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nohost
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nohost
@nohost_dev
Working on BREKEKEKEX - a frog combat game. Project Shikai on hiatus.
CMaCMF62Kn Katılım Ekim 2023
2.2K Takip Edilen9.5K Takipçiler
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Weight isn’t just stats!
Boost jumps feel completely different depending on weight class. Different animations, speed, and timing in combat.
But all create the same opportunity. Unexpected attack angles that force enemy reactions.
#Mecha #indiegame #CodeRapid
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My game's page is finally on steam! WISHLIST! :D
store.steampowered.com/app/4143000/FE…
#gamedev #indiegame #FPS #Anime #animation #japan #godotengine
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I'm starting to work on ABYSS X ZERO NPCs and it has been a lot of fun!
Will showcase some gameplay interactions later!
+ a cool little diorama for her to get the vibes right
#gamedev #lowpoly #indiegame #axz #madewithunity
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@clemmygames Choppy frame rate can work well for movies like Miles in Into the Spider-Verse, but not for gameplay. Cinema and videogames are not the same. Fluidity and response time to the button press impact the "feel" of a game.
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Quick signal boost 🚨
An animator who helped me with a few Gohanverse epsidoes just dropped their own game — Kijutsu Rider.
It’s a Kamen Rider–inspired character action game and it looks 🔥
Link in the replies 👇
#indiegame #indiedev #gamedev
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Make it 7 of us, I also played and finished Guilty Gear 2 Overture, I did not know there were more of us
Do you know about Varvarion?
It's an indie game made by Arc System Works game developer who worked on GG 2 Overture
He works on it during his free time
dusk@magnoliaecIair
one of the 6 (six) ppl who played this game enough to finish it let alone lab it you love to see it ❤️
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@SquireGrooktook oo havent heard of urban reign before! looks suprisingly dynamic
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@nohost_dev That's basically how my game is designed too! (albeit specifically for bosses)
Zone of The Enders and Ninja Gaiden come to mind for that in 3d, also Urban Reign.
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reposting since the algorithm bridged US and japanese twitter lol 🤝
what are your favorite 3d combat systems? im making a single player game but the enemies are designed like fighting game characters, with movesets on par with the player's
AUTOMATON(オートマトン)@AUTOMATONJapan
【ニュース】立体格闘“カエル狩り”アクション『BREKEKEKEX』発表。『スマブラ』と「NARUTO」に影響を受ける、立体機動マッチョカエル打倒肉弾戦 automaton-media.com/articles/newsj…
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@nohost_dev Can’t wait to play this! Did you do the animations? Also so curious how you got the movement to feel so juicy
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@NaturemanKevin workin on a playable build i can start having ppl try out
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