ottr
21.1K posts

ottr
@ottrTweets
🇸🇪 Competitive player, 550k+ followers across YT, FB, TT, TTV, and X. @WallhackHQ code OTTR, @GamerSupps code OTTR business: [email protected]
Katılım Ağustos 2016
664 Takip Edilen25K Takipçiler
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I feel like he wanted to mention another surprise but changed trajectory mid sentence
Acyn@Acyn
Reporter: Why didn't you tell allies about the war before attacking Iran? Trump: We wanted it to be a surprise. Who knows better about surprise than Japan? Why didn't you tell me about Pearl Harbor?
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I love movement but this is too much and leaning towards the side of exploit. Makes thief better than any other shell by far
nava@nava94_
Perfecting Marathon Movement #MarathonTakeOver #MarathonMovement @MarathonTheGame
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@ottrTweets I like that it was clearly inspired by systems they made in Destiny 2
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@TauCetiGG No mention of the thief grapple exploit? So it's good to use?
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‼️NEW: Marathon Update 1.0.5 patch notes:
Item Economy
- Added three new random-rolled implant perks that can only be found on implants looted from Cryo Archive:
-- Covert Recovery: While in smoke, your self-repair speed is increased and you use healing consumables faster.
-- Freeloader: Defeating an enemy with a knife attack grants a small amount of tactical and prime ability energy.
-- Panic Response: While at low health, using a healing consumable grants the effects of Cardio Kick for a short duration.
- Added three new mods that can only be looted from Cryo Archive:
-- Punishment: This weapon deals significantly increased damage against [REDACTED] combatants.
-- Testament: Aiming down sights for a short duration increases this weapon's range and aim assist by a massive amount.
-- Hurricane: While airborne, this weapon has increased stability and greatly reduced accuracy penalties.
-- Sponsored Kits: Rook no longer gets a surplus Sponsored Kit upon death.
Combat
- Players can now activate exfil beacons while downed. Good luck.
- Decreased camera shake intensity from incoming melee and knife attacks.
- Increased post-run spectator camera timeout from 30 seconds to 120 seconds.
- Fixed an issue where a player could have a finisher used on them right as they were completing a self-revive or being revived, immediately downing them again.
- Fixed instances of revive timer lockout shaders appearing on enemy Runner’s body bags.
- Fixed instances where ability activations could become desynced with the server.
- Adjusted the Hacked status screen effect to be lower intensity and have slower glitch crawl effect.
Runners
- Assassin
-- Fixed an issue where Assassin’s smoke puck would not change appearance based on the equipped Runner shell style while activating Shadow Dive.
- Thief
-- Pickpocket Drone can no longer loot players who are in the active exfil animation.
-- Fixed an issue where Pickpocket Drone’s on-screen button prompt wouldn’t update to match a player’s changed keybind or controller button mapping.
-- Fixed an issue where high-speed grapples could affect network stability.
- Triage
-- Fixed an issue where being close to max heat could prevent players from using the Battery Overcharge ability.
- Rook
-- Removed Rook’s Runner Level requirement. Rook can now be used at Runner Level 0.
- Implants
-- Fixed an issue where Graceful Landing V5’s unique trait could be activated by Vandal’s Microjets from flat ground.
-- Fixed an issue where Graceful Landing V5’s unique trait was not scaling detonation damage correctly for longer falls.
UESC
- Fixed an issue where UESC would repeatedly use the same ladder.
- Fixed a number of issues that could cause AI to freeze in place or become unresponsive.
Contracts and Events
- Improved the visual clarity of contract and activity waypoint icons.
- Crews carrying both Coordinate Datapads must now bring both of them to the location of the cache before the loot is revealed.
- Fixed some scenarios where the MIDA Order/Chaos 1/1, Traxus Return on Investment 3/5, and Traxus Liaison could prevent players from completing the contract.
- Fixed an issue where the UI could become out of sync between crew members on the same contract during a run.
-- Perimeter Intercept dropships should no longer clip through the environment in South Relay.
-- Tripwires places in Overflow hallways should no longer be floating in mid-air.
-- Fixed an issue where DCON would not show up on the overhead map when on a contract that requires it.
- Dire Marsh
-- UESC dropships that arrive during the Lockdown event in the northeast corner of Algae Ponds will no longer fly in through player space, killing players in their path.
-- Pinging the Stabilization Device and Anomalous Matter on the overhead map will now show a string in the crew feed, notifying your crewmates.
-- Fixed an issue for the Traxus Liaison Contract where the Commander would despawn if a crew didn’t engage and kill it in time.

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Is this an early April fool's joke
NVIDIA GeForce@NVIDIAGeForce
Announcing NVIDIA DLSS 5, an AI-powered breakthrough in visual fidelity for games, coming this fall. DLSS 5 infuses pixels with photorealistic lighting and materials, bridging the gap between rendering and reality. Learn More → nvidia.com/en-us/geforce/…
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@ottrTweets theres keys?
i thought ur supposed to do it like this. never tried tho
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