Peter Hann

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Peter Hann

Peter Hann

@phannDOTde

#HumanBeing #Gamedev #Indiedev @MILEAGEthegame @PHOSdigital Art - Creative Director/Artist/Gamedev/Designer/Freelancer

Germany Katılım Kasım 2013
738 Takip Edilen2K Takipçiler
Peter Hann retweetledi
Christer McFunkypants Kaitila
modelling with metaballs in blender is fun. how? object mode - add - metaball - cube can copy n paste + move/scale/rotate must have same name
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Peter Hann
Peter Hann@phannDOTde·
@timsoret I never said: "you should ignore politics" - I said: get a break from your bubble (since not all of what you quote is based on facts but rather personal anecdotes mixed with X). You are clever - you figure it out. 🙏
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Peter Hann
Peter Hann@phannDOTde·
@timsoret I think you schould try to take a step out of your socialmedia-bubble for your own health and peace Tim.
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Tim Soret
Tim Soret@timsoret·
The great danger of accepting mediocrity is that extremes will emerge as reasonable solutions. The cost of fixing this mess will be devastating, morally dubious, and done by questionable people, all because as moderates we’ve been cowards & irresponsible with public finances.
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Peter Hann
Peter Hann@phannDOTde·
@timsoret Tim a lot of those Infos are anecdotes and even with all the replies cheering in the sample is too small. Yes we got problems. Yes we can solve them. Yes someone needs to do that. Go vote, engage in politics, start stuff yourself and see how far you can take those initiatives.
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Peter Hann retweetledi
Peter McNeill
Peter McNeill@MrChickenRocket·
Don't fear making a 2 week game. Those 8 months will be the most fulfilling 2 years of your life!
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Peter Hann retweetledi
Chosker
Chosker@ChoskerSanz·
I'm starting a new blog on #techart tips focused on short snippets and lesser-known functionalities. First 'fragment' is up: Editing the #UE5 Engine Shaders (without recompiling the engine) chosker.github.io/blog/editing-e…
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Peter Hann retweetledi
Dmitry Karpukhin
Dmitry Karpukhin@skx_doom·
My "Light Propagation Volume" plugin for #UE5 is now featuring Cascades system! It adds much longer light bounce distances, than what could be previously seen in the UE4's LPV implementation. Still some work to do, performance-wise as well :) But it's shaping up very nicely.
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Sergei Panin
Sergei Panin@PS_Leoluch·
Today is my birthday and it is time to say something special - I’m excited to share that I joined Rocksteady in London as an Advanced Environment Artist. The Arkham trilogy is one of these games which affected my taste in games in general and I was feeling this is a right step for me. Of course, I’ll miss the amazing team at Housemarque - I’m incredibly proud of what we achieved together on SAROS. But sometimes, you have to take a leap and chase new adventures. And that's why I announce this today as a birthday present !
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Peter Hann retweetledi
Jussi Kemppainen | Drivers of the Apocalypse
I have been working on a a vehicle combat game for 544 days, almost back-to-back. This is the day 540-542: centerpiece system for settlements (details in 🧵) Now I want you to come up with crazy things in the desert people would have settled around! #indigame #buildinpublic
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Juan Ruiz
Juan Ruiz@SoloJuanR·
You can not monetize kindness.
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Peter Hann retweetledi
masaohieno
masaohieno@masaohieno1·
Pixar Toy Story 4のクモの巣生成を参考にCobweb Generator HDAを作成 数年前に自分の力だけで作ろうとして見事に挫折したけど、Geminiのおかげである程度求めていたものができて感動しております #Houdini #cobweb #Gemini
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Peter Hann retweetledi
Keijiro Takahashi
Keijiro Takahashi@_kzr·
Published FlashGlitch, a glitch effect package that adds trigger-based glitch effects as a URP renderer feature. Also included a simple tester UI in the sample project. github.com/keijiro/FlashG…
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Peter Hann retweetledi
TheGameVerse
TheGameVerse@TheGameVerse·
video game graphics 10 years ago:
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