
AI MAY NOW BE MORE EXPENSIVE THAN HUMAN EMPLOYEES, ACCORDING TO AXIOS.
memory_prism
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AI MAY NOW BE MORE EXPENSIVE THAN HUMAN EMPLOYEES, ACCORDING TO AXIOS.



This story is insane. Chinese-American professor Sean Wang is suing Southern Methodist University over Discrimination & Retaliation from Indian Professors. Indian professors at @SMU classified Dr. Wang as white in HR records to justify denying him a promotion. Dr. Hemang Desai, chair of the Accounting Department, along with other Indian faculty, granted tenure to 100% of Indian candidates, while denying tenure to 100% of non-Indian candidates. Indian faculty were also handed prime offices with nice views, while East Asian and non-Indian faculty were assigned to a lesser offices. This perfectly illustrates East Asians' white-adjacent status, the deep normalization of anti-white discrimination, and parasitic Indian nepotism.

NEWS: Anthropic has signed a term sheet with Greenoaks, Sequoia, Altimeter and Dragoneer for a $30B round at a $900B pre-money valuation. Each firm is expected to put in $2B+ of capital.


Presented without comment


"AI can cost more than human workers now," per Axios



Marathon’s game director @Ziegler_Dev reflects on the journey so far and the weird and wild path ahead. Here’s the gist of it: 🔹With the first season of Marathon we’ve created a strong core community. 🔹We're embarking on a multi-season journey built around growing from the seed of this strong community. 🔹We’re looking to solve some pain points for players: * Making the game less grindy, more rewarding * Making improvements to things like the UI/UX, matchmaking, end game meta, playing as solos/duos, etc. * Smoothing out onboarding 🔹We’re also going to build out more of the core game: * Adding new fun and mind-bending content: new and updated zones, Runner shells, new combatants, weapons, loot, and more * Building systems to make progressing more interesting 🔹We want to build more survival experiences for different moods, like if you want to full sweat or lean back and chill. * Exploring more pure PVP, PVE, and PVP-lite experiences * Continue experimenting with experimental queues to learn more around these experiences Other highlights: 🔹We're bringing back Duos for Season 2 with a rotating Duos queue. 🔹We're testing some experiments in Season 2 around PVE and PVP-Lite modes. 🔹We’re expanding the max size of your Vault and increasing faction progression rates in Season 2. 🔹We’ll talk more about Season 2 content like Night Marsh, the new Cradle progression system, and the Runner shell Sentinel, the week of May 25. If this summary has your interest piqued, read the full article here: x.com/MarathonTheGam…







Marathon’s game director @Ziegler_Dev reflects on the journey so far and the weird and wild path ahead. Here’s the gist of it: 🔹With the first season of Marathon we’ve created a strong core community. 🔹We're embarking on a multi-season journey built around growing from the seed of this strong community. 🔹We’re looking to solve some pain points for players: * Making the game less grindy, more rewarding * Making improvements to things like the UI/UX, matchmaking, end game meta, playing as solos/duos, etc. * Smoothing out onboarding 🔹We’re also going to build out more of the core game: * Adding new fun and mind-bending content: new and updated zones, Runner shells, new combatants, weapons, loot, and more * Building systems to make progressing more interesting 🔹We want to build more survival experiences for different moods, like if you want to full sweat or lean back and chill. * Exploring more pure PVP, PVE, and PVP-lite experiences * Continue experimenting with experimental queues to learn more around these experiences Other highlights: 🔹We're bringing back Duos for Season 2 with a rotating Duos queue. 🔹We're testing some experiments in Season 2 around PVE and PVP-Lite modes. 🔹We’re expanding the max size of your Vault and increasing faction progression rates in Season 2. 🔹We’ll talk more about Season 2 content like Night Marsh, the new Cradle progression system, and the Runner shell Sentinel, the week of May 25. If this summary has your interest piqued, read the full article here: x.com/MarathonTheGam…







The ending scene of the 1995 classic GHOST IN THE SHELL.

My team is hiring to make Bun and Claude Code faster. Runtime internals, epoll/kqueue, parsers, JS engine work, long-running agent loop perf. Years of production C/C++/Rust required. $320k - $485k salary. SF in-person. job-boards.greenhouse.io/anthropic/jobs…