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@norotal

Followers will be removed. ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏ ͏

Katılım Mayıs 2009
10 Takip Edilen0 Takipçiler
Roberto Santos
Roberto Santos@armani174174·
@espnmma Gina looks better with more pounds. She is one of those.
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ESPN MMA
ESPN MMA@espnmma·
Gina Carano lost over 100 pounds to fight Ronda Rousey 😳
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Kabrutus
Kabrutus@kabrutusdeid·
They have no DEI hires
Kabrutus tweet media
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LEON SLATER
LEON SLATER@LEONSLATER_·
I’m sorry everyone
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Heartbeat
Heartbeat@DestroyMSM·
@Fortnite MY GOD!!!!!! FORGET SKINS ,, GET THE DAMN AIM HACKERS OUT OF THE GAMES!!!!!!!!!!!!!!
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Fortnite
Fortnite@Fortnite·
He's here. Adam Smasher is now in the Shop.
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͏@norotal·
@Colteastwood Those games aren't presented as masterpieces/G.O.A.T by the clique. Pizza Tower was robbed by Cocoon. Solar Ash flopped & almost killed the studio. It made them run to Patreon so they could make HLB which also flopped & they never even bothered to finish it.
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colteastwood
colteastwood@Colteastwood·
NO ONE complained about the Nepo Baby when they enjoyed these games.
colteastwood tweet media
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Brett Adcock
Brett Adcock@adcock_brett·
@powerbottomdad1 For cross body reach, the policy lifts its arm to avoid hitting the metal chute, nice try
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͏@norotal·
@WelBeast @RioMeets @rioferdy5 You would act the same to the guy in your profile picture if you ever got the chance to even get near him.
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WelBeast
WelBeast@WelBeast·
@RioMeets @rioferdy5 Let the guy talk. What’s with the constant « Hahaha » after every word he says ? *Casemiro breathes* Rio Ferdinand: Hahaha Jesus Christ.
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Rio Ferdinand Presents
Casemiro reacts to disrespectful ‘leave the football…’ quote
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͏@norotal·
@nypost That's anorexic with atrophy.
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RivalsInfo
RivalsInfo@RivalsInfo·
Good Morning everyone! I've been seeing a lot of discourse around a warning that players are receiving regarding config modifications. The Marvel Rivals team has added internal guidelines to prevent players from misusing these config files to gain a competitive advantage. Below is a full list of the disallowed console variable (cvar) values that will trigger the warning if set outside their permitted range. For example, r.Fog != 0 means fog must set to 1 or it will trigger a warning. r.SeparateTranslucency != 0 r.Shadow.DistanceScale != 0 r.ShadowQuality != 0 r.DistanceFieldShadowing != 0 r.TonemapperGamma == 0 r.ToneMapperGamma == 0 r.LightFunctionQuality != 0 r.LightMaxDrawDistanceScale == 1 r.Fog != 0 r.VolumetricFog != 0 r.BloomQuality != 0 r.EyeAdaptationQuality != 0 r.VolumetricCloud != 0 r.VolumetricCloud.SkyAO != 0 r.VolumetricCloud.ShadowMap != 0 r.VolumetricCloud.DisableCompute != 1 r.VolumetricCloud.ViewRaySampleMaxCount >= 768 r.VolumetricCloud.SampleMinCount >= 2 r.VolumetricCloud.Shadow.SampleAtmosphericLightShadowmap != 0 r.VolumetricCloud.Shadow.ReflectionRaySampleMaxCount >= 24 r.VolumetricCloud.Shadow.ViewRaySampleMaxCount >= 80 r.VolumetricCloud.DistanceToSampleMaxCount >= 15 r.VolumetricCloud.ShadowMap.RaySampleMaxCount >= 128 r.VolumetricCloud.ShadowMap.MaxResolution >= 2048 r.VolumetricCloud.ShadowMap.SpatialFiltering != 0 r.SkyAtmosphere.TransmittanceLUT != 0 r.SkyAtmosphere.DistantSkyLightLUT != 0 r.SkyAtmosphere.SampleLightShadowmap != 0 r.Shadow.CachedShadowsCastFromMovablePrimitives != 0 r.Shadow.MaxLightRadiusForScalableLocalLightShadow >= 1 wp.Runtime.HLOD.ForceDisableShadows != 1 p.Chaos.EnableStaticShadow != 0 m.Portal.DisableDistanceFieldShadow != 1 r.LightShaftAllowTAA != 0 r.DynamicGlobalIlluminationMethod == 0 r.LumenScene.DirectLighting != 0 r.LumenScene.Radiosity != 0 r.Lumen.Reflections.HardwareRayTracing == 1 r.ReflectionEnvironment != 0 m.Portal.Lumen.Reflection != 0 m.Portal.LumenScene.LightingQualityScale >= 0.125 m.Portal.LumenScene.DetailScale >= 0.25 m.Portal.LumenScene.LightingUpdateSpeedScale >= 0.125 m.Portal.LumenScene.SurfaceCacheResolutionScale >= 0.25 r.TranslucentLightingVolume != 0 r.DisableDistortion != 1 r.Refraction.Blur != 0 r.Translucency.EnableVelocity != 0 r.Bloom.ApplyLocalExposure != 0 r.MaxDrawMeshDecalDistance >= -1 r.Decal.FadeDurationScale != 0 MarvelGameplayCue.ViewTargetDecalCullSize >= 0 r.ParticleLODBias <= 0 r.grass.DensityQualityLevel != 0 foliage.MinLOD <= -1 foliage.MinimumScreenSize <= 5e-06 grass.DiscardDataOnLoad != 1 grass.MaxAsyncTasks >= 4 r.LandscapeLOD0DistributionScale >= 1 r.LandscapeLODDistributionScale >= 1 landscape.RenderNanite == 1 r.HLOD.MaximumLevel == -1 r.HLOD.DistanceOverride == "0.0" r.ViewDistanceScale.SecondaryScale >= 1 r.ViewDistanceScale.SkeletalMeshOverlay >= 1 r.Streaming.NormalTexAddBias <= 0 r.Streaming.MROTexAddBias <= 0 r.Streaming.DefaultNoRefLODBias <= 0 r.Streaming.NoRefLODBiasQualityLevel <= -1 r.UITextureLODBias <= 0 r.AnisotropicMaterials != 0 r.MinRoughnessOverride == 0 r.SSR.MaxRoughness == -1 r.HairStrands.Enable != 0 r.HairStrands.Strands != 0 r.HairStrands.Cards == 1 r.HairStrands.Meshes != 0 r.HairStrands.Simulation == 1 r.HairStrands.MinLOD <= 0 r.HairStrands.UseCardsInsteadOfStrands == 0 r.Water.SingleLayer != 0 r.Water.SingleLayer.Reflection != 0 r.Water.SingleLayer.SSRTAA != 0 r.AllowWaterWave != 0 r.WaterWaveUpdateDistEveryFrame != 0 r.postprocessing.EnableCAS == 1 r.postprocessing.disablematerials == 0 r.CustomDepth == 3 r.Nanite == 0 r.Nanite.Tessellation == 0 r.TeamOutline.LineWidth == 1 r.TeamOutline.AutoLineWidthByScreenPercentage == 66.7 r.TeamOutline.RenderingIndex == 0 r.StandardlizePPV.Enable == 0
Alinee🍂@AlineeTTV

GG's configs

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͏@norotal·
@PalmyrPar Crushed blacks with no detail is way better.
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͏@norotal·
@neetrockstar I'd rather have this than the boring concrete/brutalist architecture everyone seems to want to copy.
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͏@norotal·
@Deck_Ready The PC isn't off though. Any controller can do this.
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Deck Ready (Jimmy Champane)
I’ve been crossing my fingers for months that Steam Controller would be able to turn on my SteamOS PC and well…
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