
Phyerboss
13.8K posts

Phyerboss
@phyerboss
Filthy Creative



Unreal Engine 6 has been announced with Rocket League.

PayPal has started issuing Permanent account limitations to artists who accept payments for lewd or adult-themed commissions, citing policy violations and unusual activity.



Should Asha ask the community to name the next XBOX? • XBOX • XBOX 6 • XBOX Helix • XBOX ???? What would you call it?


Forza Horizon 6 ha vendido 4.9M de copias, siendo el 42% de estas provenientes de XBOX.



If I want to play Wolverine, I can play on PS5 If I want to play FH6, I can play on PS5 If I want to play GTA6, I can play on PS5 If I want to play Kena 2, I can play on PS5 If I want to play Halo CE, I can play on PS5 If I want to play FABLE, I can play on PS5 So tell me……

Here is the top 10 XBOX Player Voice feedback so far #1 - Exclusive #2 - Backwards Compatable #3 - Make Online Multiplayer Free To Access #4 - Achievements #5 - XBOX Gamepass Family plan #6 - Allow disc-based games with Project Helix #7 - XBOX Avatars #8 - Allow xbox to record voice chat in clips on my console #9 - HDR Dashboard #10 - Lower the price of the systems Make sure you leave your feedback here. feedbackportal.microsoft.com/feedback/forum…





So if you are looking at bringing back classic franchises @ballmatthew I suggest taking a look at these.. Killer Instinct Banjo Kazooie Viva Pinata Mech Assault Shadowrun Crimson Skies Lost Odyssey Halo Wars & Start up dev on project Blackbird again & Perfect Dark


XBOX has a new chief strategy officer as part of another leadership shakeup from CEO Asha Sharma. How might Matthew Ball handle XBOX's future? We can infer a bit from his own industry-leading analysis reports. A deep dive into some of Matthew Ball's thoughts on the gaming industry, and some predictions on what he might do with Xbox Game Pass, Xbox exclusive games, and much more. windowscentral.com/gaming/xbox/ho… 🤔


🟢 ¡¡RUMOR!! Según Jez Corden, Microsoft ha CANCELADO el plan familiar de Game Pass. La razón principal: EA se opuso fuertemente por su contrato a largo plazo. No querían que la gente compartiera cuentas y perdieran suscripciones individuales. La opción ya estaba en pruebas internas, pero el rechazo de EA fue tan fuerte que Microsoft decidió matarla.





