
@vertex_arcade @bclark_cgchar basically the idea is to animate the shoulder into all possible freedom directions, without forgetting to also add the twist into both directions, and while painting, keep an eye on all poses.
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ngskintools
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@ngskintools
I'm a #maya3d plugin. https://t.co/muBjxRHyZQ



Does anybody have any resources for Shoulder Rigging? This looks fine when raising the arms to T Pose level, but raising them overhead always deforms incorrectly. I'm not sure if it's the placement of the shoulder bones, the weight painting or the model! #blender #b3d






marking the unofficial launch of my newborn character skinning plugin for #Autodesk #Maya3D - ngskintools.com




