Philip Taylor
22 posts

Philip Taylor retweetledi

@jarapley Why shame Tesla owners specifically? Surely there are wealthy people who drive non Tesla's, and what about the Ford Mustang Mach E? We already know the answer... Because writers get more views by putting Tesla in the title.
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My contrarian take on the notion that technology can alone save us from climate change, in today's Globe and Mail.
tgam.ca/3ku4T3N
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Philip Taylor retweetledi

Tomorrow we will be holding the next WebGL + WebGPU Meetup. Register now!
khronos.org/events/webgl-w…
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Philip Taylor retweetledi

WebGL + WebGPU Meetup
July 13, 2021
Check out what's on the agenda and register: khronos.org/events/webgl-w…
#glTF
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At long last, iOS will get proper webgl2 support. Now our parametric surface renderer will work on all devices. Time to dust off that code...
Dean Jackson@grorgwork
WebGL 2 is enabled in yesterday's iOS/macOS/etc Safari releases. Also, everything is now running on top of Metal via ANGLE. Please test + measure your content and report bugs.
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Philip Taylor retweetledi

Don't miss this upcoming webinar by Zea - CAD Visualization on the Web; 2021 Benchmark Report on June 17th.
More information:
linkedin.com/feed/update/ur…
#zeaengine #webgl
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@MarkJGx @PlayBadLads Is this using dynamic linking? I didn't think that was working in Assembly Script yet..
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Stabilizing the WebAssembly AssemblyScript guest API for @PlayBadLads server plugins. Got hot reload working, makes a huge difference. And yes hot reload works in shipping builds. You'll be able to work on plugins in the sandbox mode, don't even need a server. #ue4
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Philip Taylor retweetledi
Philip Taylor retweetledi
Philip Taylor retweetledi

At the next WebGL Meetup on May 12th, be sure to join to receive an introduction to @WebGPU. Registration is now open.
khronos.org/events/webgl-m…
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Philip Taylor retweetledi

Join us for a WebGL Meetup next week! Get an update on what WebGL has been up to plus updates from member companies.
Register today!
khronos.org/events/webgl-m…
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@BenHouston3D We're not aiming super high in terms of image quality. You can see some test images here: docs.zea.live/zea-engine/#/p…
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@BenHouston3D Hi Ben, we use an algorithm called Boost HDR. We bundle the 2 separate image into an archive and unpack in JavaScript and then use the GPU to decode. banterle.com/francesco/publ…
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Is KTX / KTX2 / Basis inside of glTF support R11G11B10F texture formats? I ask because it would be great to make KHR_lights_dome build on this to get a native HDR format for IBL maps. CC: @richgel999
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@BenHouston3D We did make a few minor tweaks to the compression algorithm and recently switched to webp for the CDM. It's artifact free and maybe 5% bigger than the same image encoded as webp.
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@CasualEffects @MarcoLizza So you going to post your GLSL version too:)
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@MarcoLizza Agreed about the lack of stable sorting being unfortunate. I find heap sort really handy for pixel shaders with 5-100 element arrays, where O(n²) insertion sort scales badly and other sorts are divergent.
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@Tojiro They've locked Edge in as the only browser you can set as default.
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Anyone interested in high-quality noise on the GPU, my mate Brian Sharpe currently at Weta, really knows his stuff.
briansharpe.wordpress.com
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Islanders partying like its 1899... before we told them it was naughty!
stuff.co.nz/entertainment/…
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