
Monkeyfarm
3.2K posts

Monkeyfarm
@monkeyfarm_
Gamer, musician, tree-puncher. https://t.co/ktF4YtPhgN Hytale Creator Code: monkeyfarm
Katılım Ekim 2011
361 Takip Edilen7.5K Takipçiler
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If you love building Treehouses & MEGA Trees, be sure to catch my NEW #Hytale video!
youtu.be/f7T5VbSvqQY

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@Simon_Hypixel Does ‘multiple instances’ mean we can invite a second profile to the same world (for recording etc ) without the potential corruption issue you mentioned?
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Pre-Release Patch Notes (Feb 19, 2026)
Update 4 (Part 1)
Enable via Launcher → Settings → Pre-Release
Update 3 was rolled out earlier this week, on top of a few hotfixes rolled out today and yesterday, so we kept this Update 4 Part 1 a bit lighter.
Headline Features
-Players may now have multiple instances of Hytale running simultaneously. To reduce the risk of save corruption, players are advised against opening the same world multiple times simultaneously.
-The Mod Management UI has been updated and moved to its own section within the World Settings Screen. You can now view mod versions, icons, and other details. A warning icon is displayed when a mod targets a different game version.
-Hosts can now specify a fallback server for when players disconnect unexpectedly.
-Added a Backup management interface that will attempt to recover broken worlds.
Avatar & Cosmetics
-One of the Basic Sandals cosmetics is now referred to as Leather Sandals.
-Long Sleeved Tunic is now referred to as Cotton Tunic.
-Puffy Ponytail is now referred to as Puffy Bun.
Items & Equipment
-Fishing traps may now be placed closer to other blocks, in shallow water, and will now always display their placement preview.
-The bow can no longer be drawn if you have no ammunition.
-Hatchets, pickaxes, and shovels will now also lose durability if used on wood.
World & Blocks
-The Lumberjack Lamp may now be placed facing different directions.
-Blue Winter Seaweed now produces bubbles and the amount of oxygen it grants has been modified.
-Decorative chains and brick beams can now support more decorative blocks hanging from them.
-Windows and Cloth Roof blocks no longer require other blocks to support them.
-Chandeliers can hang from more block types.
-Dirt and Grass block variations now have a family assigned.
-A template has been created for Soils.
NPCs & Encounters
-Elemental Golems have had their animations and interactions updated.
-Moose have been slowed down by 20%.
Audio
-Audio emitters have been updated to allow users to better specify where sounds are played from.
-Genesis has been returned to the game in Zone 4.
-Traveling Band has been added to Zone 1 during the night.
UI & Quality of Life
-You can now hold the Drop Item button and mouseover items in your inventory to drop stacks of items in Adventure Mode, or destroy them in Creative Mode.
-Crafting Benches now display the rarity of items you can create.
-Crafting Benches now display how many items are currently queued to be crafted.
-Updated the charset to include the Latin Extended-A range.
-Introduced a font fallback support cache.
-Added additional translation support for map marker keys, the ui-gallery command window and backup frequency world settings.
-Added additional translation support for the ui-gallery command window.
-Updated the drag grip icon in the Creative Mode quick settings.
-Added an option to the in-game reporting tool, granting permission to contact the user for more information.
-Halved the bandwidth usage of the worldmap.
-Cleaned up the input system.
Modding & Tools
-Added a new debug flag, VisPath, enabling visualization of NPC pathing.
-Updated the protocol, supporting formatted and translated messages being displayed upon being disconnected from a server.
-Added support for config schema generation.
Implemented high DPI for the asset editor.
-Added undo group size quick settings for Builder Tools, allowing for easier undoing of larger edits.
-Added support for prefabs to undo in scripted brushes.
-Enhanced the material support for Builder Tools to now include holders, fillers, fluids and other storable types.
-Players can now specify a default rotation angle and axis for Creative Brushes.
-Scripted brushes can now rotate shapes using rotation angle, axis and origin of rotation.
-Server exits due to ‘MOD_ERROR (code 9)’ will now provide an option to navigate directly to the new Mod Management UI screen.
-Added an icon to clearly identify modded worlds.
World Generation
-Reconfigured the Oasis Portal Spawns to ensure players spawn within the oasis basin.
-Updated the Oasis Biome to improve performance.
Bug Fixes
Combat & Item Fixes
-Fixed an edge case with NPCs getting stuck if they lost a jumping target under certain conditions.
-Fixed some items, such as salt and tropical fences, dropping as something entirely different.
-Tavern Planters now take multiple hits to break, and are broken faster with a hatchet.
-Kebabs and Skewers will now be held properly in the hand.
-Fixed a NullPointerException error that can occur with incorrectly configured gathering fields.
World & Block Fixes
-Stacked slabs should now consume and drop the correct number of items.
-Fixed stalactites and rubble not belonging to the correct block sets.
-Added some additional block set references to blocks that were missing them.
-The T1 Furnace is now less transparent at certain angles.
-Fixed an issue where portals could be invalidated by interacting with the device too quickly.
-Fixed some incorrect references with the Rock_Shale_Cobble_Corner item.
Creative Tool, Modding & Plugin Fixes
-Fixed large previews rendering incorrectly with the Paste Tool.
-Fixed the Machinima Tool’s ActiveKeyFrame being displayed when there was no active one.
-Fixed entities not remaining frozen from the Entity Tool if the player leaves and rejoins the world.
-The /importobj command once again allows singleplayer world owners to import any object from any path.
-Fixed the /plugin reload command when a plugin has dependencies.
UI & Display Fixes
-Fixed various crashes that can occur if UI elements are missing.
-Holding ENTER when opening the Chat no longer discards the next key pressed.
-Fixed shutdown messages not being localized.
-Magical Pigtails are no longer referred to as a Magical Ponytail.
-Various typos have been removed.
-Various incorrect translations have been rectified.
Other Fixes
-Fixed a crash that can occur when servers send null interface commands.
-The Humanoid Detail Boxes have been updated to resolve a HitBox issue.
-Added clamping to prevent fog from rendering inverted.
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What do you think about the changes to the #hytale #sickle and #farming? (I think it's a good balance!) Best of all, eternal seeds are NO LONGER broken!!! Check out my update video for all the details how if affects the Automatic Crop Farm I built. youtu.be/FTW08UnZIDs

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My new #Hytale Automatic Farm might be a little bit too big!!! ➡️ youtu.be/6Nlto1Un6cQ

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You can get 25% off your first month HYTALE SERVER HOSTING from Shockbyte:
shockbyte.com/billing/aff.ph…
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14 years after 'Mobs-on-Demand', here is my first #Hytale Mob Trap!! 😍
youtu.be/JxkHECDMcng

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@KweebecCorner Haha same here. I saw him power a door with restone and I was hooked 😂
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15 years after the Fastest (minecart) Elevator in Minecraft... Here it is in #Hytale !
youtu.be/XCmpZgfwvIA

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