Max Albert

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Max Albert

Max Albert

@maxvwalbert

Building Virtual Product Placement in Video Games (VPP-IG) | @iab Games Council Member

Ann Arbor, MI Katılım Nisan 2010
1.1K Takip Edilen1.1K Takipçiler
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Max Albert
Max Albert@maxvwalbert·
If you play Fortnite UGC this week you might see our product placements for Ballboyz Soap--clinically designed to cure middle & high school athletes of embarrassing acne.
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Max Albert
Max Albert@maxvwalbert·
Roblox is now going to take a percentage of all in-game brand sponsorships. It’s like if YouTube demanded every creator with a brand deal to pay a percentage for promoting the brand on the platform.
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Max Albert
Max Albert@maxvwalbert·
It was resolved halfway through the Spotify 20th anniversary party when Gary Vaynerchuk gathered us marketing ppl in the corner and said if we all just shut up for a hot sec we are about to get filthy f*cking rich
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Max Albert
Max Albert@maxvwalbert·
The hot debate at SXSW thus year: Tech bros: “in the age of ai, brand is the only thing that matters” Marketing ppl: “brand is completely fake”
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Max Albert
Max Albert@maxvwalbert·
Running ads on OpenAI: $60 CPM $200,000 minimum buy What do yall think? Expensive or cheap?
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Max Albert
Max Albert@maxvwalbert·
I’m pretty bullish on Roblox long term w/ Blake but if you want to make the counter argument here it is: 1. Roblox takes 76.5% of IAP transactions (ouch). Top creators often find players != profit. 2. Roblox’s engine is simply bad (Luau) 3. There’s other popular UGC worlds out there for F2P indie studios to build on with better engines & margin (e.g. Minecraft, UEFN, ZEPETO) and it’s only going to get MORE competitive (e.g. hoyoverse + GTA 6). 4. Top creators graduate Roblox for another platform & when content goes so does Roblox’s distribution. 5. Right now one big trend that’s happening amongst indie devs is platform diversification: Gamefam, Voldex, Lovespun etc. — top Roblox creators now building on ALL UGC platforms. So friction would not be hard for these creators wind down Roblox if value isn’t there. My POV: I think Roblox will be a strong “forever platform,” but I disagree it’ll have a monopoly.
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Blake Robbins
Blake Robbins@blakeir·
@metapreston @JNavok I can't remember the last time a free-to-play multiplayer game reached any scale on Steam. Steam is essentially only premium indie games. The risk of going free-to-play as an indie is way too big on Steam vs. Roblox.
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Jacob Navok
Jacob Navok@JNavok·
Unclear to me what stops Roblox from being a trillion dollar company in the future. Users are there, monetization is there, the lawsuits will be worked out (as they were for every major social media company before this) and as fidelity improves, the audience will age up. When I worked at Square Enix we built Core Online, a game builder, back in 2011. We didn't have the lightweight tech that Roblox has and runs everywhere, we were limited to good browsers on good PCs. We had that dream a long time ago, but couldn't pull it off. These game building platforms are definitely where Tiktok goes. Prompt based instant experiences, AI algorithms providing suggestions, creators able to quickly enable experiences that people play with them together at scale. Add fidelity realism that's coming from AI rendered textures + meshes, animation libraries called on demand and Lua managing repeatability + consistency, plus Roblox having the most scaled matchmaking services on the planet, and you have a very strong moat. As prompting enables even young kids to create a game with a few words, you'll have an explosion of creativity. Already Roblox games are innovating in game design way faster than AAA- every AAA single player game since Bioshock is basically the same collection of fetch quests bookended by fight scenes, but the speed by which the tycoon genre has been evolving on Roblox (GaG to Steal a Brainrot to Tsunami) moves as fast as Tiktok trends and mints overnight millionaires. In the 70s through the 90s, if you were a teen or 20-something who wanted to make a game, you were a programmer who distributed your own game. ZZT! Karetaka! Now you can be 15 and making a Roblox game and have access to the entire world instantly.
Roblox@Roblox

To support massive, high-fidelity worlds, our engine implements an efficient LOD strategy with a cloud transcoding system that streams meshes and textures, even on lower end mobile devices. We are expanding this framework to AI upsampling of 3D worlds from prompts. In this preview video below, with a single user prompt, our 3D upsampling technology updates the geometry and texture to transform the classic Roblox game Crossroads into a fantasy world with rich organic detail. 3/4

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Max Albert
Max Albert@maxvwalbert·
Maybe the Tik Tok but for games is just Tik Tok afterall 🤔
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Max Albert
Max Albert@maxvwalbert·
@finebaum As a big ten fan, I always loved to hate you @finebaum Kiddos to you for doing this & best of luck to the SEC next year.
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Paul Finebaum
Paul Finebaum@finebaum·
A mea culpa with a side of crow about the Hoosiers this season...
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Max Albert
Max Albert@maxvwalbert·
Adrenaline Interactive launch video is loading….
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Max Albert
Max Albert@maxvwalbert·
In NYC for the week. Who has co-working recommendations??
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Tom Fornelli
Tom Fornelli@TomFornelli·
The Big Ten vs. The SEC in bowl games
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Preston
Preston@metapreston·
Plans for next year:
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Max Albert
Max Albert@maxvwalbert·
If you’re into interoperability, Netflix games might be your gaming platform of choice in 2026
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Max Albert
Max Albert@maxvwalbert·
@zebird0 +1 Also, typically the correct answer to “sexy” problems is a very unsexy business. Think about programmatic in advertising which effectively killed creative brand-storytelling.
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robin
robin@zebird0·
I have a theory that there is an inverse correlation between sexiness and profitability. The "sexier" a business (games! creative! art!) the harder it is to monetize because you have more competition. And stiffer competition, passionate about what they do.
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Brent Liang
Brent Liang@liangsays·
marketing is the new cs major
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