GIGA

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GIGA

GIGA

@mrgigablaster

Made a Megaman X+Zero-inspired game named GIGABUSTER with music by @perennialcoop. email: [email protected]

United States Katılım Aralık 2016
225 Takip Edilen3.4K Takipçiler
GIGA
GIGA@mrgigablaster·
Not that that's a bad method, but the goal is for it to be more like contra, relying on ~9-10 base weapons that cycle in and out through a run.
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GIGA
GIGA@mrgigablaster·
Weapon drops run on a category rotation every 30 seconds, appearing on a drone just like contra. You still drop guns when hit, so upgrades for each weapon type will be viable, and there won't be a million guns and power creep to push cycling them.
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GIGA
GIGA@mrgigablaster·
@ZX_Phantom Hey, not currently, but I'm working on a Contra-like with roguelike elements with some similar-ish controls: And an update to Giga (nothing major if you've already played it, though, just more tweaks/features).
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Shadow@ZX_Phantom·
@gigawaller Are you making a new game/sequel to Gigabuster btw? Random question.
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GIGA
GIGA@mrgigablaster·
Something you learn making MMX-likes: Making the game HD lets you fit more on screen, which also makes content 10x easier to skip. You can solve this by either nerfing jump height, making rooms more claustrophobic, or "staircasing" level designs (inclining layouts nerf jumps).
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GIGA
GIGA@mrgigablaster·
The solution I lean towards after GIGA is to take advantage of HD screen real estate by making the game wider, but not taller. Taller works in a metroidvania where currency can be used to motivate staying in encounters, but in MM it just makes design more complicated.
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GIGA
GIGA@mrgigablaster·
(11 is great and I'm by no means great at any of this, just using it to illustrate things).
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GIGA
GIGA@mrgigablaster·
Controls are a bit more like Mega Man X than Contra, with variable jump height/cancelable dashes, and the plan is for you to always have 1 gun and 1 melee weapon (sword in the video), using melee to parry bullets (kind of like the game Bleed, or Nuclear Throne).
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GIGA
GIGA@mrgigablaster·
Uploaded a new build for GIGABUSTER containing the new features (control presets, records list (at the hub), more ui info, reworked hook, others etc.) Unfortunately the Deck version is having issues, so I added a prior "deck" build to the install list for the time being.
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GIGA
GIGA@mrgigablaster·
Next update will change how the hook/chain weapon works. It'll show your targeting cone when the button is pressed, then activate the attack when released, which will hopefully make targeting easier. #screenshotsaturday #gamedev #indiedev
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GIGA
GIGA@mrgigablaster·
Saw some posts about how it'd be cool to have a more randomized Contra game for better replayability, so the plan is for it to be a roguelike Contra-like game.
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GIGA
GIGA@mrgigablaster·
@Hushttone Honestly the biggest flaw was the buster upgrade pause. There were other issues, but they weren't game ruining. Also the music and grungier tone was awesome, huge step up from X2.
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