Pedro Pablo Aldunate
2K posts

Pedro Pablo Aldunate
@palduna
Una vez fui telonero de los wachiturros
Katılım Mayıs 2010
404 Takip Edilen224 Takipçiler

My first ever try at Music Video - hope you guys enjoy!
Made in
@higgsfield_ai
Notice: Fan-made concept edit. DC Comics character rights and trademarks belong to DC Entertainment and Warner Bros. Discovery. Created strictly for entertainment and portfolio display. No copyright infringement intended. #DCComics #AIVideo #AICinematics #GenerativeAI #Superman Inspired by the darkness and craft of @ZackSnyder
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@M446856M No debería molestarte las críticas, si lo haces por amor al arte y sin buscar compensación, yo por lo menos hago oídos sordos a los críticos, sigue con tu proyecto!
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Bambi's back - now with less-revealing-armor.
Still experimental phase - but gonna make more episodes.
@grok @imagine for images and locations
Thank you @invideoOfficial for support!
1980s horror fantasy film, for fans of Army of Darkness, Evil Dead 2, Conan, u get it
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@Aiam_jayboy Hi, do you take part in creating these amazing AI videos?
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Japanese cinema is so amazing
11 : 48@kassy_kaz
What a super hero can do, an ordinary man can do with determination
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@AIWarper Hi, what tool do you Think Can really work in character or Head swap with IP or famous characters?
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Supergirl: When was the last time you saw Batman?
Batgirl: It was some time after Robin died.
[ Dceu Snyderverse art ]

ALECandiotti 🇵🇪- Hago comisiones@Maskofshy
Supergirl and Batgirl meet Cyborg and Barry The "NOT Teen Titans" from my Snyderverse art (next in line: Donna Troy)
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@M446856M Está bueno pero los chinos todavía no logran hacer bien los rayos omega de Darkseid
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Pedro Pablo Aldunate retweetledi

@anishmoonka What a great post and explanation of this amazing movie!
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The director who shot this fight built his whole career on slow motion. For the Superman brawl people call the best ever, he used none of it. He filmed it shaky and handheld, like news footage of a disaster, so your eyes buy two men smashing each other through skyscrapers.
That director is Zack Snyder, and the shaky camera was only his first trick. The crew filmed the actors doing the early, ordinary parts of the fight, then stopped the instant a punch turned superhuman. A second camera photographed the empty street and the actors from every angle. Months later, the crew dropped computer-made copies of the actors into that exact spot, moving faster than any human could. You never catch the moment the person becomes the computer. That was the whole point.
Almost nothing on screen is what it looks like. Around 1,500 shots in the film needed computer work, handed to studios like the one behind Lord of the Rings. The villain, Zod, wore nothing on set but a gray suit covered in dots, and every piece of his armor was painted on later by computer. They even photographed the actors' faces from eight angles at once, so artists could rebuild them on a computer.
Composer Hans Zimmer refused to touch the old Superman music everyone hums. He gathered about a dozen of the best drummers alive, including the son of Led Zeppelin's drummer, sat them in a circle, and stood in the middle waving them on. He wanted the pounding to hit you from every side, like the fight had broken out in your room.
The buildings fall the slow, heavy way they fall in life, so the wreckage feels like a true disaster off the evening news. The man who drew up the final flying fight said he set out to beat the famous Neo versus Agent Smith battle from The Matrix, and to make it move like a Japanese cartoon.
The film cost $225 million and earned about $670 million, close to three times its budget. Thirteen years on, people still call it the best fight in any superhero movie. The crew earned that by pouring most of their work into one job: making sure you never spot where the live actor stops and the computer takes over.
ZIG@_JustZig_
It’s been 13 years, yet no other live action fight has come close to this greatness.
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@CharaspowerAI @dreamina_ai Please share a technique to use any character reference without censoring
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In just a few weeks, Seedance 2.0 has completely reshuffled the VFX game.
It’s no longer “generate a cool video.” #DreaminaCPP @dreamina_ai
It’s now a real production tool: director-level camera control, accurate physics, multi-modal references, and seamless pro pipeline integration.
Here’s a concrete example with this prompt:
A gigantic mutated tiger with metallic biomechanical armor fused into its body, glowing energy core visible through its chest, claws sparking against the ground
Hunts military vehicles through a destroyed industrial district, leaping across rooftops and ripping armored machines apart with explosive force
Industrial wasteland with collapsing factories, sparks, smoke and fire spreading everywhere
Starts with handheld tracking through fleeing soldiers, sudden whip pan revealing the tiger mid-leap, low tracking beneath its body as it lands, crash zoom on mechanical jaws opening, sparks and debris flooding the lens, ending with the tiger standing atop burning wreckage as its energy core overloads and releases a massive pulse that shuts down the entire city while the camera slowly circles around its glowing silhouette
Comment below: what type of effect should I test next? (explosion, liquid sim, fight scene, transformation…)
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@Simping4Yshtola @cristianjianu7 I absolutely love that she does that!!!
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The Knightmare League prepares to go in search of a Mother Box youtu.be/DIsXEapfDyI?si… a través de @YouTube

YouTube
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The Knightmare League prepares to go in search of a Mother Box youtu.be/7cFI79Jphjk?si… a través de @YouTube

YouTube
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