Ozwel

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Ozwel

Ozwel

@ozwel

I have a computer

Katılım Mart 2008
910 Takip Edilen142 Takipçiler
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TOMORA
TOMORA@TOMORAofficial·
We’re excited to release our debut album COME CLOSER today 📡 It’s everything we ever dreamt of. We hope you love it as much as we do. ENJOY the transmission. 〰️ TOMORA is Tom Rowlands (of The Chemical Brothers) and AURORA. tomora.lnk.to/COMECLOSER
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Mehdi El Kanafi
Mehdi El Kanafi@MehdiElKanafi·
Si vous avez écouté le dernier Red Alert, alors vous savez ! 🚨
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三原さん。@ゲーム開発屋さん
In Tekken 8, a character’s position, posture, rotation, as well as attack and hurt hit collision data are updated continuously on a per-frame basis. Each frame’s state depends on the result of the previous frame, which means that intermediate frames cannot be skipped, approximated, or coarsely rounded without breaking simulation consistency. First, it is important to clarify that the displayed latency value of 80–100ms represents the round-trip network time (RTT) between the two players. This value reflects user-to-user network conditions such as connection quality, routing paths, and physical distance, and is not a metric that evaluates the quality or performance of the netcode itself. In online matches, both players’ systems must reproduce identical simulation results based on per-frame input data. As long as there is a delay before the opponent’s input arrives (that is, network round-trip time), it is impossible to perform accurate collision detection or state calculations using inputs that have not yet been received. Rollback netcode mitigates this limitation by predicting inputs and re-simulating frames once the actual inputs arrive. However, this technique fundamentally assumes that inputs arrive late. Rollback cannot make inputs arrive earlier, nor can it reduce physical distance or alter network routing. At this point, it is useful to explain the difference compared to Street Fighter 6. Street Fighter 6 is designed as a 2D fighting game, in which character positions and hit collision updates occur in discrete steps over multiple frames (roughly every 4–5 frames). Because of this structure, when rollback occurs, the resulting differences are relatively coarse, making timing discrepancies less noticeable both visually and in terms of player input. Tekken 8, by contrast, updates hit collision data every single frame, with collision volumes continuously moving and deforming in 3D space. As a result, even a one-frame discrepancy can directly determine whether an attack hits or misses, or whether a move is successfully evaded or not. Due to this structural requirement, the effects of the same network round-trip time tend to be more perceptible in Tekken 8 than in Street Fighter 6. This difference is not a matter of netcode quality or superiority, but rather a result of different precision requirements dictated by game design. To completely eliminate the effects of network latency in Tekken 8, one would need to choose one of the following options: •Reduce collision and state updates to multi-frame intervals •Significantly increase input delay •Lower hit collision precision All of these options would fundamentally compromise Tekken’s gameplay. They would break the conditions required for frame-precise movement, whiff punishment, and guaranteed punishment, effectively turning the game into a different experience. In other words, the current behavior is not the result of something being “left unfixed,” but rather the result of optimization pushed to the structural limits of the design. Any remaining latency is not something that can be resolved through netcode tuning, but instead reflects the inherent constraints imposed by user-to-user network conditions and physical distance.
𒉭 KGI Guts 𒉭@GutsMishima

@miharasan Hey will you please fix the netcode for Tekken 8 in North America? It’s bad. Matches are always 80ms to 100ms.

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Ozwel
Ozwel@ozwel·
Offline screen translator for Japanese retro games. Captures text from any window, performs OCR, translates to English, and displays subtitles in a floating overlay. github.com/bquenin/interp…
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Ozwel
Ozwel@ozwel·
"erasing the beautiful evidence that thinking is hard, that good ideas are born from struggle, that the most profound insights often arrive wrapped in hesitation and doubt" maalvika.substack.com/p/compression-…
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Pier👌re ™
Pier👌re ™@Pier_re_INFINI·
Le monde veut savoir ahahah
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Aya Nishitani 西谷史
Aya Nishitani 西谷史@ayanakajima3·
Many creators are asked questions about the theme or background of their work after they have created it, and respond to those questions. After that, people believe their responses are true. However, I think that few creators fully understand their own motivations for creating their work. For example, my novel MT….
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Ozwel
Ozwel@ozwel·
@FLAHAULT ... ne pas directement se mettre aux pompes et bien manger ?
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Ozwel
Ozwel@ozwel·
@FLAHAULT Mais les effets de la sédentarité extrême ne se limitent pas aux maladies du foie et à l'obésité. Ces médicaments ne soigneront pas les effets désastreux de la sédentarité sur la santé mentale, les douleurs musculaires, etc. Alors pourquoi...
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Antoine FLAHAULT
Antoine FLAHAULT@FLAHAULT·
1/9 - La perte d’années de vie en bonne santé pour cause d’obésité devrait augmenter de 40% entre 2020 et 2030 dans le monde. Avec la mortalité liée à l’obésité, elles résultent de multiples facteurs comme les maladies cardiovasculaires (ex. l’insuffisance cardiaque), ou…
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inventaire.podcast
inventaire.podcast@inventairepdcst·
Une forme étrange disparaît dans la brume. Un son de radio strident brise le silence alors que vous explorez avec hésitation une ruelle sans issue. Le son anxiogène d’une sirène d’alarme vous prend aux tripes. Bienvenue à Silent Hill. 🌫️linktr.ee/inventaire.pod…
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Ozwel
Ozwel@ozwel·
Passer tous les permis dans GT1 ✅ Débloquer la Viper dans le mode Arcade ✅ Après-midi productif 👀 L’émulation FPGA c’est le 🔥
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8Beats Radio
8Beats Radio@8BeatsRadio·
Get ready for @ozwel's debut mix called Electro Vibes: an immersive journey through video game music, where retro synthwave atmospheres collide with electrifying electro beats. Live tonight at 19:30 CET → 8beats.co
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古代祐三 Yuzo Koshiro
古代祐三 Yuzo Koshiro@yuzokoshiro·
9/26-29開催のTGS2024のハピネット様のブースでいよいよ国内初のアーシオンの試遊が始まります。メガドラの限界に挑んだオリジナルのシューティングを是非体感して下さい。動画では未公開のボス戦もあります。
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