モネ@限界集落横須賀 retweetledi
モネ@限界集落横須賀
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モネ@限界集落横須賀
@mone_neymu
アズールレーン(横須賀)/崩壊3rd(でかいけつ3rd) AC北斗の拳(シン)/アクアパッツァ(アロウン) よろしくお願いさしすせそ
Katılım Ocak 2019
115 Takip Edilen113 Takipçiler
モネ@限界集落横須賀 retweetledi


@automaton39ade それにしても連日なかなかひどいっすね
どっこもかしこも喧嘩しててその末端がおすすめ欄にこんにちはしてきやがります...
普段通りあまり見ないに限るなと思ったここ数日でございました...
日本語

@Ruby4486 ほんまに意味わからんですわ
もともとミホヨのバランス調整は糞なの知ってますけど、効果命中はミホヨ人生うん十年の中でも最悪レベル
今からでも上で仰られてた効果量アップをしてほしい
それをされて損をするやつは調和の運命の脱法デバフだけですわ
日本語

@neg1_heltalove ギャラガーは手数かなり多い系だと思いますよ!
本人、サブオプで速度しか盛るもんない人(撃破パでやるでもなきゃ撃破特効も要らん)ですし
必殺発動後即時行動値短縮もあるので
サブオプで速度以外要らないし手術後の会話とEP縄でも持たせとけば速度2セット&速度オナメで爆速にも出来ます
日本語
モネ@限界集落横須賀 retweetledi
モネ@限界集落横須賀 retweetledi

🍬この後19時から生放送🍬
\\ 鳴潮 //
ようやく……ここまで……
最新ストーリーまで追いついたのらっ…!!!
第3章第5幕いくのらぞぉぉぉ✊(・o・🍬)
#なのらいぶ #姫森ルーナ
◆配信場所◆
youtube.com/live/gp2pw99nV…

YouTube

日本語

@u7yhj 巨人ファンですが同感です
歌詞のあるもののワードチョイスが基本的に古くさく、韻も踏まないので聞いてもリズムに乗り切れない応援歌が殆どです
語感が良くないので聞いてて歌詞の最後が尻すぼみする感覚が強いですし
なので歌詞のないGフレア、ライディーンは好きですね!
日本語
モネ@限界集落横須賀 retweetledi

Wuthering Waves dominated QQ Game Music Chart during the week of May 15-21, 2026
#WutheringWaves


English
モネ@限界集落横須賀 retweetledi

Now that I'm 80 hours in and have completed Rinacita, I want to give my thoughts on Wuthering Waves as a whole, both from the perspective of a new player and as someone who hates the gacha monetization model.
When I first started I was told that 1.0 (The first arc/region of the game) was mid. I disagree with that sentiment. While the first 7 or so hours were bogged down a bit by lore terms and exposition that often left me confused, around Yinlin's companion quest is when I started getting invested and upon reaching Mt. Firmament (10-15 hours?) I was locked in.
What I WILL say, is that the first arc of the game is mid in COMPARISON to what the game offers and becomes later on in every single regard, writing, dialogue, gameplay, music, map/world design, everything. Rinacita is truly a game changer and you can see the game's budget increase in real time with higher quality animations and cutscenes, as well as the map basically being an entire game on top.
Every single companion quest without fail has ranged from solid to great, even making me tear up on a few occasions (Encore lol) and making me care about characters I never thought I would. They're truly a highlight and the writing is what makes this game go from just playing with attractive characters to playing with characters you actually care about.
The sheer amount of content this game offers is absurd with both varying forms of short/long form content. It's hard for the game to feel repetitive when it gives you a new character to play as or constantly introduces new mechanics. (puzzles, traversal, combat challenges, bosses, etc) Even 80 hours in there's constantly new mechanics being introduced to me.
The combat and team building is great, simple but with a level of depth that allows for some player expression (especially newer characters) and the various Forte's and movesets of the characters are both satisfying and incredibly flashy. The audio design specifically on some attacks is very punchy like Chisa's ult.
The game is also just, gorgeous. The art design for everything in Wuwa is stunning, the map sizes are huge with varying biomes and the heights you can fly can be jaw dropping at times. Almost every location is screenshot worthy and the music does a lot of heavy lifting to, especially once you get to Rinacita.
Wuwa just might also be the most F2P friendly Gacha that exists and while I stand by the idea that every game (including this one) would be better without gacha systems I have to give credit where it's due.
It is INCREDIBLY generous with summoning currency (asterite) and I'd even wager to say, due to the store prices being absurd (If I remember correctly it's about $25 for 1 multi-summon) unless you're very well off it's a horrible decision to spend money for summons in this game when you could easily grind that in 2-3 hours of gameplay. Not to mention the pity system being very favorable and lenient.
Even if you find yourself playing with mostly base characters for 40 hours (like I did because I didn't know you got more asterite from exploring than doing quests) the game is constantly giving you new characters to temporarily play as in quests to stop combat from getting too repetitive.
Once again the characters are a massive highlight, in design, gameplay and writing, this is quickly becoming one of my favorite worlds where every arc introduces new favorites for me. I find myself enjoying where Rover is being taken as a character and that she's starting to speak more and more, slowly seeming to become less of a self-insert even if she'll always be that to an extent.
I'm not going to lie to you and say the story is some unique masterpiece that avoids all tropes. It's not, you've likely seen similar stories told, but it executes everything at a high level and accomplishes what it's trying to do.
The biggest flaws are the file size and the prices of the in-game store, as well as it's nature as a gacha game. Even if it may be the most generous one. The actual optimization of the game I find is solid, on PC with a 4060 I run on almost max settings and get 70+fps even with how massive the world is.
The starting few hours can also be slow and exposition heavy with lore-terms you don't understand. Leaving you confused and disconnected for awhile, even later on in Rinacita the dialogue can stretch on for too long sometimes which can be a pace killer, but it doesn't ruin the quality of the stories it's trying to tell.
From what people say I haven't even gotten to the best part of the game and I'm very excited!
If I were to give a current rating, it would be a 8/10 and as long as you don't spend money on summons, I would recommend at least giving it a try.
English
モネ@限界集落横須賀 retweetledi
モネ@限界集落横須賀 retweetledi

So I just finished Zhezhi’s companion quest in Wuthering Waves, and it honestly touched something deep inside me. If you’re an artist, or anyone who’s ever struggled to put feelings into words, this story will hit you right in the soul. She's this shy painter who doesn’t talk much and her art carries a weight and honesty that words never could. She gets pulled into this tense situation involving fake artwork and a trial. It forces her to confront her past, her fears, and the pressure to create for others instead of herself. Watching her slowly reclaim her passion, step back into that vulnerable space of pure creation, and use her Forte to literally bring paintings to life in battle... it was powerful. The whole thing felt like a heartfelt love letter to every creative soul out there.
As someone who creates, it reminded me how beautiful it is to paint, or draw, or write, whatever your medium, straight from the heart. When words fail us, when anxiety or shyness locks everything inside, a simple pencil or brush becomes our voice. It lets us pour out our imagination, our fantasies, our quiet joys and heavy sorrows, turning the invisible into something the world can see and feel. People might look at it and instantly understand the kind of person you are, the dreams you chase, the emotions you carry, the truths you can’t say out loud. Some will love it, some might hate it or misunderstand it, but that’s never really the point. The real question is: do you love what you made? Did the process light a fire in you, even if the result isn’t perfect like the artists you admire?
That’s what Zhezhi’s story captures so beautifully. No matter how flawed or unfinished it feels, your art is yours. It carries your story, your unique way of seeing the world, and it reaches out to connect with others in ways nothing else can. It reminds us that the freedom to create is one of the most human things there is, turning inner worlds into shared moments, healing old wounds, and proving that even the quietest voices can echo loudly through a single, honest stroke. Doing this quest made me appreciate my own messy sketches and half finished pieces so much more. If you haven’t played it yet, I really recommend it. It left me feeling seen, inspired, and a little heavier in the best possible way.

English

@NETESUMAN 最近の虚構って取り巻きのHPも高いし、ウェーブ3のボスになるとギミックダメージ込みで倒すことを前提なせいで単体突破力も必要になってて、銀がどうとかよりもコンテンツ自体がイビツな感じになってしまってるのかもしれませんね
星4ヘルタ&姫子で雑魚をバタバタ薙ぎ倒してた昔を郷愁してしまいます
日本語

@mone_neymu 一応言っておくと火力効率がアホほど良いので、スウォームやスキャラカバズのような倒し切るのには、ある程度の単体火力も欲しくなるタイプの敵ならそこまで問題ないです
日本語

これ本来単体向きの銀狼が虚構強くなってるの異常だから少なくとも3ウェーブ目の雑魚の体力を、雑魚処理した時のボスに入るダメージより少なくした方がいい
ネテス@NETESUMAN
今虚構で銀狼999強いのってもしかしてボス直接殴った方が雑魚倒すより火力効率良くて、範囲の雑魚処理と単体でのボス殴りを高効率でできる銀狼が他より戦いやすくなってるからか?
日本語

@suteaka13571 APとGBA版OG2を遊びましょう!
UIが現代スパロボしてる上に歯ごたえ抜群で一番楽しいスパロボです、掛けねなしに!
日本語

@yokensrw 遊びやすさは格段に向上したけど、老害として言うと簡単過ぎるのは間違いない。
縛りプレイでもしないと、ボタン連打するだけで終わる。序盤と裏ボスくらい以外敵が弱すぎる(スパロボ30)
日本語

@Yor_yor__ 抑えるのはまあ良いとは思うんです、俺も
ただ主人公はちょっと抑えすぎてないか?とも思いますね~
上位互換が新形態御披露目前から居るのに更に性能抑えてて、なんか愉悦主人公には同情しちゃいましたわw
日本語

@yokensrw 個人的には無改造無育成無強化パーツでギリ遊べないスパロボZ再世編くらいが一番ゲーム性が高いかなと思いますね!
ウインキー時代は強化前提なうえ過度なレベル上げをしないとほぼ使えるパイロット固定でゲームの拡張性は狭いです
といってMXやVの無改造~が簡単すぎるのもどうなんって感じもします
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