oldmanofthefire

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oldmanofthefire

oldmanofthefire

@oldmanofthefire

Artist, game dev, enigma. Freelance art direction.

Katılım Temmuz 2018
807 Takip Edilen15.2K Takipçiler
The Water Museum
The Water Museum@WaterMuseum_·
v paint! In this case I think the scene holds up without it, but I still prefer the pops of light and shadow
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oldmanofthefire
oldmanofthefire@oldmanofthefire·
abyssal fugue
oldmanofthefire tweet mediaoldmanofthefire tweet mediaoldmanofthefire tweet mediaoldmanofthefire tweet media
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oldmanofthefire
oldmanofthefire@oldmanofthefire·
old prototype, from the vast pile of old prototypes
GIF
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oldmanofthefire
oldmanofthefire@oldmanofthefire·
@niuage wow that's a very nice thing to say lots of new work I hope to show in the near future
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oldmanofthefire
oldmanofthefire@oldmanofthefire·
though with most of my ideas it is about 80% a mood and 20% how it actually functions, so that's the real thing to prototype
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oldmanofthefire
oldmanofthefire@oldmanofthefire·
fortunately making little games like this for over 10,000 years means I should be able to pull some pieces together rather quickly and test it out
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oldmanofthefire
oldmanofthefire@oldmanofthefire·
a small combat concept • slay the spire style card deck supplies primary actions • move and engage enemies as in zelda • control of flow of time provides tactical control
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Rosie Jarvis
Rosie Jarvis@rosiejarvisart·
getting there
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oldmanofthefire
oldmanofthefire@oldmanofthefire·
@keegabit current thought is cultivating a flow state / groove by jumping / attacking / sliding at the right time, and in an elegant way to avoid hitting obstacles. Need to prototype it and feel it out
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Keegan
Keegan@keegabit·
@oldmanofthefire The stakes seem pretty low currently if you can just jump back to the next layer. Any plans on how you’ll implement a losing state, or limit them?
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oldmanofthefire
oldmanofthefire@oldmanofthefire·
superbrothers homage
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