform diversification: Gamefam, Voldex, Lovespun etc. — top Roblox creators now building on ALL UGC platforms. So friction would not be hard for these creators wind down Roblox if value isn’t there.
My POV: I think Roblox will be a strong “forever platform,” but I disagree it’ll have a monopoly.
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@metapreston @JNavok I can't remember the last time a free-to-play multiplayer game reached any scale on Steam. Steam is essentially only premium indie games.
The risk of going free-to-play as an indie is way too big on Steam vs. Roblox.
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Unclear to me what stops Roblox from being a trillion dollar company in the future.
Users are there, monetization is there, the lawsuits will be worked out (as they were for every major social media company before this) and as fidelity improves, the audience will age up.
When I worked at Square Enix we built Core Online, a game builder, back in 2011. We didn't have the lightweight tech that Roblox has and runs everywhere, we were limited to good browsers on good PCs. We had that dream a long time ago, but couldn't pull it off.
These game building platforms are definitely where Tiktok goes. Prompt based instant experiences, AI algorithms providing suggestions, creators able to quickly enable experiences that people play with them together at scale.
Add fidelity realism that's coming from AI rendered textures + meshes, animation libraries called on demand and Lua managing repeatability + consistency, plus Roblox having the most scaled matchmaking services on the planet, and you have a very strong moat.
As prompting enables even young kids to create a game with a few words, you'll have an explosion of creativity.
Already Roblox games are innovating in game design way faster than AAA- every AAA single player game since Bioshock is basically the same collection of fetch quests bookended by fight scenes, but the speed by which the tycoon genre has been evolving on Roblox (GaG to Steal a Brainrot to Tsunami) moves as fast as Tiktok trends and mints overnight millionaires.
In the 70s through the 90s, if you were a teen or 20-something who wanted to make a game, you were a programmer who distributed your own game. ZZT! Karetaka! Now you can be 15 and making a Roblox game and have access to the entire world instantly.
Roblox@Roblox
To support massive, high-fidelity worlds, our engine implements an efficient LOD strategy with a cloud transcoding system that streams meshes and textures, even on lower end mobile devices. We are expanding this framework to AI upsampling of 3D worlds from prompts. In this preview video below, with a single user prompt, our 3D upsampling technology updates the geometry and texture to transform the classic Roblox game Crossroads into a fantasy world with rich organic detail. 3/4
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@Ointerestrates @TomFornelli Do you think we could get cignetti part time?
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@zebird0 +1
Also, typically the correct answer to “sexy” problems is a very unsexy business. Think about programmatic in advertising which effectively killed creative brand-storytelling.
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Hanging this above my fireplace
Stealth@Stealth40k
Supergiant Games shared new art to celebrate the Game of the Year contenders at the Game Awards.
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