phoboz

39 posts

phoboz

phoboz

@phoboz_games

Katılım Eylül 2022
10 Takip Edilen48 Takipçiler
Neo Byte Force
Neo Byte Force@neobyteforce·
@Tolbat27 Hey there, thanks for the advice! We won't be going the ASM route I'm afraid, which does close a few doors on the Jaguar at the moment :(
English
2
0
2
59
phoboz
phoboz@phoboz_games·
@DreamsTurnDark Feelings about the music may be a personal emotion (not everyone loves Zeppelin), but we try to aim for some music faithful to the genere.
English
0
0
0
22
phoboz
phoboz@phoboz_games·
@SongbirdPro Interestingly the Atari Jaguar has a similar feature.
English
0
0
1
25
Songbird Productions
Songbird Productions@SongbirdPro·
Here's the trick: The Lynx allows a separate palette index for each sprite. So I am able to change the "pen" values on just this sprite without affecting anything else on-screen. 6502 asm load/store when the boss is hit, and another load/store after the ship is drawn. DONE!
English
2
0
6
248
Songbird Productions
Songbird Productions@SongbirdPro·
By adding only 4 lines of assembly code, I was able to include a cool color flash when the boss ship is hit. Crazy when you can add visual flare with such tiny code! Do you know how I did it?
Songbird Productions tweet media
English
2
0
22
1.1K
phoboz
phoboz@phoboz_games·
@SongbirdPro If you are using indexed color, it was probably about changing a colormap entry.
English
0
0
1
40
phoboz
phoboz@phoboz_games·
@SongbirdPro That's a lot of RAM, the Vectrex only has 1 KB of RAM. To be fair vector graphics does not consume nearly as much memory as pixmaps. E.g. no need for double buffers etc. Just the 68A09 CPU at 1.5 MHz racing the beam (but in 2 dimensions instead of one as with raster displays)
English
1
0
1
40
Songbird Productions
Songbird Productions@SongbirdPro·
Why is RAM size such a big deal? Because the Lynx only has 64KB of RAM, and 24KB of that is consumed by double-buffering plus sprite collision buffer. So I only have 48KB of RAM to hold code, music, and sprites.
English
1
0
5
184
Songbird Productions
Songbird Productions@SongbirdPro·
I've been playing with a new bigger explosion animation for certain enemies in Microvaders. I'm really happy with the look, however this is a 32x32 sprite with 8 frames and a total RAM size of about 2KB! May not make it into the final game.
GIF
English
1
0
17
515
phoboz
phoboz@phoboz_games·
@PixelHeart_eu Battle Flip Shot would be a very cool game to release for the Atari Jaguar. Any chance of that happening? If you need support on porting a game to the Jaguar platform, feel free to ask me. I have been involved in 4 released games for that console already. The demand is fine...
English
0
0
1
49
PixelHeart
PixelHeart@PixelHeart_eu·
🚨𝐀𝐧𝐝𝐫𝐨 𝐃𝐮𝐧𝐨𝐬 - 𝙳𝚛𝚎𝚊𝚖𝚌𝚊𝚜𝚝  A huge thank you for your patience! 🙏🏻 We humbly apologize for the huge delay.  We are happy to finally announce the final release dates for Andro Dunos 2 on Dreamcast.  🗓 Release date : March 24, 2023 🇪🇺 👉 bit.ly/3y2RXc2 🇺🇸 👉 bit.ly/42liv6f 🇯🇵 👉 bit.ly/3YX5NIe If you had to have only one, which of the three covers would you choose? #androdunos #androdunos2 #androdunosii #pixelheart #visco #dreamcast #dreamcastgames #indiegames #indiegame #shmup #shootemup #segadreamcast
PixelHeart tweet mediaPixelHeart tweet media
English
6
10
39
4.2K
phoboz
phoboz@phoboz_games·
@OutlanderBT Yes there will be a cartridge release, in box with manual.
English
0
0
0
38