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Miki
8.4K posts

Miki
@miki_devs
AI @ Big Law | Full-Stack Developer
In the zone Katılım Eylül 2024
361 Takip Edilen2.4K Takipçiler

All of these items are some of the blandest, most boring, most tasteless things imaginable.
It’s actually the room surrounding the Apple Studio Display that makes it tasteful. It’s the outfit and personality of the wearer that make the Datejust stand out. The Porsche you chose has absolutely no soul or color, and the keyboard I don’t even want to get into.
Everything you’ve laid out is the very opposite of taste.




Tyrone C.@TyroneC__
Why do i need to have such an expensive taste
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@NoahDyn @thegeneralist01 average ffm experience at best, you haven't seen shit yet
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Is that what being a project manager feels like?
Dragging something into ToDo and watching it happen?
Ryan Carson@ryancarson
Holy shit, just had a feel-the-AGI moment. Symphony was running overnight, working on merging a bunch of PRs, and it encountered some extra issues in the codebase that were related to PR but not directly applicable. It created a backlog issue in Linear and documented it. 😳 What's even more amazing about that is now I can simply drag that issue into the "To Do" column in Linear, and Symphony will automatically pick it up, start working on it, and ship it.
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Same, I’m looking for 6-7 of those jobs
i2cjak@i2cjak
I’m willing to be hired. I’m ready. I’m a good wage slave. I need 200k though and I need to be remote.
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@miki_devs i’d rather use the official harness because it helps me learn the official sdk better, which in turn is knowledge i can use to build stuff
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@this_maru Yeah, typing combinations and not single letters is where I gained the first 50WPM from my initial 30 lol.
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@miki_devs from there you can either try to improve letters combinations to be sure you have placement right or just type more
second option is like going level up you no longer learn where the keys are but more how to type a given word and learn the motion itself
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@miki_devs find a way to flow. each person's different, so i can't tell you how, but your hand must move fluidly and efficiently.
technical (if you must): learn touch typing, then reduce how far your finger goes up before moving it to another key.
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I think that the divide between software engineers that mourn the pre-2022 era and the "I haven't opened an IDE in 6 months" is a pride in the work they did before and how they achieved to do that work.
In this case (and also in mine) he was self-taught, which is an achievement in itself - one that I also take pride in.
You can be proud of yourself when you can chop down a tree using an axe the brute strength of your body, despite the existence of chainsaws. I think Peter Steinberger recently said something among the lines of "Coding by hand will be something that people do for fun - like knitting".
To be honest I also see that.
I used to be a lazy person in my youth. Smart, but lazy. That changed when I started programming.
Suddenly I fell in love with doing hard things and solving (somewhat) complex problems I never encountered before, biting my teeth out over a line of code or working deep into the night to fix a bug.
As humans we naturally tend to take the path of least resistance and now that is simply pushing the "easy" button and letting the AI take the wheel and build the feature or fix the bug. That leads to a disconnect between the creator and the creation which for some is fine and I really don't judge here. It's going to sound like I do, but I really get why people want to ship something ASAP and hopefully never look at it again.
Some prefer to solve a problem in any way and move on, others want to have full control and understand every intricacy of the underlying problem and it's solution. I personally belong to the second camp. I like to understand systems in their entirety and to build a mental model without any gaps to solve the problem to the best of my abilities - however it's getting harder for me to justify the effort.
More and more I find myself spinning up OpenCode, Codex or Claude Code even for simple tasks and with each time I can feel the skill - that I built so much time and energy building - atrophy and with it my problem-solving ability. This is why I force myself to sharpen the sword, code by hand, go through problems and research the old-school way. Not only for the skill, but also because it's fun, because I love it.
I'm playing with the thought of building a game by hand to scratch that itch and just move as fast as possible at my job by fully embracing the agentic route. I'll start to study Computer Science in a couple of weeks next to my 9-5 job... we'll see how much time I'll realistically have to build a game, hit the gym, spend time with my family, work a 9-5 and study.
I always used to say that I didn't care what I'd build (except something harmful) as long as I grew as an engineer and solved complex and fun problems. This hasn't changed and I'm more than happy to move faster through tedious boilerplate with AI, but I also like to keep some of the fun that I had in programming by doing things the hard way sometimes.
You can play a game on easy or you can play it on hard. The end will be the same, but playing on hard will give you a bigger sense of achievement, fulfilment and you'll undoubtedly get better at the game.
The choice is yours.

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@clemstation 💯
I’m also curious. I mean there aren’t many people learning and programming in assembly these days. I believe the same will happen to modern programming languages.
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@miki_devs For folks who have programmed "by hand" before, there will definitely always be a need to test ourselves ("Do I still have it?").
For the next generations I'm wondering if they will ever have an incentive to even try to understand it. 😀
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@ludwigABAP I get your point, but at the same time working through a solution line by line helped me understand the problem and the solution better which in turn allowed me to optimize and get the best possible outcome. This refinement-process is very nice.
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coding was originally a job for women and i think it's great that many people (tourists) who came into this industry to make money when coding was already banalized enough, are now bothered by the fact that they have been rendered near-useless by gross matmuls - it shows a complete lack of understanding of what the actual profession was suppoesd to be about anyway (where 99% of the time, writing the code is the most trivial part)
personally i never identified with Koders anyway so it isn't very bothering to have beat up agents in producing the least terrible code possible for 90% of things as 90% of things literally dont even matter at all, maybe the only downside is that i have to read so much more code and be even more paranoid
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