Nicolas Muntwyler

389 posts

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Nicolas Muntwyler

Nicolas Muntwyler

@nicolasmunty

co-founder https://t.co/6lsXcIsCVQ, previously built https://t.co/JslVLmlQQg

Katılım Kasım 2021
362 Takip Edilen328 Takipçiler
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Nicolas Muntwyler
Nicolas Muntwyler@nicolasmunty·
Today we are launching Testing Agents AI coding tools like Cursor help you ship a lot more code... and a lot more bugs. Testing either gets skipped or simply can't keep up. Let's fix that. In your Pull Request, just tag our Testing Agent and tell it what to test. It will read your changes and run E2E tests fully autonomously on the actual build, on a real device (phone or computer). In our benchmarks, traditional PR bots caught only 30% of hidden bugs. With Testing Agents enabled, we hit 85%. Get access today 🧵
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tingwu.wang
tingwu.wang@TingwuWang·
What is missing to bring real-time motion research into AAA games and real-world robotics? We present MotionBricks, a step toward bridging this gap with two key components: - a single generative latent motion backbone covering 350,000+ motion skills, running at 15,000 FPS with 2 ms latency and substantially improved quality and reliability. - a unified smart primitive interface for locomotion, object / scene interaction, with fine-grained control over generated behaviors. Webpage: nvlabs.github.io/motionbricks/ Code: github.com/NVlabs/GR00T-W… Paper: arxiv.org/abs/2604.24833 (ACM TOG / SIGGRAPH 2026)
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Lazarz
Lazarz@Laz4rz·
It’s been a moment, but I officially finished my adventure at @nunudotai. Together we created some of the best computer-, mobile- and game playing agents on the market. I got to learn a lot about the characteristics, pros and cons of different models and how a careful adjustment of the harness can completely change the model performance. I also got to create a lot of tailored solutions for places where current gen models still struggle. Boys created insane infrastructure and ui/ux experience and I believe they are at the forefront of agent QA. I had amazing time with the team and huge thanks to everyone at nunu! @jjschnyder @nicolasmunty @_jannikg @realchesta @emmaeglinton
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Chubby♨️
Chubby♨️@kimmonismus·
Agents just had their iPhone moment (literally). This swiss AI lab just shipped AI agents that are hooked up to real phones. They don’t use APIs. They don’t use SDKs. They don’t need integrations. Just pixels + touch. Just like humans.
Jan Schnyder@jjschnyder

Say Hello to William 👋 The first AI agent with a phone. 5 billion hours this year will be spent tapping the same buttons on a phone. Testing games. Navigating App. Doing repetitive workflows. We think that should be 0. RT and comment “William” to get access.

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Jan Schnyder
Jan Schnyder@jjschnyder·
Say Hello to William 👋 The first AI agent with a phone. 5 billion hours this year will be spent tapping the same buttons on a phone. Testing games. Navigating App. Doing repetitive workflows. We think that should be 0. RT and comment “William” to get access.
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Jan Schnyder
Jan Schnyder@jjschnyder·
TFT phone warrior 😎
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Nicolas Muntwyler
Nicolas Muntwyler@nicolasmunty·
As a product guy I like the new Linear 💀
Nicolas Muntwyler tweet media
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Arnie Ramesh
Arnie Ramesh@arnie_hacker·
In 1.5 weeks: - Built CS:GO annotated data collection pipeline - Coded & trained VAEs & Latent Video Flow-matching models from scratch All on my macbook air (while travelling) lol Time to scale up - anyone that could sponsor AWS credits and compute?
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Nicolas Muntwyler
Nicolas Muntwyler@nicolasmunty·
@si_pbc That is awesome! We we would be happy to be early adopters!
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Standard Intelligence
Standard Intelligence@si_pbc·
Computer use models shouldn't learn from screenshots. We built a new foundation model that learns from video like humans do. FDM-1 can construct a gear in Blender, find software bugs, and even drive a real car through San Francisco using arrow keys.
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Pietro
Pietro@pietrozullo·
tap the post to see the prices of @manufact hackathon this Saturday, get a spot below
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Nicolas Muntwyler
Nicolas Muntwyler@nicolasmunty·
Global game jam time 🔥🔥🔥
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Nicolas Muntwyler
Nicolas Muntwyler@nicolasmunty·
@JamieMoranUK Games have been in the 30-60$ range for ages. I think its fair to adjust for inflation etc. Also people already pay 20$ just to see a 2h movie.
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Jamie Moran
Jamie Moran@JamieMoranUK·
Dear Video Game Publishers 2025 Showed that raising the prices won’t work. Expedition 33 - $50 Oblivion - $50 Split Fiction - $50 Grounded 2 - $30 Mafia - $50 Helldivers 2 - $40 Silksong - $20 Arc Raiders - £40 You sell more at a decent price, also Complete games that work
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Pirat_Nation 🔴
Pirat_Nation 🔴@Pirat_Nation·
Gaming to make record-breaking $197 billion in 2025, PC revenue almost ties console The global video games industry is expected to reach $197 billion for the first time, led mainly by mobile, with PC and console nearly tying. Total market: $197 billion (+7.5%) Mobile: $108 billion (+7.7%) PC: $43 billion (+10.4%) Consoles: $45 billion (+4.2%) Via: TweakTown
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Jan Schnyder
Jan Schnyder@jjschnyder·
Our agent is the first AI to play @ClashofClans !! 😎 What you’re seeing here is an account that was entirely leveled by our AI. We started this experiment in early December and are genuinely impressed by how far the agent has already progressed. The task was simple: log in every day and progress through the game. Within just a few days, it reached TH6 and built up its own base. Everything on screen was achieved without any human intervention. We even invited the agent into our clan 😄 A few interesting observations so far: 1. When attacking, the agent only cares about resources. It often surrenders once most resources are collected even when it could easily win the fight. 2. It obsessively prioritizes upgrading defenses, but shows zero interest in changing base layouts. 3. It’s a very egoistic clan member: always requesting troops but never donating 🙃 This was done purely black-box, on a real phone, with no cheats or special tools. The AI plays the game exactly like a human would. Looking forward to sharing its progress over Christmas 🤠
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