Gragon

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Gragon

@mpGragon

Professional Polish guy doing some moves on the international CS and esports scene~Gragon🇵🇱

Katılım Ocak 2021
562 Takip Edilen976 Takipçiler
Gragon
Gragon@mpGragon·
@RiotPhroxzon I like the game, I like champions that are strong now, and I like to improve, but this shit is straight madness for someone who doesn't have time to play 10h per day.
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Gragon
Gragon@mpGragon·
@RiotPhroxzon I'm currently E3/E2 player sitting on 52/3% winrate with +19/-21, demoted from D4, while GM is 1125 LP? How many games, time and improvement would that take for an average League player? This shit is insane, how someone can see this and be like "yeah, I'm motivated". 1/2
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Matt Leung-Harrison
Matt Leung-Harrison@RiotPhroxzon·
Apex LP Gains Hey everyone, We’ve had a lot of attempted changes to resolve some of the root issues with the Apex experience this year. Some have worked OK and others haven’t worked as well. We wanted to shine a light on changes that are going out (hopefully) today and how we’re going to approach it for the near term and wanted to apologize for the experience that people have been running into so far. Does every region have negative LP gains? - Less than 5 of our 16 regions are having negative LP gains in Apex right now, and they’re to varying extents - Some of those are experiencing it consistently and others, just a little bit, and most, none at all Is Aegis of Valor causing this? - We don’t see any long term impacts on LP gains caused by Aegis - Especially given that the majority of regions are functioning completely fine What’s going on then? - Masters being more achievable this Season & the best players getting stronger as the years go on is expanding the gap between the bottom of Master and the top of Challenger. - The addition of Challenger duos made it more challenging to balance some of these games - While we took pre-emptive mitigations to reduce the impact of things like Rank 1 & 2 duoing together, they weren’t powerful enough and resulted in the best players catapulting further ahead - The rollout of our improved Matchmaking and better balance to duos (this is now Live in every region); does a better job of balancing duos and balancing autofills to make Apex matches more balanced in over 90% of cases, but there is still work to be done when the very best players are duoing together - In the Live Ranked system, the max LP attainable has a soft cap to prevent LP gains from getting too high, which combined with the above issues has led to a less than ideal apex ladder experience Are you going to reset the ladder? - There are some set of people who are really vocal about resetting the ladder; we hear the concerns and are taking them seriously - At the same time, there are a lot of players who will find it very frustrating for all their progress to be reset and while some players will be happy we reset it, others will not, so we’re continuing to evaluate The changes we’re making - To reiterate, in the Live Ranked system, the max LP attainable has a soft cap to prevent LP gains from getting too high - The closer you get to the top of the ladder, you need a higher and higher winrate to climb. - ie. As a player gets closer and closer to the cap, their gains will approach +10/-30 - We’re going to remove this cap, which will unbound LP on the top end and result in the very best players being able to play and climb to pretty high LP values (+30/-10LP until they start to reach where they should be) - It will also make LP gains for the entire Apex ladder more stable, but LP cutoffs for Grandmaster and Challenger will also increase when most players no longer have negative LP gains - We expect most regions to reach peak LP’s of around 3000 and in some of the top end cases, close to 4000 - Grandmaster and Challenger are meant to be very difficult to achieve and it’s intended to be challenging to get there (in the same way that an Emerald player should look at Diamond and feel like it’s going to be difficult to achieve) - At the same time, we’ve heard your feedback that hitting these ranks feels too daunting and grindy (though there is an expectation that the peak ranks in a game are going to require more dedication to keep, we need to strike a good sweet spot here) The future - Us making climbing at apex less daunting caused us to add Grandmaster several years ago and we’re nearing some of those feels now; the skill gaps in Apex are getting too big - In some regions also, the number of Grandmaster/Challenger slots being too low for how big their region is is also contributing to the cutoffs being very high (EUW being a notable example) -> curious on thoughts on increasing this - We might also reconsider the top end of how much LP you can gain per win, but need to be considerate of how much this incentivizes smurfing - Changes to systems like these are a natural part of League being a long-lived game and having growing player skills over time Thank you for being patient with us as we fix all the things and we’ll continue to work to make the top of ladder climbing experience the best it can be.
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Gragon
Gragon@mpGragon·
I'm currently E3/E2 player sitting on 52/3% winrate with +19/-21, demoted from D4, while GM is 1125 LP? How many games, time and improvement would that take for an average League player? This shit is insane, how someone can see this and be like "yeah, I'm motivated".
Matt Leung-Harrison@RiotPhroxzon

Apex LP Gains Hey everyone, We’ve had a lot of attempted changes to resolve some of the root issues with the Apex experience this year. Some have worked OK and others haven’t worked as well. We wanted to shine a light on changes that are going out (hopefully) today and how we’re going to approach it for the near term and wanted to apologize for the experience that people have been running into so far. Does every region have negative LP gains? - Less than 5 of our 16 regions are having negative LP gains in Apex right now, and they’re to varying extents - Some of those are experiencing it consistently and others, just a little bit, and most, none at all Is Aegis of Valor causing this? - We don’t see any long term impacts on LP gains caused by Aegis - Especially given that the majority of regions are functioning completely fine What’s going on then? - Masters being more achievable this Season & the best players getting stronger as the years go on is expanding the gap between the bottom of Master and the top of Challenger. - The addition of Challenger duos made it more challenging to balance some of these games - While we took pre-emptive mitigations to reduce the impact of things like Rank 1 & 2 duoing together, they weren’t powerful enough and resulted in the best players catapulting further ahead - The rollout of our improved Matchmaking and better balance to duos (this is now Live in every region); does a better job of balancing duos and balancing autofills to make Apex matches more balanced in over 90% of cases, but there is still work to be done when the very best players are duoing together - In the Live Ranked system, the max LP attainable has a soft cap to prevent LP gains from getting too high, which combined with the above issues has led to a less than ideal apex ladder experience Are you going to reset the ladder? - There are some set of people who are really vocal about resetting the ladder; we hear the concerns and are taking them seriously - At the same time, there are a lot of players who will find it very frustrating for all their progress to be reset and while some players will be happy we reset it, others will not, so we’re continuing to evaluate The changes we’re making - To reiterate, in the Live Ranked system, the max LP attainable has a soft cap to prevent LP gains from getting too high - The closer you get to the top of the ladder, you need a higher and higher winrate to climb. - ie. As a player gets closer and closer to the cap, their gains will approach +10/-30 - We’re going to remove this cap, which will unbound LP on the top end and result in the very best players being able to play and climb to pretty high LP values (+30/-10LP until they start to reach where they should be) - It will also make LP gains for the entire Apex ladder more stable, but LP cutoffs for Grandmaster and Challenger will also increase when most players no longer have negative LP gains - We expect most regions to reach peak LP’s of around 3000 and in some of the top end cases, close to 4000 - Grandmaster and Challenger are meant to be very difficult to achieve and it’s intended to be challenging to get there (in the same way that an Emerald player should look at Diamond and feel like it’s going to be difficult to achieve) - At the same time, we’ve heard your feedback that hitting these ranks feels too daunting and grindy (though there is an expectation that the peak ranks in a game are going to require more dedication to keep, we need to strike a good sweet spot here) The future - Us making climbing at apex less daunting caused us to add Grandmaster several years ago and we’re nearing some of those feels now; the skill gaps in Apex are getting too big - In some regions also, the number of Grandmaster/Challenger slots being too low for how big their region is is also contributing to the cutoffs being very high (EUW being a notable example) -> curious on thoughts on increasing this - We might also reconsider the top end of how much LP you can gain per win, but need to be considerate of how much this incentivizes smurfing - Changes to systems like these are a natural part of League being a long-lived game and having growing player skills over time Thank you for being patient with us as we fix all the things and we’ll continue to work to make the top of ladder climbing experience the best it can be.

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Gragon
Gragon@mpGragon·
@Phantasm_EUW Do any of the changes affect players below Master? I haven't seen any screenshots with such LP swings in lower ranks.
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neo_fk
neo_fk@neo_fkubski·
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Gragon
Gragon@mpGragon·
@Pike_CS Nawet nie wiem ile skiny kosztują już🥲
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𝐏𝐢𝐤𝐞
𝐏𝐢𝐤𝐞@Pike_CS·
Selling these beauties ❄️ Ak 0.19 - 300$ Deagl St mw - 350 Only revolut, fast deal 630$ for both 🚨 RTs ands tags are much appreciated 👍
𝐏𝐢𝐤𝐞 tweet media𝐏𝐢𝐤𝐞 tweet media
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Gragon
Gragon@mpGragon·
@xPetu Significant change boss?
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xPetu
xPetu@xPetu·
RIOT IS NERFING SHEN JUNGLE 7 DAYS LEFT TO REACH CHALLENGER THE FINAL PUSH BEGINS NOW
xPetu tweet media
Matt Leung-Harrison@RiotPhroxzon

Patch Preview 26.6! Overall - Overall, the game is looking pretty healthy in terms of balance and broad satisfaction - Over the coming patches, we're going to be looking at some of the champs that have felt a bit unloved/worse for wear and would love to hear your suggestions (both champions and systems) Systems - Chempunk Chainsword has been one of the weaker Grievous items for a while. While we don't want Grievous items to become too commonplace, as it subtly degrades champion kits when too common, it is still just a bit weak for even that purpose - The support item minion penalty has been a pain point for support users and with role quests, the risk of funneling (why it was there in the first place) has been reduced pretty significantly, so we're removing that drawback Shen - Shen Jungle has really started to take off recently, which is really awesome to see! (thanks xPetu!) - That said, he is a tad strong, especially in lower levels of play Zaahen - We're really happy to see Zaahen picking up a sizeable audience in both Top and Jungle, but now that regular players, in addition to experienced players are starting to demonstrate that top end mastery performance, he's looking too strong across the board - Currently, we think his Jungle is a bit stronger than Top, so the nerfs are mostly focused there Skarner Top focus - Skarner has been out of the spotlight for a while and since we've tapped down a few of the things that were causing him to be overbearing in Top (especially W max and the E point blank kidnaps), we think he can get a bit more power there Olaf - Jungle Olaf has fallen a little behind the pack so we're adding some power back

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Gragon
Gragon@mpGragon·
@olafkswg Should be possible to get a nubmer form 01 to 99, would be cool.
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Epidemic
Epidemic@Epidemic·
Valve has sent an email to New York customers about the NYAG lawsuit. We are living in a crazy timeline, very cool of them to actually speak on it.
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Gragon
Gragon@mpGragon·
@xPetu They always do that. Seems like a core problem in Riot, that they touch champions instead of items.
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xPetu
xPetu@xPetu·
Riot is nerfing Shen jungle instead of the real culprit: Protoplasm Harness. This item is incredibly overpowered as a 1st item for junglers, but the only champions that are building it consistently are Nasus and Shen (both ~55% WR in the jungle). Shen was the among the lowest WR junglers in the game for the past two years, and his last direct change was a nerf to E in Patch 25.12. He mainly received power from the systemic change to jungle monster durability in Patch 26.1, which all tank junglers benefitted from. That said, Shen jungle is absolutely too strong with the correct build (Guardian + Protoplasm Harness + Unending Despair). But the main issue is that 90% of the Shen jungle player base is using a build that's very close to the hypothetical optimum. To be absolutely clear, I think the nerfs are justified if Riot wants to keep Protoplasm Harness untouched. My main point is that itemization can have a huge impact on average champion performance, and many junglers would be nerfed instantly if their playerbase stopped building clearly suboptimal items (*cough* Eclipse *cough*).
xPetu tweet media
Matt Leung-Harrison@RiotPhroxzon

Patch Preview 26.6! Overall - Overall, the game is looking pretty healthy in terms of balance and broad satisfaction - Over the coming patches, we're going to be looking at some of the champs that have felt a bit unloved/worse for wear and would love to hear your suggestions (both champions and systems) Systems - Chempunk Chainsword has been one of the weaker Grievous items for a while. While we don't want Grievous items to become too commonplace, as it subtly degrades champion kits when too common, it is still just a bit weak for even that purpose - The support item minion penalty has been a pain point for support users and with role quests, the risk of funneling (why it was there in the first place) has been reduced pretty significantly, so we're removing that drawback Shen - Shen Jungle has really started to take off recently, which is really awesome to see! (thanks xPetu!) - That said, he is a tad strong, especially in lower levels of play Zaahen - We're really happy to see Zaahen picking up a sizeable audience in both Top and Jungle, but now that regular players, in addition to experienced players are starting to demonstrate that top end mastery performance, he's looking too strong across the board - Currently, we think his Jungle is a bit stronger than Top, so the nerfs are mostly focused there Skarner Top focus - Skarner has been out of the spotlight for a while and since we've tapped down a few of the things that were causing him to be overbearing in Top (especially W max and the E point blank kidnaps), we think he can get a bit more power there Olaf - Jungle Olaf has fallen a little behind the pack so we're adding some power back

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Gragon
Gragon@mpGragon·
@RiotPhroxzon Give back some love to Gwen, nerfs were huge few patches before.
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Matt Leung-Harrison
Matt Leung-Harrison@RiotPhroxzon·
Patch Preview 26.6! Overall - Overall, the game is looking pretty healthy in terms of balance and broad satisfaction - Over the coming patches, we're going to be looking at some of the champs that have felt a bit unloved/worse for wear and would love to hear your suggestions (both champions and systems) Systems - Chempunk Chainsword has been one of the weaker Grievous items for a while. While we don't want Grievous items to become too commonplace, as it subtly degrades champion kits when too common, it is still just a bit weak for even that purpose - The support item minion penalty has been a pain point for support users and with role quests, the risk of funneling (why it was there in the first place) has been reduced pretty significantly, so we're removing that drawback Shen - Shen Jungle has really started to take off recently, which is really awesome to see! (thanks xPetu!) - That said, he is a tad strong, especially in lower levels of play Zaahen - We're really happy to see Zaahen picking up a sizeable audience in both Top and Jungle, but now that regular players, in addition to experienced players are starting to demonstrate that top end mastery performance, he's looking too strong across the board - Currently, we think his Jungle is a bit stronger than Top, so the nerfs are mostly focused there Skarner Top focus - Skarner has been out of the spotlight for a while and since we've tapped down a few of the things that were causing him to be overbearing in Top (especially W max and the E point blank kidnaps), we think he can get a bit more power there Olaf - Jungle Olaf has fallen a little behind the pack so we're adding some power back
Matt Leung-Harrison tweet media
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Gragon
Gragon@mpGragon·
@zipelCS Happy birthday, keep it up boss.
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zipeL🇩🇰
zipeL🇩🇰@zipelCS·
LVL 31 today, 10 years has now passed since I bought my first csgo skin 🥲 sooo.. small giveaway of 4x overtake FT gloves to enter, comment a picture of your favourite skin in cs2/csgo (does not have to be one you own) ill select winners monday 🤠
zipeL🇩🇰 tweet mediazipeL🇩🇰 tweet mediazipeL🇩🇰 tweet mediazipeL🇩🇰 tweet media
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samz
samz@SamzOnline·
no credit given, I spent 9 months to research this and you jug it🥀🥀 have DMd asking you to give credit or delete the post, is it too much to ask?
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xPetu
xPetu@xPetu·
> be me > be 16 > play league of legends every day after school > hardstuck low master > shen gets reworked > try him out > win every game > roleswap from jungle to top lane to play shen > reach challenger instantly > friends say it doesnt count because EUNE > transfer to EUW > hardstuck low master again > go to military > play on laptop during weekends > reach challenger on EUW > friends say it doesnt count because my shen is freelo toplaner > try to hit rank 1 > fail and give up > go to university to study mathematics > take a course on optimization > code an algorithm to find the best shen build based on damage calculations > complexity is O(n!) > realize this problem is difficult > take all optimization courses uni has to offer > study machine learning > study deep learning > meet a Vayne main whos doing a phd in robotics > watch him demo his custom algorithm that plays League > team up to solve the build optimization problem > spend a year trying different ideas > finally get a good idea > write masters thesis on league of legends build optimization > realize we need more data to get better results > you need a consumer application to get more data from Riot > try to build an app > realize neither of us can code websites > find an Olaf main who rebuilt opgg for himself just for fun > add him to the team > build working app > get more data from Riot > realize shen jungle is viable with the right build > roleswap back to jungle after 10 years of top lane > spam shen jungle with optimized build > make youtube video on it > shen becomes the highest win rate jungler > mfw
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PopstarGwen
PopstarGwen@GwenPopstar·
I'm thinking about trying roblox soon.
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Velja
Velja@Velja_LOL·
Nobody beats Velja 15 times in a row
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Gragon
Gragon@mpGragon·
@Alkem1stCS I forgot about CS Twitter being funny
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