Christer McFunkypants Kaitila

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Christer McFunkypants Kaitila

Christer McFunkypants Kaitila

@McFunkypants

Optimist #gamedev since 1993. Keynote speaker for Ludum Dare and Global Game Jam. #LDJAM #GGJ25 https://t.co/ov4vAoa3PR https://t.co/jk2RBv7lpP

Canada Katılım Eylül 2010
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Christer McFunkypants Kaitila
Christer McFunkypants Kaitila@McFunkypants·
fake it till you make it is about overcoming impostor syndrome... but when taken literally, may be backfire! you'll always feel like a fake! an impostor forever. may I suggest own it while you hone it
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Christer McFunkypants Kaitila
Christer McFunkypants Kaitila@McFunkypants·
github swipe diff view of the horror makeover of a colosseum backdrop I've been pixelling
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Christer McFunkypants Kaitila
Christer McFunkypants Kaitila@McFunkypants·
modelling with metaballs in blender is fun. how? object mode - add - metaball - cube can copy n paste + move/scale/rotate must have same name
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Christer McFunkypants Kaitila
Christer McFunkypants Kaitila@McFunkypants·
this was a fun idea: short-lived particles with random tilt+scale and constant speed
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Christer McFunkypants Kaitila
Christer McFunkypants Kaitila@McFunkypants·
coded a random eyelid blink effect in #godot today. such a simple effect and really makes characters come to life 👀
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Christer McFunkypants Kaitila
Christer McFunkypants Kaitila@McFunkypants·
@Sosowski that was such a cool custom game engine!!! I was so amazed by your image based geometry generation, using multiple images (top view + side view images == voxelly mesh) like a blueprint. I'll never forget it!! =)
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Christer McFunkypants Kaitila
Christer McFunkypants Kaitila@McFunkypants·
February Album Writing Month website fawm.org follow @FAWM Join hundreds of people making as much music as possible all month! #FAWM is full of actual nice human beings. This is the (omg) FOURTEENTH year I've participated. MAKE MUSIC, IT WILL BRING YOU JOY
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Christer McFunkypants Kaitila
Christer McFunkypants Kaitila@McFunkypants·
just made a live jumbotron in unreal! how to do it: make a renderTarget texture that uses a sceneCapture2d camera and add it to the emissive of an unlit material so it's fullbright. #gamedev #unreal
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