Not Pixel
352 posts

Not Pixel
@notpixelx
Pixel World – https://t.co/LlQgoEkVbn Pixel Canvas – https://t.co/LLtkpwM4al Pixel Market – https://t.co/BatvL6iLtn Pixel Staking – https://t.co/gD6sc17CqB
Katılım Kasım 2010
27 Takip Edilen459.1K Takipçiler

Best clip contest.
Creators will be rewarded.
Criteria: 🔥 coolness + meme energy.
Send here (t.me/pixelworld_for…).
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Beta Week 4
+70,000 players.
FEATURES OF THE WEEK
– Build size reduced by 50%
– PX Balance for the Pixel Market
– Ongoing work on major features, content, and gameplay
This week has fewer major updates as the team focuses on big features like the PX economy, the authorization system, clans, and release prep.
Here’s the changelog for the past 7 days:
CONTENT
– Work on new game modes
– Work on the NOT map
– 10 new weapon concepts
– 12 new cosmetic concepts
– 3 new dances
– Special weapons for Leaders
– Updates to existing maps
– Optimization, light baking, and integration of new objects. Decor and tiles for new maps
MATCH
– Faster weapon switching
– Added movement speed attribute per weapon
– Weapon inspect fix (can now be interrupted)
– Fixed multishot and shotgun reload
– Fixed single-shell reload
– Fixed player being pushed outside the map
– Fixed map clipping/see-through issues
– Fixed respawning outside the map
– Fixed invulnerability after respawn
– Fixed Premium display in kill feed
– Fixed crash when switching slots
– Fixed respawn after minimizing the app
– Fixed freeze when entering Pause state
– Fixed “Toxic” weapon sound
– Fixed explosive damage display (on enemy elimination)
– Improved control settings
– Fixed checkbox ping in settings
– Fixed sensitivity settings
– Settings reset adjustments
– Balance changes
UI & UX
– Inventory improvements
– Shop UI fixes
– Fixed box purchases
– Booster availability adjustments
– UI collider fixes
– Box opening screen improvements
– UI improvements for multi-purchases
– Kill feed UI updates (black background)
– Notifications for full rooms
– Localization fixes
– Atlas fixes
ANTICHEAT
– Report system improvements
– Fixed mass damage exploit
– Improved bot detection
– Work on code obfuscation
– Fixed bans triggered by “self-kill”
– Fixed anti-cheat false triggers on dash
OTHER
– FPS improvements for older devices
– Work on Clans and Clan Wars logic
– PX balance updates and purchases using PX gems
– Work on Invites V2
– Promo code system for influencers
– Work on weapon upgrade system
– Work on authorization system
– Work on analytics system
– Work on events/promotions system
– Forced build update and fixed match start after config updates
– 5 new 24/7 testing environments for anti-cheat and bug fixes
We need a few more features for a full release. Huge thanks to everyone for their patience and help in improving Pixel World.
Probably this month.

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Weapon Upgrades
We’re also busy balancing the weapon upgrade system right now.
Our goal is to ensure all weapons stay relevant, regardless of player level or new weapon releases.
KEY POINTS
1. Weapon upgrades will cost in-game currency, which is earned for free just by participating in matches.
2. Any weapon can become top-tier. Players choose their own strategy: unlock new weapons or upgrade the ones whose mechanics they enjoy most.
3. Weapon levels are limited by your player level. This ensures no one gets an unfair advantage with overpowered gear.
4. Since matchmaking pairs players of similar levels, the competition remains fair and balanced for everyone.
This system lets you build a unique playstyle around your favorite weapons. With Teams and Team Wars coming up, you can now take on specific tactical roles.

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PX Gems
Right now we are testing new features based on PX tokens. This post will briefly outline the key details.
PX Gems – your key to exclusive features in t.me/pixelworld and t.me/pixelmarket.
PX Gems are used for unique services and features within the Pixel ecosystem. Some of them:
– Early access to new skin boxes
– Exclusive “PX-only” boxes
– Unique cosmetic content
– Participation in PX League modes and wagers
– Services in t.me/pixelmarket and more
🌟 HOW TO GET PX GEMS?
To receive PX Gems, you must have PX tokens in your TON wallet. Beginner info: ton.org
PX tokens convert to PX Gems at a 1:1 rate.
+ Additional ways to top up your PX Gems balance will be introduced in the future.
🔥 PLAY TO BURN
Each time PX Gems are spent, a portion of the tokens is allocated to the Community Fund and burned – supporting project development and creating a deflationary PX economy .
👾 BALANCE-SAFE
PX Gems do not affect core gameplay balance and are not required to enjoy the game.
PX Gems are strictly for use inside the Pixel ecosystem and cannot be withdrawn or transferred outside the game.
As we polish the core gameplay, new PX utilities will continue to roll out.

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Beta Week 3
We send out invites daily through the t.me/pixelworld bot.
Priority access is given to:
– Presale Participants
– $PX Holders & Stakers
– Contributors
– Pixel Market Top Traders
– Pixel Sticker Holders
– Not Games Pixel Items Holders
– Participants of the 2nd Tournament
🍆 We update the game every day.
FEATURES OF THE WEEK
– PX balance
– Inventory V2
– Control customization
– AI for NPCs
– Boosters
Here’s the changelog for the past 7 days:
CONTENT
– NOT a map
– New cosmetic items
– New weapon concepts
– New map concepts
– New map props (cookies, balls, a ruler for your friend)
– Ladder fixes
– Collider fixes
– Death collider fixes
– Localization updates
SETTINGS
– FPS limits
– Key binding customization
– Settings save fixes
MATCH
– Team balancing
– Private match improvements
– Dash and grenade throw fixes
– Explosive weapon fixes (ban-related)
– Fixed grenade damage missing after death
– Weapon switching bug fix
– “Invincibility” fixes
– Respawn fixes
UI
– Shop preloader fixes
– Inventory feature improvements
– Collection parsing and display in Inventory
– CDN resource storage upd
ANTICHEAT (sps, Kotori)
– New anti-cheat protection methods
– Obfuscator improvements
– Respawn time protection
– Report system fixes
– Bot detection fixes
OTHER
– Universal link opening plugin
– Navigation fixes for t.me/pixelmarket
– Google authentication
– CG authorization logic
– Reduced build size
🔫 So, when’s the release? Here’s what we need:
– Invites V2
– UI Match V2
– Teams (clans)
– Weapon upgrades
– New game modes
– Improved mobile controls
– Anti-cheat and bug fixes
We’ll be working on this all next week.
These features don’t block the release, but we’ll do our best to complete them. The release is planned for the near future.

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Pixel World is now a category on Twitch
twitch.tv/directory/cate…
Make sure to pick it for your next streams
And if you’re just watching, give it a ♥️
Psssst… we won’t forget those going live
Drop your links here (t.me/pixelworld_for…)
WWWWWWWWWWWWWW
🤗
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Beta Week 2
+30,000 players.
We send out invites daily through the t.me/pixelworld bot.
Priority access is given to:
– Presale Participants
– $PX Holders & Stakers
– Contributors
– Pixel Market Top Traders
– Pixel Sticker Holders
– Not Games Pixel Items Holders
– Participants of the 2nd Tournament
We update the game every day.
NEW KEY FEATURES
– Voice chat
– Private matches
– Boosters (In the coming days)
– PX balance (In the coming days)
– Killcam V2
– Pixel Premium
Here’s the changelog for the past 7 days:
CONTENT
– Reworked Jungle, Lego, City, and Parking maps
– Updated map colliders
– New map: Dattebayo (at release)
– New map props and objects
– 8 new backpacks and 2 new weapons
ANTICHEAT (sps, Kotori)
– New anti-cheat systems
– Report system improvements
– HP protection anti-cheat
– Validation for deaths, grenades, and voice chat
– Hidden configs inside the client
– Multi-purchase fixes
SETTINGS
– Custom key bindings
– FPS settings update
– Fixed language reset issue
– Gamepad improvements
MATCH
– Cursor loss fix
– Melee inspect fix
– Random aim shift fix
– Fast respawn for Premium users
– Ladder usage fix
– HP bar sticking fix
– Match rejoin fix
UI
– Responsive layout for different screen orientations
– Fixed invite link copy on mobile
– Leaderboard improvements
– Inventory updates (Inventory V2)
OTHER
– GRPS squads
– Authorization via init data
– Full in-game analytics tracking
– Private match stats and rewards
– Authorization fixes
🐸 So, when’s the release? Here’s what we need:
– 2 new game modes
– Improved mobile controls
– Mobile performance optimization
– Weapon upgrades
– Teams (clans)
– UI Lobby V2
– UI Match V2
– Invites V2
– PX economy
– Anti-cheat improvements and bug fixes
We’ll be working on this all next week.
If you don’t have beta access yet, check back periodically via the t.me/pixelworld bot or on pw.game

English

Beta Week 1
50,000 players have joined Pixel World.
We send out invites daily through the t.me/pixelworld bot.
Priority access is given to:
– Presale Participants
– $PX Holders & Stakers
– Contributors
– Pixel Market Top Traders
– Pixel Sticker Holders
– Not Games Pixel Items Holders
– Participants of the 2nd Tournament
🍆 We update the game every day.
Here’s the changelog for the past 7 days:
Matches
– Balancing weapons, explosive attributes, match duration, matchmaking, rewards, and more
– Weapon getting stuck after respawn
– Auto-fire fixes on mobile devices
– Grenade freeze and no-damage issues fixed
– Random crosshair drift while aiming
– Melee auto-attack hitting teammates
– Updated grenade throw keybinds
– Missing shield on first player login
– HP bar render hidden when player visibility is below 50%
– Voice chat microphone permission request fixes
– Audio mute fixes
– Correct skin rendering in matches
– Player invisibility issues fixed
– Duplicate avatar fixes
– Score calculation and post-match result fixes
– Screen lock on kill
– Respawn delay tuning
– Notification when entering a team fight
New Content
– New map “Tram”
– New map props and decorations
– New weapon – “M18”
– New weapon – “Ivory Beam”
– 9 new backpacks and 4 new melee weapons
– Wrench and Beetle
Maps
– Spawn point adjustments
– Fixed spawning outside of map bounds
– HP regeneration tick adjustments
– Full restoration of Pickable Health
– Network sync for footstep sounds
– Getting stuck when jumping near low obstacles
– Dash + auto-reload fixes
– Step height adjustments
– Jump platform fixes
– Map geometry and background improvements
– Separate decoration layer for maps
– Collider fixes
Interface
– Sensitivity settings fixed on PC and mobile
– Invite link copy fixes
– Cursor issues fixed, cursor lock re-initialization
– Open tabs state persistence
– Character pose switching between tabs
– Notifications for skin box and pack purchases
– iPhone rotation issue on launch fixed
– Mouse/cursor issues on macOS fixed
– Profile stats fixes
– Input field behavior improvements
– Team mode localizations
– Modal window behavior and animation fixes
– Settings auto-collapse on death
– “Next match” button added to menu
– Killcam window appearing in lobby fixed
– Sounds added for opening/closing modals
– Responsive layout for vertical orientation
Anti-Cheat System
– Anti-cheat system with auto-bans
– Anti-cheat protection for Pickable Health and other RPC calls
– Ban triggered after app minimization fixed
– False positive anti-cheat trigger on RPG fixed
– RPG explosion sync improvements
– Heavy weapon explosion radius protection
– Ban for property manipulation attempts
Technical Improvements
– Asynchronous CDN asset loading
– Duplicate request and currency code fixes
– Token refresh and authorization fixes
– Extended explosive weapon configs
– Shop centrifuge fixes
– New map configuration system
– API request improvements
Features
– New authentication methods
– SFT and XP boosters
– Reporting system
– Secret Level
– Premium
– PX League
– CG SDK
🐸 Plans for next week
1. New auth methods for pw.game
2. Ongoing gameplay polish, in-game balancing, and fixes
3. Private matches (invite-only access)
4. PX economy
Don’t forget to vote for maps after each match – your feedback helps us ship cooler and more intense maps.
If you don’t have beta access yet, check back periodically via the t.me/pixelworld bot or on pw.game

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Buyback I year
Exactly one year ago, we launched the PX Buyback program (t.me/notpixel_chann…).
For those new here: this is a voluntary decision by the team to support the PX token through buybacks and burns totaling $10M. We are likely the only project in Telegram with such a public program.
The Results?
– Total buyback: 50M PX (20% of supply).
– Total burn: 30M PX
proof 1 (notpixel.org/px/buyback), 2 (notpixel.org/px/burn)
Our priority is clear: reducing the circulating supply. Zero token sales by the project.
What’s changed?
We’ve already published a detailed PX Buyback FAQ (t.me/notpixel_chann…).
1. The Buyback program continues.
2. No deadlines. Fixed timelines invite speculators. We’re here for long-term support, not a countdown for traders.
3. We report results post-factum, as soon as tokens hit the buyback wallet. Proof of work: notpixel.org/px/buyback
We’re not immune to the market. Our pulse is tied to crypto trends and TON ecosystem. Because we hold our assets in Toncoin, the Buyback’s strength depends, among other things, on the ecosystem’s health and general market sentiment.
Plus, we aren't just waiting for the moon – we're building the rocket. Pixel Market and Pixel World are already here to make sure we’re all set for the long run.
The noise fades, the build remains.
Full steam ahead.

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BETA STARTS NOW (t.me/pixelworld/)
Hope you didn’t get bored...
Looks like it’s time for early access.
What’s inside
– 2 modes for different playstyles
– 12 unique maps to explore
– 16 weapons for every taste
– Exclusive rewards for early players
Plus skins, backpacks, dances, and all the things you love.
Check your access or join the waitlist (t.me/pixelworld/)

English

PW BETA
Yep. It’s time.
Tomorrow we open early access to the most dedicated and active community members.
Starting with:
– Presale Participants
– $PX Holders & Stakers
– Contributors
– Pixel Market Top Traders
– Pixel Sticker Holders
– Not Games Pixel Items Holders
– Participants of the 2nd Tournament
Players from these groups enter first, in waves.
What about everyone else?
Access goes through a waitlist.
Entry links are shared in this channel and through contributors.
Find the link → get in waitlist → your turn → 🤺🤺
Early players receive exclusive rewards
(not just regular skins)
Tomorrow.

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LIMITED ITEMS VOTE 👾
We’re choosing limited items for early users / beta testers.
– Melee Weapon
– Backpack
After the public launch, there will be no way to obtain them. You can only get them during the beta and never again.
Now it’s up to the community.
You decide which items all early players will get.
Vote here 👇
t.me/pixelworld_com…
t.me/pixelworld_com…


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PW Contributors
We’re looking for people who want to be part of Pixel World, not just watch from the outside.
Creators, editors, designers, influencers, community builders – or anyone who feels they can contribute.
If you believe you can bring value, have ideas, skills, or energy to build with us:
→ fill out this form to get started (tally.so/r/A7vLJz)

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