
PaulMakesVideoGame
54 posts

PaulMakesVideoGame
@paulmakesgame
Steps in the journey of bringing a video game to market; developed using #monogame
Sudbury, ON Katılım Ocak 2022
46 Takip Edilen8 Takipçiler


Using SignalR for my game dev and made a provisioning error. @Microsoft made me whole - great @Azure support! #IndieGameDev
docs.microsoft.com/en-gb/azure/az…
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@nickchapsas Yes - device runners were amazing. Concerned that the xUnit project appears abandoned for years github.com/xunit/devices.…
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Whew - completed the feature that Legions get extra attacks based on battle success #IndieGameDev

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PaulMakesVideoGame retweetledi

Very pleased to announce that Jetboard Joust has launched on Xbox and PlayStation today, meaning that I've finally completed my ambition of getting a solo-dev #indiegame on every major console. It's been a six year rollercoaster ride getting here!
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Legions increase experience, at the end of a round, if they are victorious in battle #IndieGameDev

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Used the refactor tool in Visual Studio 2022 to rename a class name. Awesome that this also changed the filename #indiedev
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Defenders get an extra first attack when aggressors arrive over the water. #MonoGame #IndieGameDev

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Reviewing pros and cons of #MonoGame vs Game Engines - realize I am still suffering ptsd from dBase IV #IndieGameDev
winworldpc.com/product/dbase/…
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A silent auction to win the choice to go first or last during battle turns. #MonoGame #IndieGameDev

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@NemoKrad From the paper, I assume you are drawing each star in the galaxy instead of textured spirals. If so that would be interesting to see animated.
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