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OSKOOL-G

@oskool_g

THE PARADIGM SHIFT OF XBOX N❎T-GEN MAGNUS:💚

St Louis, MO Katılım Ocak 2020
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OSKOOL-G
OSKOOL-G@oskool_g·
RED🔴PILL: SoNy Buys Gaikai $350M! 🤡(SoNy Needs Azure) WHO CARES ABOUT OLD GAMES! 🤡(PS5 Back Comp. PS4) XBOX GAMEPASS IS UNSUSTAINABLE! 🤡(PS Spartacus Coming) PS5 WILL HAVE EXCLUS. GAMES! 🤡(PS4/PS5 Crossplay Games) Jim- OUR STUDIO'S ORGANICALLY GROWN! 🤡(SoNy Buy Bungie)
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blue nugroho
blue nugroho@blueisviolet·
Console exclusive is start to loosing ground from Sony perspective as it is labeled also available on PC And soon Xbox 1st Party and Xbox OEM hand to hand make that claim absolute, Sony upped price as they knew the slide will lost its meaning soon... with Helix DNA.
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blue nugroho
blue nugroho@blueisviolet·
2 Years ago TeamXbox and Unreal and DX12 showed example of workgraph feat on Xbox and on RDNA3 vs Sony PS5/pro no true gpu driven silicon UE experimentation, lead to Project Helix will unify and enforced Workgraph via UE/Unity slide 2=PS5/pro🤦 1=XSX excitement😎 3=RDNA3/4
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blue nugroho
blue nugroho@blueisviolet·
co-op vector/neural rendering wont make sense without gpu driven, and gpu driven only make sense with workgraph as workgraph enabling cpu like recursive model on gpu,😎 it is hinted by X1 dual pipe diagram otoh🤦current engine Sony style gpu hack is impossible do recursive loop,
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blue nugroho@blueisviolet

2 Years ago TeamXbox and Unreal and DX12 showed example of workgraph feat on Xbox and on RDNA3 vs Sony PS5/pro no true gpu driven silicon UE experimentation, lead to Project Helix will unify and enforced Workgraph via UE/Unity slide 2=PS5/pro🤦 1=XSX excitement😎 3=RDNA3/4

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blue nugroho
blue nugroho@blueisviolet·
of course teamX patent holder wont explain this slide much further (not dumb) interviewer will ask are you saying there is 2 independent command strem with separate DX level command pssst on pssst , because all will unifying for next project from 2020 pespective
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blue nugroho@blueisviolet

i bet udna and helix will also have this 2 independent command stream fully independent fit for 🤫Helix Big and Little, No surprise 12.x adopted i always like when teamX give hint Where is Normal GPU command stream comes from? if there is 2 command stream means pssst

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blue nugroho
blue nugroho@blueisviolet·
probably 7 billion forget Redstone foundation is shared to Sony result in PSSR2 But Redstone ray Generation is teamXbox & AMD which also will pushed ahead later for FSR diamond Path tracing.
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blue nugroho
blue nugroho@blueisviolet·
i bet udna and helix will also have this 2 independent command stream fully independent fit for 🤫Helix Big and Little, No surprise 12.x adopted i always like when teamX give hint Where is Normal GPU command stream comes from? if there is 2 command stream means pssst
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blue nugroho
blue nugroho@blueisviolet·
tipical PS6 PS5pro SDK discussion discussing not something fundamental what is PS6 native anyway? they should talk that GPU driven or workgraph will be pushed then they start to figure it out that PS5/pro dont have it, then discussion lead to Complication lead to PS6 delay.
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blue nugroho
blue nugroho@blueisviolet·
the clue to understand why xbox support Zlib (kraken on PS5/pro) + zstd but also for texture is bcpack (lossy) Kraken is lossless the actual usage is for data/binary not for texture. Unified GDK Helix will enforced bcpack for texture this time bcpack 2.0 (fully neural)
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blue nugroho
blue nugroho@blueisviolet·
but pc just only adopt zstd where xbox already zlib+zstd+bcpack since 2020, plan is executed to unifiy PC-Xbox to advancing gaming, Xbox AMD shakehand, and bcpack 2.0 will be unify on Helix GDK for Xbox and PC endpoint. now Sony also pull PC for a reason too.
blue nugroho tweet mediablue nugroho tweet media
blue nugroho@blueisviolet

the clue to understand why xbox support Zlib (kraken on PS5/pro) + zstd but also for texture is bcpack (lossy) Kraken is lossless the actual usage is for data/binary not for texture. Unified GDK Helix will enforced bcpack for texture this time bcpack 2.0 (fully neural)

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blue nugroho
blue nugroho@blueisviolet·
PS5/pro only support CPU workload model GPU can't control its workload so even Kraken is HW, the GPU/texture pull still visioned as CPU control. on XSX support SFS and workgraph to make this pull data to GPU directly efficient without CPU control Helix will enforced bcpack.
blue nugroho tweet mediablue nugroho tweet mediablue nugroho tweet media
blue nugroho@blueisviolet

but pc just only adopt zstd where xbox already zlib+zstd+bcpack since 2020, plan is executed to unifiy PC-Xbox to advancing gaming, Xbox AMD shakehand, and bcpack 2.0 will be unify on Helix GDK for Xbox and PC endpoint. now Sony also pull PC for a reason too.

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blue nugroho
blue nugroho@blueisviolet·
will etc more later now make sense i still confused GDK NDA page stated bcpack is rans base but Xbox Series patent from the architect said ML for texture, now RANS is block base entropy encoder the actual compression is NDA because can be paired to other compression tech
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