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///MEGAPTERA
19 posts

///MEGAPTERA
@megaptera_game
A single-player mystery in deep space. Made in @unity3d by a small team of spectral astronauts in Brooklyn and San Francisco.
Katılım Haziran 2019
65 Takip Edilen14 Takipçiler
///MEGAPTERA retweetledi

///MEGAPTERA retweetledi

New gameplay video my game Neon Flytron.
#screenshotsaturday #madewithunity #unity3d #gamedev #indiedev #indiegame #game #scifi #lowpoly #cyberpunk
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Been working hard on making interactions feel smooth and responsive #gamedev #screenshotsaturday #unity3d #indiedev #scifi
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How psychedelic science fiction conquered the world polygon.com/2019/9/11/2085… via @Polygon
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Want to have sweet caustics? Here you go:
-> Get a caustics texture (bw)
-> unpack in shader twice and pan at different speed/size
-> blend with min(tex2, tex1)
-> Enjoy!
(If you're extra fancy, add some rgb split to the tex!)
#screenshotsaturday #unity3d #gamedev #indiedev
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///MEGAPTERA retweetledi

Kerbal Space Program 2 is coming in 2020, building on the serious-yet-silly space build-o-exploration sim with multiplayer, interstellar travel, and other shiny newness - rockpapershotgun.com/2019/08/19/ker…

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///MEGAPTERA retweetledi

Had a great time checking out games and meeting creators and publishers at #playnyc this weekend. Thanks to @Playcrafting for putting on such a great event!
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This mode has been so fun to work on. We used FLIR cameras for color reference on this iteration.
#unity3d #indiedev #gamedev #screenshotsaturday


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The article quotes @davidwehle ;he gave a great talk at GDC2019 about developing and promoting his beautiful fox game, THE FIRST TREE.
gdcvault.com/play/1025702/N…
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As a new dev team, windows into process are really useful for us.
polygon.com/features/2019/…
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Killer thread on level design; not just theory, but practical operations knowledge. I know I'll keep referring back to this one.
Jennifer Scheurle@Gaohmee
Best way to overcome creative blocks is to just push through sometimes, so I'll try and write you a design thread today... Since Firewatch, one of my goals to grow as a designer has been to become a better level designer, so I've been studying in my free time. A thread!
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