Peter Monga
199 posts

Peter Monga
@petemonga
Animator. aka Fold Up Studios. Currently making Little Barrier https://t.co/GW2SPFArYw prev. https://t.co/exCSTtjLJR
Auckland, New Zealand Katılım Aralık 2010
122 Takip Edilen1.6K Takipçiler

Kiwi cam! Virtual puppet walking through a procedurally generated forest in #unrealengine #ue5
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@petemonga À question : what is unreal and the real one 😂 sorry for the stupid question
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Tracked down credits for the real photos:
1, 8, 9) Hauturu Supporters Trust
youtu.be/_oNir75_l4U?si…
Flickr
2, 5) Jake Osborne
flic.kr/s/aHskXCb1Te
4) christtine
flic.kr/p/83L8dQ
3, 6) Keith McSporran
flic.kr/p/noQsCh

YouTube
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@petemonga did you make the water or is a plugin? 🫣 those shore waves look fenomenal
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@clearly_outsane @recplayrewind Oh, yes. I'm just manually painting the textures and using splines to position PCG scatters. I do this because I am too lazy to learn gaea or world machine type programs. So we are both lazy, just in different ways 🤝

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@petemonga @recplayrewind I've been using a combination and gaea and brushify for sculpting. So then you can generate like splat masks in gaea and use it to populate things. I'm guessing you just do it all manually which is great but im lazy 😅
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@clearly_outsane @recplayrewind Nah. One mistake I made though was that I sculpted in all the detail in the mountains, but then when I populated it with trees, all the detail got softened. That's why my peaks are a little rounder than they should be.
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@petemonga @recplayrewind Thanks for sharing :) Oh thought the stone slopes was all texture, makes sense it’s all geometry. Did you use any special brushes for sculpting?
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@illustratedicon Wow, that looks like a cool project! Check out this channel for help learning PCG @adrienlogut3482" target="_blank" rel="nofollow noopener">youtube.com/@adrienlogut34…
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@petemonga Really appreciate the response. I'm only an Unreal beginner, but I've been trying to cobble together Cesium for terrain data and Megascan assets with the foliage brush. PCG seems like an area worth exploring. The project had stalled so perfect timing.
forestsofireland.com
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@vincent33995273 This guy's vids are what I used to learn PCG @adrienlogut3482" target="_blank" rel="nofollow noopener">youtube.com/@adrienlogut34…
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@petemonga Very cool! Atmophestic , unreal shine here indeed!
Are you thinking to do a tutorial or Patron to help people doing a transition for years of Houdini to Unreal PCG please?
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@vincent33995273 Totally understand. Even when using Unreal I will sometimes develop a thing, only for Epic to change something or release a better version making my thing redundant 😆
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@petemonga Build an Openworld Houdini pipeline with similar purpose, but start to think Unreal has already so much in place, not to reinvent the wheel all time... Building all the inside mechanic is intellectually satisfying, but maybe too much to compete for a solo man :) Gorgeous work!
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@illustratedicon PCG+nanite+VRAM. It takes a lot of work to set up, but it allows much more flexibility. My PCG graphs are set up so I can define areas using splines, then adjust the size and density of the trees when needed. Also I can populate different species depending on certain rules
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@clearly_outsane @recplayrewind For sculpting I just used the landscape tools in Unreal. Textured using landscape paint layers, although most of the landscape textures are covered with geometry. The only ground textures you see in the above vid is the patch of dirt beneath the copse of trees.
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@petemonga @recplayrewind what'd you use for sculpting the terrain? oh! and how'd you go about texturing the terrain ?
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@recplayrewind From LINZ, a New Zealand land data service. Although it didn't look too great so I ended up hand sculpting it.
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