Lisham
3.2K posts

Lisham
@mthlish
True work. Long-term thinking. On a mission.



Created a flag on the moon based with hyper-realistic physics with @v0: v0-moon-flag.vercel.app. The flag is simulated as a grid of particles connected by springs (cloth simulation). It's influenced by gravity, wind, air resistance. The initial approach v0 one-shotted was quite simplistic, but giving it references to more sophisticated approaches in C++ and Rust quickly improved it. It was mind-blowing it to see it deeply understand the physics and port new ideas across languages. It simulated a real sun for lighting, and procedurally generated moon-like terrain with craters. I found a sick free texture on Reddit that I uploaded and it layered on top. Another epic moment was watching it improve performance. It seamlessly moved the physics simulation to a Web Worker. (Kinda cool to see given we just improved support for them in Turbopack 😉)




















