RageOC

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RageOC

RageOC

@oc_rage

I play games, stroke my beard and make bad jokes.

Katılım Haziran 2021
964 Takip Edilen799 Takipçiler
RageOC
RageOC@oc_rage·
@rhykker Having to level up the war plan tree on EVERY CHARACTER I MAKE.
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Rhykker
Rhykker@rhykker·
What's your least favorite War Plan activity in Diablo 4 and why is it Infernal Hordes
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Dr. Clown, PhD
Dr. Clown, PhD@DrClownPhD·
Are you this old!? 🥹
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RageOC
RageOC@oc_rage·
My Stream schedule for the next week for #Twitch and #kick
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Jacksepticeye
Jacksepticeye@Jacksepticeye·
It's a dream come true that I get to announce I'm producing a Bloodborne R-Rated Animated Movie with Sony. I can't say much else about it yet but I will pour everything I have into this!
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RageOC
RageOC@oc_rage·
@Arron_TK Those cubes were the worst! I love this game but those cubes.... However, every time a friend went to go do that puzzle, I waited to watch with glee because I knew the frustration was about to be epic.
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Arron Automata 🤖
Arron Automata 🤖@Arron_TK·
This block is about to send me over the edge in this game Istg hahaha Whoever designed this puzzle in Crimson Desert, I hope you stub your toe every day for the next week.
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The Facts Dude 🤙🏽
The Facts Dude 🤙🏽@Thefactsdude·
NEW: Rapper Afroman is scheduled to stand trial in a civil lawsuit filed by seven Adams County (Ohio) Sheriff’s deputies.   The legal battle stems from a 2022 raid on Afroman's home, where officers were investigating alleged drug trafficking and kidnapping claims that resulted in no charges. Afroman used his own security footage from the raid to create music videos which mock the officers and the "botched" operation.  The officers allege that Afroman used their personas for commercial profit without authorization, causing them "humiliation, ridicule, mental distress, and loss of reputation". They are seeking damages of $25,000 per count.
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Dexerto
Dexerto@Dexerto·
Amazon has announced that users’ addresses will be visible to people who purchase gifts from their wishlists The company recommended using a PO box for any list shared publicly
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thomasmahler
thomasmahler@thomasmahler·
I wanted to sit down and write a few lines about the recent news of @asha_shar becoming the new head of Xbox. Moon Studios obviously has a rich history with Xbox, and it’s absolutely fair to say that if the folks at Microsoft hadn’t been early supporters, there’s a good chance Moon Studios would never have existed. So I think I can share a perspective here that many others probably can’t. I’ll once again say some controversial things that I’ll likely get in trouble for, but if you know me, you know I’d rather be radically honest and deal with the fallout afterward than play that strange corporate game that I've never really grown fond of. First off, I don’t envy Asha. She’s going to have an incredibly difficult few years ahead of her, and if she genuinely wants to do things right, she’s just signed up for a back-breaking, largely thankless job where the odds of success are ridiculously lower than the odds of failure. But let’s start with the business basics: From a purely cold-hearted shareholders perspective, it’s fair to ask at this point why Microsoft - as a public company - is even keeping Xbox on its books. As much as we gaming enthusiasts grew up loving what Xbox brought to the table, Microsoft is a giant corporation, and Xbox has historically never been a true needle-mover for Microsoft as a whole. If you look strictly at the numbers, their B2B business and services like Azure generate multiples of what Xbox does. So… why even bother? I’d argue that if you only follow the numbers without understanding how you arrived at those numbers, you don’t really understand business. Let me give a quick example: I’m pretty sure Windows wouldn’t have taken off the way it did back in 95 if it hadn’t been for gaming. Think of Bill Gates what you want, but he was a very smart guy who understood that. He pushed for Windows and IBM PCs to become the place where people wanted to spend their leisure time and not just do work. And he doubled down on that idea when he feared that Sony, with the PlayStation 2, could become a serious competitor in the living room. Hell, that’s how Xbox was born originally. Gates understood that gaming - as niche as it might have seemed - is clearly a force multiplier. Now let’s bring in another legendary tech CEO: Steve Jobs. Steve returned to Apple in 97 after the company had squandered much of its potential and was basically in the shitter. When he took over again, it seemed pretty much hopeless. BUT, against all odds, he managed to turn Apple into the most valuable company ever. I think Asha is in a similarly difficult position: Xbox has spent years following a strategy that just clearly hasn’t worked. 80 billion dollars were spent on acquisitions, and so far the acquired studios have had painfully little to show in terms of genre-defining hits. Game Pass was supposed to reach 100 million subscribers within the first few years. Instead, it’s stagnated around 30 million, with no clear path to the originally projected numbers. Putting Call of Duty into Game Pass was probably the last major Hail Mary - and even that didn’t fundamentally move the needle. So... the situation looks pretty dire. It looks like you've just been named the captain of a sinking ship. But even in that situation, there is a silver lining - and history shows what the strategy has to be: Steve Jobs already pulled off an even more difficult turnaround. So it clearly can be done. Here's what I think has to happen: 1) She needs to listen to gamers. Gamers are incredibly frustrated because they’ve been shouting from the rooftops what they want, and they feel like nobody is listening. So… listen. And actually give them what they want. 2) She needs to be willing to make radical moves, even if they make her unpopular in the short term. When internal studios fail to deliver, some heads will have to roll. Leadership has to come in, identify who can actually execute and who is standing in the way of change. Those who aren't willing to change have to get the boot. Uncomfortable, but necessary. Anyone who has ambitions beyond delivering incredible gaming experiences and pushing the medium forward really needs to go work somewhere else. You shouldn't try to win a culture war, you should try to make Xbox the #1 gaming platform. Competition is healthy and makes everyone give their best. 3) There are no shortcuts. She has to be able to identify and obsess over quality. Xbox will need truly exceptional, genre-defining games. Anything less than that and the ship continues to sink. That has to mean partnering with studios that are deeply connected to gaming culture. Studios that understand players. Studios that have proven they can deliver what gamers actually want. You can't afford to be left out of the conversation anymore. Because clearly, the answers haven’t been coming from the inside for quite some time. And gamers, let’s be realistic: Even if Asha turns out to be a force for good in the industry, she won’t hit a home run every single time. No one does. The iPhone itself could have been a massive failure if Steve hadn’t listened to people like John Carmack, who warned that shipping a completely closed platform without an App Store and third party devs getting proper access to the hardware would be a serious mistake. Leadership is never about perfection. It’s always about being clear about your vision and then being willing to listen and to ruthlessly ensure that your vision will be realized. So ultimately, change is good. Xbox now has a chance to flip the table. And they'll have to: If she wants to do things the right way, it's gonna be a pretty shitty job for quite some time. But it can be done - if the person at the top has the right instincts and can rally the right people around her. Whether she is that person remains to be seen. I hope she is - Whether you like Xbox or not, gaming is in a better place with a strong Xbox directly competing against everyone else.
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Diablo
Diablo@Diablo·
The legacy of Diablo endures. Join us for the Diablo 30th Anniversary Spotlight live on February 11th at 2:00pm PT. 🗓️
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IGN
IGN@IGN·
Check out these first-look images from Prime Video's upcoming series Spider-Noir starring Nicolas Cage, Lamorne Morris, Li Jun Li, and Karen Rodriguez. The series is set to premiere in Spring 2026, which will be available both in color and black and white. For more info: bit.ly/4kwM0fd
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Rothmus 🏴
Rothmus 🏴@Rothmus·
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Dexerto
Dexerto@Dexerto·
The first trailer for Exit 8, a film based on the video game, has been released It follows a man trapped in an underground subway station as he searches for Exit 8
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thomasmahler
thomasmahler@thomasmahler·
Since we released No Rest for the Wicked Together, we’ve now officially given the internal green light to make the new class system the default. Let me explain why we’re making what looks like such a drastic change. For the last couple of decades, most ARPGs have picked one of two approaches: 1) Hard class systems. Games like Diablo or Path of Exile ask you to pick a class upfront, and that decision defines your character forever. You can branch a bit within the boundaries designers allow (e.g. Hammerdin in D2), but you can’t truly craft your own class - you’re always working inside a predefined box. 2) Attribute systems. Games like Dark Souls or Fallout let you allocate stat points as you level up, and your build emerges from those choices. From Software has used this model for ~17 years, so many assume it’s “solved.” But attribute systems come with inherent issues: players can’t realistically know which stats to invest in early, and once choices are made, you’re either locked in or forced to rely on respec systems to undo mistakes. We don’t think either approach is ideal - which is why we’ve been working on something different. With the upcoming Jobs System in Wicked, your character’s class adapts dynamically based on how you actually play. If you spend a lot of time swinging swords, you’ll naturally become a better swordsman. If you switch to wands or staves, you’ll start progressing as a mage. Each class has its own weapons, traits, and runes, and players will need to use and master that class to fully unlock its potential. And once mastered, all of the classes skills can be used on other classes as well. Your class isn’t chosen in a menu - it’s earned through play. This system is clearly inspired by Final Fantasy Tactics, and we genuinely believe it could change how players - and even other developers - think about progression systems in ARPGs. I’ve learned a lot about this as a developer: In Ori and the Blind Forest, we introduced a traditional skill tree, and quickly ran into a problem: players want to min-max, and they don’t want to be forced to invest into X just to reach Y. That’s why we moved to the Spirit Shard system in Will of the Wisps. In a similar way, we believe this new Jobs System finally breaks through some long-standing barriers in ARPG progression. It’s always scary at first to make changes like that deep into development, but I’m very much convinced that this is going to be a major step into the right direction, not just for Wicked, but for ARPGs in general. I really think Yasumi Matsuno had figured out the proper answer 30 years ago already and most western developers just haven’t paid enough attention.
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