PH4RO

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PH4RO

PH4RO

@ph4rosound

Adaptive music for indie sci-fi & exploration games Stems, loops, State A/B. Engine ready. 🛸 Building Frontier Worlds Vol.1

Milky Way Katılım Mayıs 2020
692 Takip Edilen164 Takipçiler
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PH4RO
PH4RO@ph4rosound·
Saw this game and got obsessed with the vibe, so I built a track around it This is how I think about music in games, not just tracks, but how it shapes atmosphere and player experience I mostly work around exploration, sci fi and horror Open to collaborations on indie projects
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PH4RO
PH4RO@ph4rosound·
@FogNSilence This panorama looks stunning! Very cool atmosphere feels pretty immersive. Which games served as the inspiration if any?
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PH4RO
PH4RO@ph4rosound·
@Entropy_Games_ Nice fog, I think your environment is much more defined than Iron Lug. Cool idea to experiment with third person but first person is the standard and what players most likely I think. Is there an ETA for the Steam Page to go live?
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Entropy Games
Entropy Games@Entropy_Games_·
I love how third-person looks in my game, but the actual game will be first-person I want to preserve that body cam horror feeling. Perhaps I can add third-person as an option? What do you think?
Entropy Games@Entropy_Games_

Working through environment polish before dropping the trailer and Steam page for my Iron Lung-inspired horror game where you pilot a rover on a distant planet. Huge thanks to everyone following! #gamedev #indiedev #indiegame #IndieGameDev #horrorgame #horrorgames #horror

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PH4RO
PH4RO@ph4rosound·
@Dexerto It sucks but for a lot of creative work, I see copyright as the dividing line between humans and A.I at the moment.
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Dexerto
Dexerto@Dexerto·
A Kingdom Come Deliverance 2 dev who worked on the game as a translator claims he was fired and replaced with AI "I want you to know that the growing use of AI greatly affects people in the games industry and many others"
Dexerto tweet mediaDexerto tweet media
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PH4RO
PH4RO@ph4rosound·
@MikeEngler85 Just checked this out, really interesting concept. The idea of a service call turning into something more unsettling is a great angle for an atmospheric horror game. How far along are you in development?
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PH4RO
PH4RO@ph4rosound·
@UnisonGames_HQ That makes sense, I figured it might be something like that. I did enjoy the overall vibe though, especially the atmosphere. Curious to see how it develops as you expand the dungeon.
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Unison Games
Unison Games@UnisonGames_HQ·
@ph4rosound Hi there! Thanks for playing the demo! We are aware of some input quirks happening to some players and currently working on our inputs and UI to resolves those issues. And yes the demo is the prologue and first level of the dungeon (which include multiple boss fights & secrets)
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Unison Games
Unison Games@UnisonGames_HQ·
We pushed a patch to the Descent of Lunaris demo and introduced some difficulty settings. Play the demo on story, easy, normal, hard, or INSANE. Can you beat Panoptes without going insane yourself? #DungeonCrawler #TurnBasedRPG #IndieGame
Unison Games tweet media
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PH4RO
PH4RO@ph4rosound·
@UnisonGames_HQ Hey, I tried part of the demo, really like the world and visual direction, feels super unique. I did have a bit of a hard time playing at times, and one of the interaction buttons didn’t seem to work on my setup, not sure if I missed anything. Is the demo just one level for now?
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PH4RO
PH4RO@ph4rosound·
@slycrowgames From what I’ve been exploring, FMOD seems to make iteration a lot smoother, especially for tweaking transitions or layering without touching code all the time. Are you thinking of making the audio react to gameplay more, or keeping things fairly simple?
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PH4RO
PH4RO@ph4rosound·
@ArcaneFistGame This looks fun, definitely brings back some old-school fighting game vibes, I used to play a ton of Street Fighter. As a player I can see how that could get frustrating, especially when you misjudge the range on a move like that. Curious how you’re thinking about handling it.
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PH4RO
PH4RO@ph4rosound·
@DAStudiosLLC1 Really interesting direction for a horror game. The mix of ritual, belief, and the unseen world feels very unique. Coming from a place where these practices are part of society, it feels very relatable to me. How did you land on this direction?
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PH4RO
PH4RO@ph4rosound·
@segamesstudio Really interesting idea for a game. Hard to find games with similar gameplay I guess since it is pretty novel to me. What were the main inspirations for this game?
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PH4RO
PH4RO@ph4rosound·
@UziGames2016 @3rdEchoSounds Wow this looks incredible. Really feels like Tron in Steroids. Did you release this game as early access in 2017 and now will it be released as a full game?
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PH4RO
PH4RO@ph4rosound·
@NeveraiNGames Huge congrats, that is a massive milestone, 6k Wishlisted is huge validation imo :)
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PH4RO
PH4RO@ph4rosound·
@the_digitalstar What a cool narrative. Also love the procedurally generated feature to generate the codes. Impressive work by a solo dev, any release date so far?
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Digital Star Games
Digital Star Games@the_digitalstar·
On your way to your flight something happens, most of the lights suddenly go out, leaving the airport in darkness. The boarding gates are locked, and the exit leads right back to the terminal. Gain access to the boarding gates and escape. #TrailerTuesday #gamedev
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PH4RO
PH4RO@ph4rosound·
@NeveraiNGames Nowadays there are definitely some tools that can help if you are willing to implement AI in your workflow. Here are some I heard to be useful for solo development: Promethean AI, Skybox AI, Ludo and Scenario.
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NeveraiN
NeveraiN@NeveraiNGames·
@ph4rosound As I mentioned, I don't have much design experience since my background is in coding. Let's see if I can create some solid design work!
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PH4RO
PH4RO@ph4rosound·
@NeveraiNGames From your steampage I'm sure you can, you already did one of the hardest parts for creative people which is to start :). What is your biggest challenge right now?
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NeveraiN
NeveraiN@NeveraiNGames·
@ph4rosound More roguelike elements, but I don't know if I can pull this out. I don't have much exp on this.🤣
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PH4RO
PH4RO@ph4rosound·
@NeveraiNGames Everspace 1 had such a great loop, so hearing Flagship is aiming in that direction is awesome. Are you leaning more into the survival side or the combat side for the roguelike bits?
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NeveraiN
NeveraiN@NeveraiNGames·
@ph4rosound I plan to create a small-scale roguelike for my first Steam game, so I'm aiming to keep it simple. Ultimately, I think the gameplay of Flagship will feel similar to Everspace 1.
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PH4RO
PH4RO@ph4rosound·
@AsteroidGamesX Are you developing this game on which Engine? Also what stage of development are you in? The gameplay visuals look really dialed in already :)
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Asteroid Games
Asteroid Games@AsteroidGamesX·
Glad you like the theme too :) The core loop is open-world survival and colony building, but I’m also adding missions and story-driven objectives to give players a sense of progress. The 3GB size is mostly thanks to stylized assets and smart optimization, trying to keep it lightweight without cutting depth 🙂
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PH4RO
PH4RO@ph4rosound·
@futurefightergm Sounds pretty mental. Vital is the VIP Synth ever :). Is this for the main theme?
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