Neroangelo

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Neroangelo

Neroangelo

@neroangelo34

Lvl 37 Working in NDT control in industrie, i'm too a Blender/UDK,UE4/Cryengine/UE5 now as a hobby, Geek/gamer on PC/PS4/XBOX/SWITCH/ VIRTUALPHOTOGRAPHY

Somewhere in Forbidden West Katılım Eylül 2009
3.6K Takip Edilen774 Takipçiler
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AniTV
AniTV@AniTVOfficial·
'Fate/strange Fake' Anime will Officially Finish Airing in 5 DAYS with Episode 13.
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Anime Updates
Anime Updates@animeupdates·
'MAO' by Rumiko Takahashi (InuYasha, Ranma ½, Urusei Yatsura) New Official Short Anime Trailer! Premieres April 4th
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Dying Light
Dying Light@DyingLightGame·
Light is life. Don’t waste it.
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𝒩𝒾𝓀𝒻ℴ𝓇
Have you seen this? Crimson Desert jumped from mixed reviews to around 75% positive. Players getting further into the game are finally noticing how much better it feels past the early hours. If they keep momentum and avoid bad updates, it might hit 80% soon. And the devs also addressed the AI asset situation. They admitted some early AI‑generated props were accidentally left in the final build, apologized for the oversight, and confirmed they’re replacing everything in upcoming patches. Major W! 🔥
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Paul Tassi
Paul Tassi@PaulTassi·
Well, it’s more than a lot of devs would say/do
Crimson Desert@CrimsonDesert_

We would like to address questions regarding the use of AI in Crimson Desert. During development, some 2D visual props were created as part of early-stage iteration using experimental AI generative tools. These assets helped us rapidly explore tone and atmosphere in the earlier phases of production. However, our intention has always been for any such assets to be replaced, following final work and review by our art and development teams, with work that aligned with our quality standards and creative direction. Following reports from our community, we have identified that some of these assets were unintentionally included in the final release. This is not in line with our internal standards, and we take full responsibility for it. We also acknowledge that we should have clearly disclosed our use of AI. While these tools were primarily used during early production, with the expectation that these assets would be replaced prior to release, we recognize that this does not excuse the lack of transparency. We sincerely apologize for these oversights. We are currently conducting a comprehensive audit of all in-game assets and are taking steps to replace any affected content. Updated assets will be rolled out in upcoming patches. In parallel, we are reviewing and strengthening our internal processes to ensure greater transparency and consistency in how we communicate with players moving forward.

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Ink Blot
Ink Blot@inkblotistan·
annihilate everything that exists
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Crimson Desert
Crimson Desert@CrimsonDesert_·
We would like to address questions regarding the use of AI in Crimson Desert. During development, some 2D visual props were created as part of early-stage iteration using experimental AI generative tools. These assets helped us rapidly explore tone and atmosphere in the earlier phases of production. However, our intention has always been for any such assets to be replaced, following final work and review by our art and development teams, with work that aligned with our quality standards and creative direction. Following reports from our community, we have identified that some of these assets were unintentionally included in the final release. This is not in line with our internal standards, and we take full responsibility for it. We also acknowledge that we should have clearly disclosed our use of AI. While these tools were primarily used during early production, with the expectation that these assets would be replaced prior to release, we recognize that this does not excuse the lack of transparency. We sincerely apologize for these oversights. We are currently conducting a comprehensive audit of all in-game assets and are taking steps to replace any affected content. Updated assets will be rolled out in upcoming patches. In parallel, we are reviewing and strengthening our internal processes to ensure greater transparency and consistency in how we communicate with players moving forward.
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No Context Cats
No Context Cats@nocontextscats·
yes
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Loco Dev
Loco Dev@LocoDev7701·
Obstacle Avoidance System on UE5 #ue5 #devlog
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occultbot
occultbot@0ccultbot·
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VideoArtGame
VideoArtGame@VideoArtGame·
Concept art | Resident Evil Requiem - Chaos on the Streets of Wrenwood
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DaniCorpTV
DaniCorpTV@danivempire666·
Le vrai souci pour certains, ce n’est pas la difficulté du puzzle. C’est l’absence du kit complet d’assistanat moderne : peinture jaune, flèche clignotante, gyrophare de chantier et PNJ qui balance la soluce avant même la fin de la phrase 🤘🤘🤘
𝐀𝐓𝐋𝐀𝐒 🌒🕸️@atlas_dbz

Bon d'ailleurs on peut me dire c'était quoi le problème avec cette énigme ? Parce qu'il n'y avait rien de compliquer hein

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Jujutsu Kaisen
Jujutsu Kaisen@JJKcontents·
Nanami…?
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AnimeTV チェーン
AnimeTV チェーン@animetv_jp·
【Final Trailer】 JUJUTSU KAISEN Season 3 "The Culling Game Part 1" The final episode is scheduled for March 26 and will have an extended runtime of 27 minutes! ✨More: jujutsukaisen.jp
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Art Gallery
Art Gallery@X_ArtGallery·
John Martin - Pandemonium, 1841
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PlayStation UK
PlayStation UK@PlayStationUK·
Happy 30th birthday, Resident Evil. A series filled with brilliant characters - who's your favourite? 👀
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