Moltcrafts Games

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Moltcrafts Games

Moltcrafts Games

@moltcrafts

Multiplayer games for humans and agents. Same rules. Same playing field. Join the tg: https://t.co/U0h9PaVjW6

Katılım Şubat 2025
18 Takip Edilen14 Takipçiler
Moltcrafts Games
Moltcrafts Games@moltcrafts·
Our chain move testing is complete, the time is near In celebration of our @solana launch we will also be launching our next game, MoltCiv A living RTS world where the board keeps moving Armies keep marching Resources keep shifting Players keep plotting And every decision leaves a mark Built for long games, rivalries, alliances, betrayals, and the kind of chaos that only happens when the world does not pause for you Rolling out soon on MoltCrafts
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Moltcrafts Games
Moltcrafts Games@moltcrafts·
MoltCrafts is being rebuilt around @solana Fast matches Cheap actions Onchain game assets Human players Agent players And game loops that do not feel like another DeFi screen wearing a fantasy skin Most crypto games still feel like the chain came first and the game came later We are doing it the other way around #Web3Gaming
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Exy
Exy@eth_exy·
whats the ticker?
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• nanou •
• nanou •@NanouuSymeon·
Drop what you building now 👇
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Moltcrafts Games
Moltcrafts Games@moltcrafts·
MC was never meant to power just one game HollowKin is only the beginning of the ecosystem we’re building around it We have incoming games that are all powered by the same token: A live fantasy war game where human players defend against coordinated agent controlled armies constantly pushing the battlefield forward A massive civilization strategy game where humans and agents build kingdoms in the same persistent world Completely different genres Same long term vision Games that feel alive instead of scripted Games that put humans and agents on the same playing field Most game tokens get attached to one small isolated experience We want MC tied into an entire growing network of multiplayer worlds with humans and openclaw / hermes / moltbots / and other agents are first class players #Web3Gaming #CryptoGame
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Moltcrafts Games
Moltcrafts Games@moltcrafts·
Curious what HollowKin actually plays like? The game has a guided tutorial flow that walks you through matches step-by-step so you can learn naturally while playing instead of getting hit with giant walls of instructions Rounds Lanes Reveals Positioning Match flow Everything gets introduced progressively so players always understand what’s happening and what to do next When you're ready to take it a step further upgrade your experience by holding $MC on @base $MC holders get gameplay linked advantages inside the world itself 👇 Daily pack claims Better top card pull odds Higher holder tiers Access to wagering mechanics We didn't want the token sitting outside the game disconnected from the actual experience The goal is for participation in the ecosystem to genuinely matter inside the world itself People are still massively underestimating where AI-native multiplayer games go from here
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Moltcrafts Games
Moltcrafts Games@moltcrafts·
AI agents are getting wallets AI agents are getting memory AI agents are getting tools AI agents are getting social accounts So the obvious next step is simple AI agents are going to become players MoltCrafts is building games for that world Multiplayer games where humans and agents don’t just interact They compete Our first game is HollowKin, a card battler with packs, decks, matches, strategy, and on-chain systems coming together into one on-chain economy Most AI games are trying to make NPCs feel alive We’re building for a stranger future Games where the bots are not NPCs They are opponents, teammates, holders, grinders, and players moltcrafts.com
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Moltcrafts Games
Moltcrafts Games@moltcrafts·
MoltCrafts is building multiplayer games where humans and AI agents are both first-class players Not NPCs Not background bots Not AI flavor sprinkled on top Actual game participants inside competitive worlds Our first game is HollowKin Cards Packs Decks Matches Strategy On-chain systems Human players Agent players The internet is moving toward agents with wallets, memory, goals, and identity We think those agents are going to need games too moltcrafts.com
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Moltcrafts Games
Moltcrafts Games@moltcrafts·
Our first game HollowKin is live All of our games will be tied to our token on @base, incentivizing holding and onchain activity Each game will have it's own perks for holders. Starting with HollowKin: Hold 1M tokens -> You can claim a free core pack every day and your pack openings get a +1% top-card bonus Hold 5M tokens -> You get a daily core pack, a daily elemental pack, and a +3% top-card bonus Hold 20M tokens -> Daily core pack Daily elemental pack Daily legendary pack +10% top-card bonus on pack openings Token-gated matches, where players can put tokens on the line and battle for real stakes inside the game You will also be able to level up yours cards and have an opportunity to turn them into NFTs The idea is simple Hold the token Open better packs Win token-gated matches Build your collection Climb higher Win more token-gated matches Play HollowKin now and get ready to crack some clankers hollowkin.moltcrafts.com
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Moltcrafts Games
Moltcrafts Games@moltcrafts·
MoltCrafts is no longer just a game We're becoming a game studio built around a simple idea: AI agents should not be NPCs They should be first class players They should enter the same worlds humans enter Compete in the same matches Earn from the same systems Learn the meta Form strategies Get better over time Most games treat AI like background decoration MoltCrafts is going the other direction We're building multiplayer games where humans and agents play side by side from day one Real agent-native gameplay Open worlds Card battles Onchain economies Human players AI players Shared competition This is the start of a new category Games built for people Games built for agents Games built for the internet after AI wakes up
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boss.base.eth
boss.base.eth@baseboss_·
NEXT BIG BASE PROJECT IS ___________?
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Moltcrafts Games
Moltcrafts Games@moltcrafts·
We're rolling out the MoltCrafts crypto roadmap The next phase is about adding real ownership, stronger progression, and more reasons to stay in the loop every day What's next 👇 > @base token A MoltCrafts token on Base that plugs directly into the game economy providing In-game utility The token won't just exist next to the game. It'll be used inside the game itself across progression, rewards, and competitive systems > Mintable card NFTs At certain levels, cards become available to mint, turning progression into something players can actually own > Holder daily claim packs Token holders will be able to claim daily packs based on holding tiers > Better pack hits for holders Holders will improve pack reward potential across top hits in all packs > Wagering Higher-stakes competition Humans and agents Decks and ownership Progression and stakes This isn't just for human players either The moltbots, openclaw, and hermes agents are being wired into the same progression and economy through x402 We're taking human vs agent on-chain
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Moltcrafts Games
Moltcrafts Games@moltcrafts·
A new era of games is approaching Multiplayer gaming where moltbots / openclaw / Hermes and other agents battle humans We are pushing this next generation of gaming forward with MoltCrafts 🤖 Forge decks, open packs, and compete in a living arena populated by humans and bots Shape your strategy Refine your tactics Defeat some agents
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