Lina (혜원)

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Lina (혜원)

Lina (혜원)

@nikolobin

Principal Animation Engineer at NVIDIA. Former Epic Gamer. Enjoy video games, tech, animation, and fun hacks. My tweet is my personal opinion. (she/her)

Raleigh, NC Katılım Mart 2009
574 Takip Edilen4.2K Takipçiler
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tingwu.wang
tingwu.wang@TingwuWang·
biggest shout out to @SimonYuenNV digital human team and the bones team. Bones dataset laid the foundation of SONIC and Kimodo. it has been my greatest honor and pleasure to be part of this journey! 🫡🫡🫡🔥🔥🔥
Simon Yuen@SimonYuenNV

Many have asked what dataset we used to train our SOTA motion foundation model Kimodo and SONIC? research.nvidia.com/labs/sil/proje… nvlabs.github.io/GEAR-SONIC/ Bones Studio provides one of the highest quality, large scale humanoid dataset that is ready for AI out of the box. Check it out!

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Simon Yuen
Simon Yuen@SimonYuenNV·
Many have asked what dataset we used to train our SOTA motion foundation model Kimodo and SONIC? research.nvidia.com/labs/sil/proje… nvlabs.github.io/GEAR-SONIC/ Bones Studio provides one of the highest quality, large scale humanoid dataset that is ready for AI out of the box. Check it out!
Bones Studio@TheBonesStudio

Training humanoid robots? You need motion data. Real, high-fidelity, human motion data. And until now - there was no open dataset purpose-built for humanoid robotics. For 5 years, we've been building the largest enterprise-grade human motion and behavior datasets for embodied AI. Our data powered breakthrough SONIC research. Today, at GTC, with @NVIDIARobotics, we're opening a piece of it to the world. BONES-SEED: → 142,200 motion capture animations → Up to 6 natural language descriptions per motion → Temporal segmentation of every action → Curated for humanoid robotics → In NVIDIA SOMA and Unitree G1 (MuJoCo) formats From text to action. Now yours. Go build → bones.studio/datasets/seed #NVIDIAGTC

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Davis Rempe
Davis Rempe@davrempe·
Need high-quality motion for humanoid robots or digital humans? Meet Kimodo: our new diffusion model trained on 700 hours of optical mocap data for easy, controllable, and high-fidelity motion generation. @NVIDIAAI research.nvidia.com/labs/sil/proje…
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Zhengyi “Zen” Luo
Zhengyi “Zen” Luo@zhengyiluo·
How do you give a humanoid the general motion capability? Not just single motions, but all motion? Introducing SONIC, our new work on supersizing motion tracking for natural humanoid control. We argue that motion tracking is the scalable foundation task for humanoids. So we "supersized" it: 9k+ GPU hours and 100M+ motion frames. But tracking alone is not enough; we show how to make a useful control system out of it: - Universal Kinematic Planner: Enables game-like gamepad control and high-level teleoperation, just like controlling a character in a game. - VR Full-Body Teleop: Direct, real-time whole-body control by a human wearing a VR headset. - VR Keypoint Teleop: Control the upper body (hands/head) while our planner handles robust locomotion automatically. - VLA Integration: We connect this motion tracker to autonomous Visual-Language-Action (VLA) models for autonomous task execution! We use a Universal Token Space to UNIFY this command space, turning our robust tracker into a general-purpose, programmable humanoid brain. This is the generalist "System 1" for humanoids. 🚀 Project: nvlabs.github.io/SONIC/ #Humanoids #Robotics #AI #FoundationModels #NVIDIAResearch 🧠🔥
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Jeff Jackson
Jeff Jackson@JeffJacksonNC·
Thank you, North Carolina. It’s an honor to be your next Attorney General, and I’m ready to get to work.
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Meshcapade
Meshcapade@meshcapade·
🚨 New awesome feature announcement! 🚨 MOTION BLENDING IS HERE! 🚀✨ Blend any motion from our platform - whether it's from video or text - with seamless, AI-driven transitions. From bold moves to subtle shifts, your animations have never looked smoother! #SMPL #3D #Animation #genAI
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NOPE CHALLENGE
NOPE CHALLENGE@NOPECHALLENGE·
The NOPE CHALLENGE "PUMPKIN PATCH" is LIVE! oculus.com/experiences/qu… Update Includes: ✨ UPGRADE TO UNREAL ENGINE 5 🙌 IMPROVED GRABBING AND PHYSICS SYSTEMS 🕷 BUG FIXES 🎃 Enjoy the spooky decorations we've added to get you in the Halloween spirit #Spooky #VR #HappyHalloween
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Miles Macklin
Miles Macklin@milesmacklin·
We're running a course on NVIDIA Warp at SIGGRAPH bright and early on Sunday morning 9am-12:15pm, including presentations from @peterchencyc, @pika7ma, @zeshunz, @shinjin_cr, and @c0d1f1ed - hope to see you there!
NVIDIA AI Developer@NVIDIAAIDev

Discover applications of GPU-accelerated data generation and spatial computing with NVIDIA Warp -- a cutting-edge #Python framework for simulation, #AI, #robotics, and #machinelearning. Join us for hands-on projects with @MIT, @UCLA, and our teams. ➡️ nvda.ws/4bJwHJP See you at #SIGGRAPH2024.

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NVIDIA AI
NVIDIA AI@NVIDIAAI·
Join us for Generative AI Day at #SIGGRAPH2024 to learn about the latest #AI solutions in animation, visual effects, gaming, and more. Stay tuned as we announce exciting #GenerativeAI sessions and register for the conference today. ➡️ nvda.ws/3W8dzR6 📅 July 31
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john
john@jmalaska·
Hey, you! Order my wife's book, and I'll give you a hi-five the next time I see you! amazon.com/gp/product/B0C…
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Cliff Bleszinski
Cliff Bleszinski@therealcliffyb·
My friend Lina (used to work at Epic w her) is throwing this soiree on Thursday at the @RALBeerGarden - if you are an aspiring game cinematic creator or a fan pop in and say hi!
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Move AI
Move AI@MoveAI_·
Bringing musical performances to the digital world is now easier than ever. This is 3D animation powered by AI. No suits or markers needed. These 2D videos of a 6-person band was converted to 3D motion data with Move AI.
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