Stevie3D

181 posts

Stevie3D

Stevie3D

@msteevie3d

🚀 Elevating global brands through photorealistic CGI. ✨ Helping e-commerce & luxury brands scale visually. 🌎 Serving clients worldwide #b3d #ue

Katılım Haziran 2021
135 Takip Edilen47 Takipçiler
Michael Becker
Michael Becker@michaelybecker·
pleasantly impressed with Lichtfield. With the right workflow, synthetic gaussian splats from Blender look pretty damn good - oneshotted this earlier with only 160 1k renders
Michael Becker tweet media
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Stevie3D
Stevie3D@msteevie3d·
My current workflow is that I render images in Blender, drop them into RealityScan, and after alignment, I export the COLMAP data. Then, I feed that into LichtFeld along with the original images. It works well and produces decent quality, but it still looks blurry when viewed up close—it’s not as crisp and clean as the splatting I see online.
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ModelingHappy
ModelingHappy@happy_modeling·
スマホを実際のカメラのように使える「Blender Camera Controller v1.0.0」がリリース。World Tracking機能の改善・Google Play store配布にも対応 modelinghappy.com/archives/68642 ✅ スマホの動きをそのままBlenderカメラに反映 ✅ World Tracking強化で歩き撮影風カメラワーク対応 ✅ スマホがセンサー対応しているか確認可能 ✅ Blender映像をスマホへ低遅延ストリーミング ✅ Butterworth / Gaussian Smooth追加 ✅ より滑らかな映画風カメラワーク作成可能 無料版では接続テスト可能。有料版($9.99)で制限なし利用&永続ライセンス対応。 #b3d #Blender3d
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Stevie3D
Stevie3D@msteevie3d·
@gleb_alexandrov Proper proportions are one of the most essential pillars of realism. I often see 3D artworks where nothing seems wrong at first glance, yet something just feels off. Eventually, you realize the proportions are incorrect, and that alone breaks the illusion of realism.
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Stevie3D
Stevie3D@msteevie3d·
@multimicah For glasses @SMOUSE_CG 's Shaders Plus addon is a must have. I've been using it for a long time and it's crazy good.
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Micah
Micah@multimicah·
Glass and lighting practice within Blender 5.0, cycles render.
Micah tweet mediaMicah tweet media
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Stevie3D
Stevie3D@msteevie3d·
A powerful use case for AI in product rendering: I build a basic scene of the product, run it through the AI to give it a professional look, and then replicate the lighting, textures, and other settings in my 3D scene using the AI as a reference. The end of the day, you'll have a professional scene that you have full control over.
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Spencer
Spencer@rendererr·
More proof that AI will never be good enough to create quality product images 😥
Spencer tweet mediaSpencer tweet mediaSpencer tweet media
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Stevie3D
Stevie3D@msteevie3d·
@nico_jeannen You should have hired me; you would have gotten perfect work, and you wouldn't even have had to pay upfront.
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Nico
Nico@nico_jeannen·
Im never hiring ppl from X again 💀 Tried hiring motion designer for a video for a 30s video > Found someone on X who shared nice videos > Slightly more $$ as other quotes I received, but portfolio looked good > I want to be easy to work with, so I pay in advance, no hard deadline, trusted him to do its job properly Result: >0 communication, have to babysit every little thing >garbage result I can't use > ok maybe instructions not clear enough? > Sent exact mockup of what I needed > Still didn't follow what I asked for 💀 Lesson learned lol, I'll use Fiverr/Upwork next time The bar is so low, why can't people just do what they paid for? How do you find people who can actually do their job and follow instructions? 🥲
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Stevie3D
Stevie3D@msteevie3d·
The True Scale of the Stolen KitKats @KITKAT Did I get the math right?
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PropHaus
PropHaus@prop_haus·
Maybe it's detail overkill, but #UnrealEngine Nanite lawn? No alpha texture, performs insanely well #WIPㅤㅤㅤ
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Stevie3D
Stevie3D@msteevie3d·
@gleb_alexandrov Sweet, thanks! Tell me I’m seeing this right... is it stuffed with strawberry jam? Daaamn, I’m so hungry now :D
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Gleb Alexandrov
Gleb Alexandrov@gleb_alexandrov·
Default cube dessert.
Gleb Alexandrov tweet media
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Andrew Price
Andrew Price@andrewpprice·
Approximately 30% of Blender's Dev Fund budget come from companies actively developing AI LLMs, tools and technologies. If they cancelled, Blender would lose €852,000 per year in funding, and likely need to fire 1-in-3 developers.
Andrew Price tweet media
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