mode_vis
373 posts

mode_vis
@mode_vis
Shaders and scripts for MagicaVoxel GLSL / SDF / CSG / Procedural 3D modeling tools Creative coding voxel artist Teardown game modding
Katılım Nisan 2019
836 Takip Edilen2K Takipçiler

Save up to an hour of routine work with this online tool for #MagicaVoxel ! It auto-generates an 8x8 grid of 250-vox chunks for large #voxel maps. The tool works with my V2 shaders, which use the Chunk X and Chunk Y arguments to count tiles . Free!
mv-map-tiles-generator.netlify.app

English

One of my side projects online! It's about music.
a-synth.netlify.app
-Analogue synth/sampler
-Step ARP with presets
-Computer KEYS/ MIDI IN/ MIDI learn/
-FX
-WAV file Recording
This is not a Pro tool but just an attempt to have FUN. Fans of noise style may like it.




English

Procedural vehicle #voxel model generator, my new #shader for #magicavoxel by @ephtracy , rigged , animated, .vox/.obj/.ply export .
Full version will be available soon on mode-vis.gumroad.com
Lite version is already on patreon.com/mode_vis
#gamedev #procgen #code
English

mode_vis@mode_vis
Terra_Chunk </> #shader for #MagicaVoxel by @ephtracy is my new procedural #voxel terrain generator. Available on Gumroad and Patreon. mode-vis.gumroad.com/l/terra_chunk patreon.com/mode_vis Free for patrons MapTiles tool mv-map-tiles-generator.netlify.app Animator …hader-animation-generator.netlify.app #gamedev
English

Terra_Chunk </> #shader for #MagicaVoxel by @ephtracy is my new procedural #voxel terrain generator. Available on Gumroad and Patreon.
mode-vis.gumroad.com/l/terra_chunk
patreon.com/mode_vis Free for patrons
MapTiles tool mv-map-tiles-generator.netlify.app
Animator …hader-animation-generator.netlify.app
#gamedev
English
mode_vis retweetledi

#MagicaVoxel 0.99.7.2 Beta: Image sprites and other improvements and fixes ephtracy.github.io

English

Using the Lunar_Surface_V2 </> shader
patreon.com/mode_vis
& Online Map Tiles Generator mv-map-tiles-generator.netlify.app
for creating 2K #voxel map in #MagicaVoxel
English

Really loving the style of this game! Just added 'Beyond The Plastic Wall' to my wishlist: store.steampowered.com/app/2418040/Be…… Can't stop going back to the dev's page to check out those awesome GIFs!
x.com/HakanssonAugus…
August Håkansson's 115th dream ✨@HakanssonAugust
still just writing a lot for the story for Beyond The Plastic Wall these days but i can’t wait to take a few days to get back to the messing around with our lighting system again
English

Here are some examples of free AI-generated 3D models converted to the #MagicaVoxel format. I think the results will be better in the near future, but what is there now is already interesting and may be useful after editing.




English

3D scan files, as well as AI-generated models, usually have a #voxel structure, making #MagicaVoxel a great tool for editing them. I usually use FileToVox github.com/Zarbuz/FileToV…, but the online voxelizer drububu.com handles large files well too.




English

Another exclusive shader, #MagicaVoxel, is here! This is a generator of urban environment models that I've created for my six regular patrons. While I have a lot more to share, preparing it for publication takes up a lot of my time. Some new stuff soon.
#gamedev #voxel #procgen
English

I'm a big fan of #MagicaVoxel. Still building tools to expand it. Early Camera Path attempts failed at render automation, but one elegant fix adds keyframes between slots 0-9, delighting voxel frame-by-frame #animation fans! Try it :
mv-cam-path-interpolator.netlify.app
#tweening #voxelart

English

Big news! #Magicavoxel #shader #animation generator is here! After long digging into console cmds & help from Grok, I built a revolutionary tool to auto-create shader animations. It's Free! Try it online: …hader-animation-generator.netlify.app
#voxelart #voxel #gamedev #tool
English

MV console cmds can control scene objects and i can build large maps in a min. But My 2GB+ files won’t save so now I’m working on some tricky batch processing for #MagicaVoxel by @ephtracy
imagine shader postprocessing all chunks at once! Cool?
#gamedev #voxel #procgen




English


