Merlin Nimier-David
67 posts

Merlin Nimier-David
@merlin_ND
Senior research scientist at NVIDIA. Previously, PhD student at EPFL working on differentiable rendering.


📢 GEN3C is now open-sourced, with code released under Apache 2.0 and model weights under the NVIDIA Open Model License! 🚀 Along with it, we're releasing a GUI tool that lets you specify your desired video trajectory in 3D — come play with it and generate your own! The released model is built on COSMOS-7B, bringing better visual quality, stronger generalization, and longer, more coherent video generation than SVD-based GEN3C. Heading to #CVPR2025? Stop by our poster — ExHall D, #65, Friday June 13, 2–4 p.m. PDT. Come say hi! 👋 Code: github.com/nv-tlabs/GEN3C Model: huggingface.co/nvidia/GEN3C-C…









🌟 Seamlessly insert 3D objects into any scene! 🚀 Introducing our #ECCV2024 work “DiPIR”, a method to recover lighting from a single image, enabling photorealistic virtual object compositing into indoor and outdoor scenes. Project page: research.nvidia.com/labs/toronto-a…





🚀 Introducing our #SIGGRAPHAsia work “Adaptive Shells”, a novel #NeRF formulation that yields high visual fidelity and greatly accelerates rendering. TLDR: Auto-derived bounding shells result in up to 10x faster inference than InstantNGP! [1/n]

🚀 Introducing our #SIGGRAPHAsia work “Adaptive Shells”, a novel #NeRF formulation that yields high visual fidelity and greatly accelerates rendering. TLDR: Auto-derived bounding shells result in up to 10x faster inference than InstantNGP! [1/n]












