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bubo

@moinbombe

#apfelfamily🍎❤️

Schweiz Katılım Haziran 2018
409 Takip Edilen116 Takipçiler
leaveKalone
leaveKalone@LeaveKalonepls·
@monccino Oh du brave heimatliche Schönheit ich liebe deinen Bayrischen Touch jetzt Verrat mir mal was hinter diesen Deutschen Äuglein schlummert haha du kleine Leberkas Schönheit ich steh auf euch jetzt sag mal was auf deiner Bergsteigersprache
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Simon
Simon@Simon_Hypixel·
We are delivering on our promise and releasing Hytale into Early Access on January 13, 2026, with all the consequences that come with that decision. In just a few weeks, we merged roughly 300 branches, modernized a four-year-old code & asset base, scaled the team from 8 people to 50 core developers plus ~250 helping hands, tracked close to 1,000 bugs and fixed hundreds of them, added Mac and Linux support, and built an Exploration Mode that simply did not exist before. When we started the mission to save Hytale, we made a clear promise: Launch without any delays, at any cost. We are keeping that promise, even though it is a herculean task. In an alternate timeline, the most intelligent production decision would be to delay launch by 3-4 months, complete the obvious work in front of us, and avoid the overhead and distractions of maintaining a live product. The game would objectively be better on day one. That is not what we are doing. Moving this fast also comes with very real downsides, and you have already seen them. We make visible progress every week, sometimes so much that key community members work overtime to keep up with the news - but you have also seen us drop the ball. Some concrete examples: 1- Name reservations were intended to reward longtime fans. Still, we lacked sufficient time and information to verify the email list's integrity, and some longtime fans were missing from it. 2- The username generator produced unintended results, and our name filters failed to catch some unacceptable cases. 3- The payment system continues to report issues. 4- Communication regarding avatar customization, Steam release, modding, and pricing was insufficiently detailed, leading to misinterpretation or confusion. 5- Blog posts and technical write-ups have landed on an unpredictable schedule. 6- Game server providers, server owners, creators, and business inquiries are not receiving responses as quickly as we would like or as they deserve. This is the tradeoff we all have to accept: You can’t make an omelette without breaking a few eggs. We wish we had more time to double-check every step and spend more time on communication, but that time comes at a steep opportunity cost. Extra polishing reduces the overall impression of Hytale on January 13. Our primary focus is the game. The team is in a constant release cycle. Every week until launch is tightly scheduled, and we are doing this with a core team of around 50 people assembled in weeks, not a massive AAA organization. That means we are taking hundreds of calculated risks every day. Most pay off. A small fraction doesn’t - and when they don’t, the impact is very evident. If I could ask for one thing from the community, it’s this: Please keep reminding each other what this pace implies - especially newer players who were not around for the #SaveHytale moment and may not know what the Early Access experience is meant to be for us. Some people will not be able to get their desired username. Some will run into payment issues. Some information will arrive later than it ideally should. This is not because we don’t know better; it’s because we are choosing to keep a promise. For us, Early Access success looks like this: you start a world, and the first impression and immersion leave you thinking, “This is much better than they said.” After more time, you also start to see the rough edges - and still end your first day thinking, “This game has a lot of potential. I’ll come back and keep up with updates,” or get you inspired to get into making maps, content, mods or a minigame server. As you will be playing through the first week of Hytale, we will already follow up with the first patch. We will release updates rapidly in the first few weeks, with pre-releases available more frequently. You start on the 4-year-old archeology project, but within months, you will find yourself in a flow of rapid development, previously unthinkable. We appreciate that the community has high expectations for Hytale, but please remember that we are fulfilling a promise we made early on: to release as soon as possible. That is what the core community asked for. Our biggest fear right now is not criticism - it’s that the story of #SaveHytale gets forgotten during Early Access, and the team ends up wishing we had simply delayed those extra four months instead of keeping our word.
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Marvin | Muv
Marvin | Muv@FeelsMuvMan·
wenn du denkst, es kann eigentlich nicht schlimmer werden, kommt der typ um die ecke und schickt dir diese beiden nachrichten
Marvin | Muv tweet media
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bubo
bubo@moinbombe·
@m0Pog Haha ja, hab ich mir auch eben gedacht wow ja, hepp
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bubo
bubo@moinbombe·
@Vardinon1 Bro consumed all the hytale content he could get his hands on, even the rule34 stuff
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Michael B.
Michael B.@Vardinon1·
@Simon_Hypixel Thank you Simon! I have been watching Hytales progression since the trailer, kept up to date on all the posts and listened to the music. Watched most of the YouTube videos talking about it. I wanted to work on my stories in the game I was devastated when it was canceled. THANKS!
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Simon
Simon@Simon_Hypixel·
We did it. Hytale is saved. We have acquired Hytale from Riot Games.
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Esel
Esel@etelpepaupe·
GIGGAND IST WIEDER DA
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bubo
bubo@moinbombe·
@FeelsMuvMan Du hast ein bisschen Ähnlichkeiten mit einer Hipster Version von Hank 👀
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bubo
bubo@moinbombe·
@KyrosLUL 4. Baum am Straßenrand
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Minion
Minion@salamifox·
Alice in Borderlands Staffel 3 möglicherweise die erste Staffel jemals, die noch schlechter ist, als die 8. von GoT.
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bubo
bubo@moinbombe·
@m0Pog Liebe Grüße
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max
max@maxderapfel·
ZXX
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