mode_vis

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mode_vis

mode_vis

@mode_vis

Shaders and scripts for MagicaVoxel GLSL / SDF / CSG / Procedural 3D modeling tools Creative coding voxel artist Teardown game modding

Katılım Nisan 2019
836 Takip Edilen2K Takipçiler
mode_vis
mode_vis@mode_vis·
Make it once to load long commands into MagicaVoxel console. increase the "maxLength" value in the cmd console setting within the /config/ui/lower.ui file to '9999'
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mode_vis@mode_vis·
Save up to an hour of routine work with this online tool for #MagicaVoxel ! It auto-generates an 8x8 grid of 250-vox chunks for large #voxel maps. The tool works with my V2 shaders, which use the Chunk X and Chunk Y arguments to count tiles . Free! mv-map-tiles-generator.netlify.app
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mode_vis
mode_vis@mode_vis·
One of my side projects online! It's about music. a-synth.netlify.app -Analogue synth/sampler -Step ARP with presets -Computer KEYS/ MIDI IN/ MIDI learn/ -FX -WAV file Recording This is not a Pro tool but just an attempt to have FUN. Fans of noise style may like it.
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mode_vis@mode_vis·
Really loving the style of this game! Just added 'Beyond The Plastic Wall' to my wishlist: store.steampowered.com/app/2418040/Be…… Can't stop going back to the dev's page to check out those awesome GIFs! x.com/HakanssonAugus…
August Håkansson's 115th dream ✨@HakanssonAugust

still just writing a lot for the story for Beyond The Plastic Wall these days but i can’t wait to take a few days to get back to the messing around with our lighting system again

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mode_vis@mode_vis·
the purpose of my post is to show the possibility of editing AI-models using MagicaVoxel, and not an attempt to humiliate or replace the voxel artists I love so much! perhaps I will be able to lure polygonal modellers to the voxel side.)
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mode_vis
mode_vis@mode_vis·
Here are some examples of free AI-generated 3D models converted to the #MagicaVoxel format. I think the results will be better in the near future, but what is there now is already interesting and may be useful after editing.
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mode_vis
mode_vis@mode_vis·
With one important condition: your source file must have only one texture file.
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mode_vis@mode_vis·
Another exclusive shader, #MagicaVoxel, is here! This is a generator of urban environment models that I've created for my six regular patrons. While I have a lot more to share, preparing it for publication takes up a lot of my time. Some new stuff soon. #gamedev #voxel #procgen
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mode_vis
mode_vis@mode_vis·
Version 0.06 in some cases incorrectly determined the direction of rotation, but this bug has been fixed in the current updated version 0.07
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mode_vis@mode_vis·
Webtool tips: Check .vox size before exiting! If over 2GB, split into parts. No +/- symbols in shader names. Batch processing scheme drops for patrons this month! The list of compatible shaders will be expanded.
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mode_vis
mode_vis@mode_vis·
@mrpocha_ @ephtracy I have no idea about Roblox, only if it can use large .vox files. I use it for Teardown but after optimization.
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mode_vis
mode_vis@mode_vis·
MV console cmds can control scene objects and i can build large maps in a min. But My 2GB+ files won’t save so now I’m working on some tricky batch processing for #MagicaVoxel by @ephtracy imagine shader postprocessing all chunks at once! Cool? #gamedev #voxel #procgen
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