Stefan Iverson

933 posts

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Stefan Iverson

Stefan Iverson

@nextkeyframe

https://t.co/UxnYWIAJS9

San Franciso Katılım Aralık 2019
1.1K Takip Edilen3.5K Takipçiler
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Stefan Iverson
Stefan Iverson@nextkeyframe·
Just dropped a video on my process on animating. Link Below.
Stefan Iverson tweet media
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Stefan Iverson
Stefan Iverson@nextkeyframe·
Just dropped a video on my process on animating. Link Below.
Stefan Iverson tweet media
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Stefan Iverson
Stefan Iverson@nextkeyframe·
Game anim reference
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KZanim (Konstantinos Zacharakis)
I’ve built a Maya tool called KZ Tracker. It tracks points from reference footage and converts them into animation curves (TX/TY), so you can pull timing and motion directly from video.. Not meant to replace animation just a quick foundation to build on. #maya #animation
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Libby Pete
Libby Pete@libbypeteanim·
Which do you like better, a or b?
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Michael Cuevas
Michael Cuevas@michaelCuevas27·
Bro: Your workflow would speed up dramatically if you used rotation order Me with my dozens of locators and aim constraints:
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Stefan Iverson retweetledi
DomTheBomb
DomTheBomb@DomTheBomb·
Still to this day one of the best gameplay reveals I’ve ever seen for a video game 🔥🍿 #TheLastofUs
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Stefan Iverson
Stefan Iverson@nextkeyframe·
@ScalesSimon Flip the playblast, Take a video of it with your cell phone and look at it from a smaller screen, show it to people near you and ask what they think, suffer.
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Simon Scales
Simon Scales@ScalesSimon·
@nextkeyframe Hey, what do you do when you feel stuck with ab animation you're working on?
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Stefan Iverson
Stefan Iverson@nextkeyframe·
There was an old script that displayed the number of frames between keyframes directly in the viewport. For example, if you had keys on frames 3 and 10, it would display '7'. It was a great tool for organizing the timeline and managing animation timing. Would be cool if you could add this to keypro
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Stefan Iverson
Stefan Iverson@nextkeyframe·
@Long_Winter niice! btw I found a bug recently. I turned on the hotkey for playback (space). Next time I opened it it was stuck that way even if I turned it off.
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Stefan Iverson retweetledi
ALATURKA | Wishlist on Steam!
ALATURKA | Wishlist on Steam!@bufuakgames·
finding your target audience with zero budget as a solo dev is incredibly hard. but since so many new people are here after #INDIELiveExpo, i wanted to share my "non-trailer" trailer to show you exactly what you signed up for. hoşgeldiniz.
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Stefan Iverson retweetledi
Michael Cuevas
Michael Cuevas@michaelCuevas27·
Cho'gall for Heroes of the Storm was one of my favorites to try this technique on. He didn't have a lot of bones so some smears didn't follow arcs well so I adjusted some of his attacks The end result worked out quite well from game view I think
Michael Cuevas@michaelCuevas27

When it doubt, cut frames as my old coworkers used to say. These days, if the rig allows it, I'll cut frames and try to add a form of smear or double my old mentor told me that smears are something that should be felt, not seen unless closely examined. Smears should never distract from or overpower the rest of the animation rig: @KielFiggins @TheGreatJug

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Sonny
Sonny@SonnyBurge·
Forgot how good it felt to animate. Little bit more progress today. Gotta get out of the stepped comfort zone and start polishing animations in spline again.
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