Peter Monga

199 posts

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Peter Monga

Peter Monga

@petemonga

Animator. aka Fold Up Studios. Currently making Little Barrier https://t.co/GW2SPFArYw prev. https://t.co/exCSTtjLJR

Auckland, New Zealand Katılım Aralık 2010
122 Takip Edilen1.6K Takipçiler
Bang
Bang@BangMingYong·
@petemonga Was this made in Unreal? Looks very nice!
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Peter Monga
Peter Monga@petemonga·
Just found a video of a fun little VR experiment I did back in 2017
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Peter Monga
Peter Monga@petemonga·
@ars3d Thank you! I have a bunch planned 😎
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Peter Monga
Peter Monga@petemonga·
Kiwi cam! Virtual puppet walking through a procedurally generated forest in #unrealengine #ue5
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Peter Monga
Peter Monga@petemonga·
I've recreated a chunk of Little Barrier Island (a small island in New Zealand) in Unreal for my animated series. Thought it would be fun to do a comparison with reference I used.
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oxygene46
oxygene46@oxygene46·
@petemonga À question : what is unreal and the real one 😂 sorry for the stupid question
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Peter Monga
Peter Monga@petemonga·
Taniwha's Lair in Unreal Engine. Shape inspired by Māori wharenui (meeting house), with interwoven tree roots resembling kowhaiwhai patterns on wharenui rafters. Kauri gum seeping from the roots to form stalactites. Pounamu (greenstone) walls. More on ArtStation (link in bio).
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snyderwick
snyderwick@snyderwick·
@petemonga did you make the water or is a plugin? 🫣 those shore waves look fenomenal
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Peter Monga
Peter Monga@petemonga·
@clearly_outsane @recplayrewind Oh, yes. I'm just manually painting the textures and using splines to position PCG scatters. I do this because I am too lazy to learn gaea or world machine type programs. So we are both lazy, just in different ways 🤝
Peter Monga tweet media
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Veesh
Veesh@clearly_outsane·
@petemonga @recplayrewind I've been using a combination and gaea and brushify for sculpting. So then you can generate like splat masks in gaea and use it to populate things. I'm guessing you just do it all manually which is great but im lazy 😅
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Peter Monga
Peter Monga@petemonga·
@clearly_outsane @recplayrewind Nah. One mistake I made though was that I sculpted in all the detail in the mountains, but then when I populated it with trees, all the detail got softened. That's why my peaks are a little rounder than they should be.
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Veesh
Veesh@clearly_outsane·
@petemonga @recplayrewind Thanks for sharing :) Oh thought the stone slopes was all texture, makes sense it’s all geometry. Did you use any special brushes for sculpting?
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Cian Walsh
Cian Walsh@illustratedicon·
@petemonga Really appreciate the response. I'm only an Unreal beginner, but I've been trying to cobble together Cesium for terrain data and Megascan assets with the foliage brush. PCG seems like an area worth exploring. The project had stalled so perfect timing. forestsofireland.com
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vincent thomas
vincent thomas@vincent33995273·
@petemonga Very cool! Atmophestic , unreal shine here indeed! Are you thinking to do a tutorial or Patron to help people doing a transition for years of Houdini to Unreal PCG please?
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Peter Monga
Peter Monga@petemonga·
Using Unreal's PCG tools to build forests. Pretty happy with how these wall sections are coming along.
Peter Monga tweet media
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Peter Monga
Peter Monga@petemonga·
@vincent33995273 Totally understand. Even when using Unreal I will sometimes develop a thing, only for Epic to change something or release a better version making my thing redundant 😆
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vincent thomas
vincent thomas@vincent33995273·
@petemonga Build an Openworld Houdini pipeline with similar purpose, but start to think Unreal has already so much in place, not to reinvent the wheel all time... Building all the inside mechanic is intellectually satisfying, but maybe too much to compete for a solo man :) Gorgeous work!
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Peter Monga
Peter Monga@petemonga·
@illustratedicon PCG+nanite+VRAM. It takes a lot of work to set up, but it allows much more flexibility. My PCG graphs are set up so I can define areas using splines, then adjust the size and density of the trees when needed. Also I can populate different species depending on certain rules
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Peter Monga
Peter Monga@petemonga·
@clearly_outsane @recplayrewind For sculpting I just used the landscape tools in Unreal. Textured using landscape paint layers, although most of the landscape textures are covered with geometry. The only ground textures you see in the above vid is the patch of dirt beneath the copse of trees.
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Veesh
Veesh@clearly_outsane·
@petemonga @recplayrewind what'd you use for sculpting the terrain? oh! and how'd you go about texturing the terrain ?
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Peter Monga
Peter Monga@petemonga·
@recplayrewind From LINZ, a New Zealand land data service. Although it didn't look too great so I ended up hand sculpting it.
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Morra
Morra@recplayrewind·
@petemonga Which height maps did you use. For the mountains ?
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