
Nicolas Muntwyler
389 posts

Nicolas Muntwyler
@nicolasmunty
co-founder https://t.co/6lsXcIsCVQ, previously built https://t.co/JslVLmlQQg
Katılım Kasım 2021
362 Takip Edilen328 Takipçiler
Sabitlenmiş Tweet

Today we are launching Testing Agents
AI coding tools like Cursor help you ship a lot more code... and a lot more bugs. Testing either gets skipped or simply can't keep up. Let's fix that.
In your Pull Request, just tag our Testing Agent and tell it what to test. It will read your changes and run E2E tests fully autonomously on the actual build, on a real device (phone or computer).
In our benchmarks, traditional PR bots caught only 30% of hidden bugs. With Testing Agents enabled, we hit 85%.
Get access today 🧵
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What is missing to bring real-time motion research into AAA games and real-world robotics?
We present MotionBricks, a step toward bridging this gap with two key components:
- a single generative latent motion backbone covering 350,000+ motion skills, running at 15,000 FPS with 2 ms latency and substantially improved quality and reliability.
- a unified smart primitive interface for locomotion, object / scene interaction, with fine-grained control over generated behaviors.
Webpage: nvlabs.github.io/motionbricks/
Code: github.com/NVlabs/GR00T-W…
Paper: arxiv.org/abs/2604.24833 (ACM TOG / SIGGRAPH 2026)
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It’s been a moment, but I officially finished my adventure at @nunudotai.
Together we created some of the best computer-, mobile- and game playing agents on the market. I got to learn a lot about the characteristics, pros and cons of different models and how a careful adjustment of the harness can completely change the model performance. I also got to create a lot of tailored solutions for places where current gen models still struggle.
Boys created insane infrastructure and ui/ux experience and I believe they are at the forefront of agent QA.
I had amazing time with the team and huge thanks to everyone at nunu! @jjschnyder @nicolasmunty @_jannikg @realchesta @emmaeglinton

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Agents just had their iPhone moment (literally).
This swiss AI lab just shipped AI agents that are hooked up to real phones.
They don’t use APIs.
They don’t use SDKs.
They don’t need integrations.
Just pixels + touch. Just like humans.
Jan Schnyder@jjschnyder
Say Hello to William 👋 The first AI agent with a phone. 5 billion hours this year will be spent tapping the same buttons on a phone. Testing games. Navigating App. Doing repetitive workflows. We think that should be 0. RT and comment “William” to get access.
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We are launching phone-use!
Jan Schnyder@jjschnyder
Say Hello to William 👋 The first AI agent with a phone. 5 billion hours this year will be spent tapping the same buttons on a phone. Testing games. Navigating App. Doing repetitive workflows. We think that should be 0. RT and comment “William” to get access.
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@si_pbc That is awesome! We we would be happy to be early adopters!
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@giffmana Do one for your community. Would be interesting to see
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Proof that we are in a bubble, but not the one you think:
Armin Ronacher ⇌@mitsuhiko
The future is unevenly distributed.
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@kimmonismus This was mostly due to people abusing their subscription for free tokens
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@JamieMoranUK Games have been in the 30-60$ range for ages. I think its fair to adjust for inflation etc.
Also people already pay 20$ just to see a 2h movie.
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Gaming to make record-breaking $197 billion in 2025, PC revenue almost ties console
The global video games industry is expected to reach $197 billion for the first time, led mainly by mobile, with PC and console nearly tying.
Total market: $197 billion (+7.5%)
Mobile: $108 billion (+7.7%)
PC: $43 billion (+10.4%)
Consoles: $45 billion (+4.2%)
Via: TweakTown


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@jjschnyder @ClashofClans Can it play Rise of Kingdoms though?
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Our agent is the first AI to play @ClashofClans !! 😎
What you’re seeing here is an account that was entirely leveled by our AI. We started this experiment in early December and are genuinely impressed by how far the agent has already progressed.
The task was simple: log in every day and progress through the game. Within just a few days, it reached TH6 and built up its own base. Everything on screen was achieved without any human intervention. We even invited the agent into our clan 😄
A few interesting observations so far:
1. When attacking, the agent only cares about resources. It often surrenders once most resources are collected even when it could easily win the fight.
2. It obsessively prioritizes upgrading defenses, but shows zero interest in changing base layouts.
3. It’s a very egoistic clan member: always requesting troops but never donating 🙃
This was done purely black-box, on a real phone, with no cheats or special tools. The AI plays the game exactly like a human would.
Looking forward to sharing its progress over Christmas 🤠
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