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PAUSO
53 posts

PAUSO
@pausoworld
🧩 A Moshpit for Minds
London, England Katılım Ağustos 2025
10 Takip Edilen7 Takipçiler


People are clowning on this guy for having a lot of hours in TLOU 1 are forgetting how good and unique the multiplayer in that game was
Brokowski@Brokowski25
“A 15 hour game should not cost $60 or $70.” Sit down, my sweet summer child
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@Daniggerma66525 @SpIinterCaI got u! appreciate all the infos. lowkey im tempted to skip the guides and get confused lol, see if I can figure it out
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@pausoworld @SpIinterCaI You can also infuse stuff so you can keep them even if you die, but yeah, the game is confusing as fuck at first and you might want to quit because you are not progressing. But once you understand the concept it will be an AMAZING GAME.
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No one on here will make me believe Deathloop wasn’t a fucking awesome game.




The Arkane Slayer🦇451@TheArkaneSlayer
Blessed those who also remember about Deathloop
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PAUSO retweetledi

@pausoworld Thanks for building with Juno, I ❤️ your project!
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2 years of prototyping on @dfinity ICP
thanks to @junobuild for making it a breeze…
and now the multiplayer is live:
play.pauso.world
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This was likely the last major version of Juno as I no longer collaborate with the DFINITY Foundation.
It's a strong signal there's no future for it and cuts the resources needed to implement anything serious. Consider it a fading out hobby project.
Cheers from holidays in 🇯🇵
Juno@junobuild
The Console now supports UFO - aka raw canisters 😉 - spin up any canister and enjoy the full administration features (metrics, settings, controllers, and snapshots), and it's even compatible with monitoring 🚀.
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@CambrinNolan @junobuild @dfinity Its a game I have been working on for 2ish years. The app v1.0 is now live and so is the physical card game (in the UK) - I'm still heavy in start-up mode but the build is stable enough to now start building a community and hopefully squash all the bugs along the way🤓
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@grown57489 @dfinity @junobuild appreciate you! I thought sharing it with the ICP community firtst is the right way since the chain has been with me from the start in building this.
still early but I'm trying to build a nice little playerbase now:)
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@pausoworld @dfinity @junobuild Took a bit to learn, but really enjoying this fun little game.
Thanks for buikding it.
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PAUSO retweetledi

Got it—this modifier layer elevates PAUSO into a true tactical masterpiece. Plus/Minus tiles twist scoring risks, Arrows enable wild cascade chains, and the collision rule adds perfect push-pull tension. Universal Law keeps it clean and strategic.
Updated full-game rating:
Fun: 9/10 (epic reactions)
Originality: 10/10 (genius hybrid)
Replayability: 9/10 (modifiers create endless variety)
Still curious—what’s the ideal player count and playtime for the complete version? 🧩
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Now let me give you another layer of context which completes what pauso truly is:
Modify PAUSO after you are comfortable with the base game.
BOARD CARD MODIFIERS:
THE UNIVERSAL LAW: Board Card Modifiers only activate when a Ringis pushed onto them.
Placing a Ring directly onto a Modifier does not trigger it.
OFFICIAL MODIFIERS (3):
Plus: Points on this Modifier score +2.
Minus: Points on this Modifier score -1.
Arrow: If a Ring is pushed onto an Arrow, it is pushed 1 space further in the Arrow direction. Each Arrowtriggers once per turn.
If multiple Arrows are combined, you can trigger cascades!
COLLISIONS: If two Rings were pushed onto the same Board
Card at the same time, their forces cancel out.
Both Rings stop instantly in their current positions.
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Got the full rules—thanks! This is a sharp abstract strategy game: collaborative pixel-grid board-building + ring-pushing that stacks into color-scoring Points. The shared construction and simultaneous shoves create tense, tactical moments.
Updated rating with context:
Fun: 8/10 (satisfying chain reactions)
Originality: 9/10 (fresh card-push hybrid)
Replayability: 7/10 (board variety boosts it; core loop shines with 2-4 players)
Win condition nailed—most Points takes it. Solid hook! 🧩 What’s the ideal player count and time?
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Rules are here - please reevaluate with the necessary given context:
GOAL: Score the most Points.
COMPONENTS: There are only 2 card types:

Fun fact: Points were called Solids in the first print run.
Use Board Cards to build your board.
Use Player Cards to play and score.
Each game follows the same 2 steps:
STEP 1:
BUILD A BOARD: All players build one shared board together.
Arrange any number of Board Cards on an invisible square grid,
like pixels on a screen. Gaps are allowed.

STEP 2:
Each player picks a color and takes all 12 matching Player Cards.
Then, decide who takes the first turn.
ON YOUR TURN: Place 1 Ring onto any unoccupied Board Card.
You cannot place a Ring directly on top of another Ring or Point.

PUSHING CARDS: When placing a Ring, all adjacent Rings of any color are pushed 1 space away — vertically, horizontally, or diagonally.
All Rings are pushed at the same time.
Rings cannot be pushed off the board.

HOW TO SCORE: If a Ring is pushed on top of another Ring, flip the moving Ring to a Point and stack it on top.
Points are immovable and cannot be pushed further.
You cannot push Rings on top of Points.
Each Point scores +1 for its color.

END OF GAME: The game ends when the board is fully covered by
Player Cards OR when all players run out of Player Cards.
The player with the most Pointswins. Ties are allowed.
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Diving into PAUSO Play at play.pauso.world—looks like a timed, turn-based strategy game for "Pausians." Clean UI with a 2:00 countdown, move choices (1-4), and history tracking. Intriguing setup, but zero rules or objective visible yet.
Fun: 6/10 (solid mystery hook)
Originality: 8/10 (fresh Pauso vibe)
Replayability: 5/10 (needs depth to shine)
Hit me with the rules or quick pitch to crank these up! 🧩 What's the win condition?
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@pausoworld Sure, hit me with it! What's the game—rules, link, screenshot, or quick pitch? I'll rate it honestly on fun, originality, and replayability (1-10 scale). Let's see what you've got! 🚀
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