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nerd_pig
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nerd_pig
@nerd__pig
i make hello neighbor fangames in unreal my gamejolt ig: https://t.co/Ihh7tkMLSN oh and my bsky: @nerd-pig.bsky.social any pronouns work for me
United States Katılım Ağustos 2024
139 Takip Edilen18 Takipçiler

@smugkai @CroEmry28323 @munchanddcrunch @ForestWolfie @Baldimoral they were not removed, saloon walls were relocated to be used in faculty rooms exclusively
We will get more variety in textures in 1.0 since mystman said he's saving a lot of the new art-related stuff for that
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@CroEmry28323 @munchanddcrunch @ForestWolfie @Baldimoral Okay I agree on this. I lowkey forgot like half of the past updates and only now realized the walls were removed?! Like what
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A new #BaldisBasics status update has been posted! This brief update goes over the latest development updates of Baldi's Basics Plus and includes another new screenshot of the horizontal slice. Check it out! patreon.com/posts/april-20…
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It's been a year since Kirby Air Riders was announced, so I thought it would be fun to try livestreaming it for a bit! Figured I should wrap up my "Kirby Air Riders YouTuber" arc and offer my thoughts on the game haha.
youtube.com/live/QEWByRs98…

YouTube
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@Basically_Games is baldi's basics plus cancelled
cause we all know we're playing this instead!
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The first truly contextually justified crossover. Play now or destroy it all. The choice is yours. #BENDY #BaldisBasics
Bendy@Bendy
WATCH THE REVEAL TRAILER! They came from worlds apart… for an all new #BENDY game! 🦾🖤 #BendyNS @mobgamesstudios @NeighborGamesHQ @MeTattletail @Euphoric_Bros @Basically_Games @FNAF_ScottGames
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Alex Jone's Basics Plus: Campfire Frenzy Minigame Gameplay Walkthrough #ytpmv #baldisbasics
angie // maxxine@maxxine_04
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#BaldisBasics Plus version 0.14.1 is available now! This update brings more quality of life features to the game, including a rework of the factory level's central room!
Check it out below:

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You can find the archive here: basically-games.itch.io/baldis-basics-…
Thanks once again for the support over all these years! I hope this archive can make it a little bit easier for you all to go back and explore the beginnings of Baldi's Basics.
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#RobloxDoors new Lucky bundle! flip a coin for 'heads' or 'tails!' happy St. Patricks day!
there might also be a lot of green in the store...
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@LolHacksRule imagine what angry birds on pc would turn into using this (assuming you can enable it somehow)
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...
I have absolutely no words for how absolutely disconnected you are with this. No one wants to play Angry Birds on the PC or anything else with this atrocious "feature" applied to it.
NVIDIA GeForce@NVIDIAGeForce
Announcing NVIDIA DLSS 5, an AI-powered breakthrough in visual fidelity for games, coming this fall. DLSS 5 infuses pixels with photorealistic lighting and materials, bridging the gap between rendering and reality. Learn More → nvidia.com/en-us/geforce/…
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For gta3, Vice and SA; Memory on the ps2 was tight. We had to limit the number of used vehicle models to 8.
My code would occasionally pick a car model to be phased out. Once there were none left on the map, this model would be removed and a new model could be loaded.
The code would pick a model that was appropriate for the area (sports cars in business district, old cars in run-down areas etc).
Most of the time this worked fine.
A few things could throw a spanner in the works:
If the player had gone up the wanted levels, some of the 8 slots would be taken up by police cars, FIB and swat vans and the police heli.
Level designers would sometimes load specific car models for missions. Often these were not appropriate to be used for ambient traffic.
Ambulance and firetrucks could be needed if there was an accident.
If the player travelled to a different area of the map; some of the loaded cars would look out of place and could not be used. It would take a while for replacement models to be loaded.
The game would keep the last player driven car, as it would be jarring if the player went back and it wasn’t there.
At times there would only be 1 or 2 cars models available for ambient traffic. This lack of variation was particularly noticeable if the player was driving the one car that had to be used.
To alleviate the problem, garages remove cars inside of them once the door has closed. This way the model could be removed. When the player opened the door, the cars were re-created in the same spot.
Npc models were loaded/removed the same way. It just wasn’t as noticeable if variety was lacking.
For each game we picked a generic looking character model that looked appropriate in each area of the map. This model was never removed and always ready to fill in.
Screenshot from this vid: youtube.com/watch?v=KWhjv4…

YouTube

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