Peter Vo

218 posts

Peter Vo

Peter Vo

@petervo92

Just a programmer by day, a dreamer by night... Learning the craft of game and vfx design.

Katılım Mart 2013
276 Takip Edilen114 Takipçiler
Peter Vo
Peter Vo@petervo92·
Turns out the radial container is the most space-efficient one. Although the Warrior should not have that many spell slots (the Sage would), better test out the scenario of high number of slots early on. #gamedev #indiedev #solodev #Godot #GodotEngine
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Peter Vo
Peter Vo@petervo92·
Refine the cosmetic and font... I think next implementations will be different sets of rewards beside the Runes/Boons: - Fruit Basket: Attribute increase - Twilight Chest: Items - Demonic Joker: Buff + Debuff #gamedev #indiedev #solodev #Godot #GodotEngine
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Peter Vo
Peter Vo@petervo92·
My solution is to turn off Collision Mask or Avoidance when they are in move state. This can make them overlap each other when moving. Then when in other states (Idle, Attack, etc.), turn Collision Mask back on so they can auto-correct their positions. #gamedev #indiedev #Godot
Peter Vo@petervo92

Even with Avoidance enabled for Navigation Agent or without it (instead use Collision Mask), some NPCs can still get stuck due to their positions to each other. So how would I tackle this problem? Stay tuned for the next video... #gamedev #indiedev #solodev #Godot #GodotEngine

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Peter Vo
Peter Vo@petervo92·
Even with Avoidance enabled for Navigation Agent or without it (instead use Collision Mask), some NPCs can still get stuck due to their positions to each other. So how would I tackle this problem? Stay tuned for the next video... #gamedev #indiedev #solodev #Godot #GodotEngine
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