
Lina (혜원)
5.1K posts

Lina (혜원)
@nikolobin
Principal Animation Engineer at NVIDIA. Former Epic Gamer. Enjoy video games, tech, animation, and fun hacks. My tweet is my personal opinion. (she/her)


Many have asked what dataset we used to train our SOTA motion foundation model Kimodo and SONIC? research.nvidia.com/labs/sil/proje… nvlabs.github.io/GEAR-SONIC/ Bones Studio provides one of the highest quality, large scale humanoid dataset that is ready for AI out of the box. Check it out!

Training humanoid robots? You need motion data. Real, high-fidelity, human motion data. And until now - there was no open dataset purpose-built for humanoid robotics. For 5 years, we've been building the largest enterprise-grade human motion and behavior datasets for embodied AI. Our data powered breakthrough SONIC research. Today, at GTC, with @NVIDIARobotics, we're opening a piece of it to the world. BONES-SEED: → 142,200 motion capture animations → Up to 6 natural language descriptions per motion → Temporal segmentation of every action → Curated for humanoid robotics → In NVIDIA SOMA and Unitree G1 (MuJoCo) formats From text to action. Now yours. Go build → bones.studio/datasets/seed #NVIDIAGTC








Discover applications of GPU-accelerated data generation and spatial computing with NVIDIA Warp -- a cutting-edge #Python framework for simulation, #AI, #robotics, and #machinelearning. Join us for hands-on projects with @MIT, @UCLA, and our teams. ➡️ nvda.ws/4bJwHJP See you at #SIGGRAPH2024.








The future of digital humans starts with @meshcapade. At #GDC2024, we've unveiled our updated platform. World's best markerless mocap from a single video. High-quality human motions from text. A new viewer with all the old features. Try it here for free: meshcapade.me




