Ocula

921 posts

Ocula banner
Ocula

Ocula

@oculadev

24, Engineer @UpliftGames and also an actor! Developer on Threadville 🧵, a dusty trip 🚙, and @PlayAdoptMe

California, USA Katılım Mart 2015
637 Takip Edilen539 Takipçiler
Ocula retweetledi
Adopt Me!
Adopt Me!@PlayAdoptMe·
We’re hiring new Gameplay Engineers! You’ll be at the heart of our mission to "Create Future Nostalgia” taking ideas from rough concept to polished product. Engineers here have a real voice in game design. We want you to brainstorm, pitch ideas, and help shape what we build. We're looking for creative generalists, excited to work across code, particles, asset integration, UI layout, camera work, and more. You’ll need to be 18 years old, with at least 1 year of professional or significant independent game development experience. See the full job role & more at uplift.games/careers
English
18
35
371
43.5K
Ocula retweetledi
supernob123
supernob123@supernob12three·
Happy to finally share the newest #99nightsintheforest enemy with you, the Ram! I had a lot of fun making this and I can't wait for you to see what's next! @Cracky4Roblox
supernob123 tweet media
English
12
104
1.2K
35.3K
Ocula
Ocula@oculadev·
@Beartikal Omg sad I didn’t get to see ya at RDC !
English
0
0
1
79
Beartikal
Beartikal@Beartikal·
It was a beautiful day. 🦅 Don't let it get away. #RDC25
Beartikal tweet media
English
3
2
65
3.7K
Jandel
Jandel@jandelRblx·
ZXX
774
322
5.4K
370.1K
Ocula retweetledi
cameow @ Uplift Games
cameow @ Uplift Games@cameowo·
Adopt Me's Bug Fixing Band! (Jesse should not be awake still, but he is too powerful for me to stop.)
cameow @ Uplift Games tweet media
English
2
5
50
2.7K
Ocula retweetledi
supernob123
supernob123@supernob12three·
Threadville is participating in the Hatch event! When we were first approached with the offer, we were excited about the event as an opportunity to showcase our small game's creativity within the bounds of the event requirements; and to a whole sect of players!
English
1
17
258
10.5K
Ocula retweetledi
tyridge77
tyridge77@rblx_tyridge77·
Sorry for the long post but I think it must be said. More developers on roblox really need to realize that there are things to learn from any top/successful game. Even if you want to make something completely different! They don't just blow up randomly. I've seen so many devs(even experienced ones) that are like - "xyz game is so dumb/simple/etc, it's brain rot for kids, I don't understand it why it's so popular." I'd be willing to bet most of these people haven't actually tried to understand. They haven't done the dirty work and studied the game. They see the tip of the iceberg and form their complete opinion on it, and they try to belittle the game or the devs who worked on it and water it down to it being undeserving slop - all because it's easier for them to do this instead of actually learning from it. I guarantee you most of the top developers on roblox , even if they don't like or understand a game on the top, are taking notes and respect the game in some capacity because anyone who's maintained a game knows it is hard work. Learning to respect and admire successful games that you dislike is a powerful tool and will give you the advantage over many. People often act like your choice here is to either make a unique passion project, or make a generic, simple project and spam it with micro transactions. This is not the case and is lazy thinking. If you want to create big games that reach a broad audience, you have to follow the principles of what works, and then splash some of your own creativity in on top of that. Most developers have the capability to do this and create something big, but they need to learn how these big games are hooking players, and they need to learn how to water down their project's scope into a format that fits on mobile and for the largest possible demographic. You can share your passionate , unique game ideas with the world and still make it big if you cut out what isn't necessary and mold it into something anyone can play. But if you see these games, talk bad about them, and don't even try to learn about what makes them do well to try to incorporate similar elements into your games, you'll never get there.
English
41
46
523
118.7K
Juniper
Juniper@EncodedLua·
12 years ago, I came to my dad with a printed job application. It was my “I want to be an astronaut” moment. Extremely excited to announce that I will be joining #LifeAtRoblox in July!
Juniper tweet mediaJuniper tweet media
English
69
18
898
38.3K
Ocula
Ocula@oculadev·
#Threadville is looking to work with 3D artists! Pass this along to any environmental artists/prop artists/UGC artists. If you're interested, feel free to reach out to me personally on X! I'll do my best to reply! #ROBLOX forms.gle/z2aj3rh6NhdkF4…
English
0
8
39
17.2K
Ocula retweetledi
supernob123
supernob123@supernob12three·
heyyyyyyy, i gotta step out for a bit, you won't mind guarding my journal right? im trusting you not to look, because if you do i WILL know. okayyy thanks :3 :3 #Threadville
supernob123 tweet media
English
12
58
720
21.1K
tyridge77
tyridge77@rblx_tyridge77·
Spending a lil time off for my birthday but happy to share that we recently held our first big playtest for TWW and most things went well. No game breaking bugs just some optimizations to be made. Pretty happy with that considering it’s the first big test in over 2 years of work
English
37
2
142
9.9K
Ocula
Ocula@oculadev·
Threadville! is out!
English
0
1
6
1.8K
Ocula retweetledi
Adopt Me!
Adopt Me!@PlayAdoptMe·
💌
QME
124
74
1.1K
63.8K
Ocula retweetledi
supernob123
supernob123@supernob12three·
The Threadville Valentine's Day cards (ignore Rocky he's not feeling well) #Threadville
supernob123 tweet mediasupernob123 tweet mediasupernob123 tweet mediasupernob123 tweet media
English
14
153
1.3K
20.5K