Philip Taylor

22 posts

Philip Taylor

Philip Taylor

@phrtaylor

Montreal Katılım Nisan 2011
76 Takip Edilen36 Takipçiler
Philip Taylor retweetledi
WebGL
WebGL@WebGL·
WebGL 2.0 achieves support from all major web browsers! khr.io/xn
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Philip Taylor
Philip Taylor@phrtaylor·
@jarapley Why shame Tesla owners specifically? Surely there are wealthy people who drive non Tesla's, and what about the Ford Mustang Mach E? We already know the answer... Because writers get more views by putting Tesla in the title.
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John  Rapley
John Rapley@jarapley·
My contrarian take on the notion that technology can alone save us from climate change, in today's Globe and Mail. tgam.ca/3ku4T3N
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Mark J. G
Mark J. G@MarkJGx·
Stabilizing the WebAssembly AssemblyScript guest API for @PlayBadLads server plugins. Got hot reload working, makes a huge difference. And yes hot reload works in shipping builds. You'll be able to work on plugins in the sandbox mode, don't even need a server. #ue4
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Philip Taylor retweetledi
Jaume Sanchez Elias 🇺🇦
i had never tried this variation of curl noise, but it turns out is very simple: once you get the direction from the flow field, normalize it, round() each component, normalize again
Jaume Sanchez Elias 🇺🇦 tweet mediaJaume Sanchez Elias 🇺🇦 tweet media
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Philip Taylor retweetledi
WebGL
WebGL@WebGL·
At the next WebGL Meetup on May 12th, be sure to join to receive an introduction to @WebGPU. Registration is now open. khronos.org/events/webgl-m…
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Philip Taylor retweetledi
WebGL
WebGL@WebGL·
Join us for a WebGL Meetup next week! Get an update on what WebGL has been up to plus updates from member companies. Register today! khronos.org/events/webgl-m…
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Ben Houston
Ben Houston@benhouston3d·
Is KTX / KTX2 / Basis inside of glTF support R11G11B10F texture formats? I ask because it would be great to make KHR_lights_dome build on this to get a native HDR format for IBL maps. CC: @richgel999
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Philip Taylor
Philip Taylor@phrtaylor·
@BenHouston3D We did make a few minor tweaks to the compression algorithm and recently switched to webp for the CDM. It's artifact free and maybe 5% bigger than the same image encoded as webp.
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morgan
morgan@CasualEffects·
@MarcoLizza Agreed about the lack of stable sorting being unfortunate. I find heap sort really handy for pixel shaders with 5-100 element arrays, where O(n²) insertion sort scales badly and other sorts are divergent.
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morgan
morgan@CasualEffects·
Heap sort in C++ is cool: O(n log n), in-place, and fits in the following tweet:
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Philip Taylor
Philip Taylor@phrtaylor·
@Tojiro They've locked Edge in as the only browser you can set as default.
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