talonking lifiy
62 posts

talonking lifiy
@pickyyyeaterrr
gm talon mid euw, sports betting
Bulgaria Katılım Şubat 2025
4 Takip Edilen3 Takipçiler

game id= 7854095532 Guy first picks zyra top dies twice and starts following jg around for first 10 min of the game is lvl 3 when lee sin is lvl 9 and nothing happens ? is this normal @drewlevin

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@RiotPhroxzon can we fix lillia not having enough mana in the jungle to even clear LMAO
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Patch Preview 26.6!
Overall
- Overall, the game is looking pretty healthy in terms of balance and broad satisfaction
- Over the coming patches, we're going to be looking at some of the champs that have felt a bit unloved/worse for wear and would love to hear your suggestions (both champions and systems)
Systems
- Chempunk Chainsword has been one of the weaker Grievous items for a while. While we don't want Grievous items to become too commonplace, as it subtly degrades champion kits when too common, it is still just a bit weak for even that purpose
- The support item minion penalty has been a pain point for support users and with role quests, the risk of funneling (why it was there in the first place) has been reduced pretty significantly, so we're removing that drawback
Shen
- Shen Jungle has really started to take off recently, which is really awesome to see! (thanks xPetu!)
- That said, he is a tad strong, especially in lower levels of play
Zaahen
- We're really happy to see Zaahen picking up a sizeable audience in both Top and Jungle, but now that regular players, in addition to experienced players are starting to demonstrate that top end mastery performance, he's looking too strong across the board
- Currently, we think his Jungle is a bit stronger than Top, so the nerfs are mostly focused there
Skarner Top focus
- Skarner has been out of the spotlight for a while and since we've tapped down a few of the things that were causing him to be overbearing in Top (especially W max and the E point blank kidnaps), we think he can get a bit more power there
Olaf
- Jungle Olaf has fallen a little behind the pack so we're adding some power back

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@JamadaLoL none of them have any jungle modifiers anymore, they already did it to them, just doesnt really matter
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@Gotenokaru @RiotPhroxzon probably cause the champ is the strongest in the game and should have gotten nerfed a fuck ton of patches ago
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@RiotPhroxzon Why are you nerfing Riven in the same patch with cashback and Axiom Arc nerfs? Shouldn’t you wait at least one patch to see the interaction?
Kayle has higher winrate, banrate and pickrate than Riven; how is she not nerfed?
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Patch 26.3 Preview!
This is a huge patch after we've had a bit of time to assess how things have landed and things have taken some time to settle. Will go more in depth about champion changes tomorrow, especially the jungle changes.
Ranked
- We're triaging a few things related to Apex negative LP gains that we're seeing in a few regions (+17/-23 kind of things)
- We're also looking at some duo queue adjustments for literally top 20 challenger levels of duos to make those a bit more balanced
- As a reminder, these things that we've been posting about recently with the Ranked ladder don't affect 99.9% of Ranked players, but matter a lot to the Masters+ crew and we're still trying to fine tune behavior here
- I'm going to write more of a detailed Masters+ retro about some of the considerations that went into the changes this year as well as some of the follow up changes we're doing in a few days, especially after validating some of the hunches for the cause of the negative LP gains
Game Metrics
- We've seen game snowballiness continue to stabilize lower than Season 15 values
- Game times are also coming down a bit back to S15 values
- As discussed in a previous preview though, players feel like downtime is down and so feel like the game is faster. On the flip side, there are many players saying that this Season feels really fun and part of that is due to how much action is going on
- We're going to let it ride a bit though, as it seems like players are getting used to a new normal here and at least a good portion are finding it more fun
- What we are changing though is how much players are worth for repeat kills on a player who is not worth that much; we reduced this in 26.1 but are pulling it back a bit
- At the same time, we're investigating what communicating this state looks like on the scoreboard, but have a pretty strong aversion to cluttering up the scoreboard with a lot of exact numbers; nothing to share back yet on that front, but doing some investigations
Towers & Objectives
- There's been a lot of discussion about how threatening first Baron is and also a bit about how much damage junglers do to objectives
- We're not planning to change a lot here on 26.3, but may change some of these dynamics for 26.4 after observing more
Vision
- With early game faelights and slower first clears, early ganks have been a bit harder to come by
- We're pushing back early game yellow trinket cds back to S15 values (170 >>> 210s) to make warding a bit less "free" and early ganks a bit more successful on average
Items
- There will be more detail on the item changes tomorrow with full preview, but I just wanted to talk about 2 ahead of time
- Actualizer (which is currently only a Ryze item) is getting a buff to be viable on more users. At the same time though, Ryze is getting nerfed
- The entire package is intended to be a net negative to Ryze and he's getting nerfed indirectly by a lot of changes this patch
- Dusk & Dawn has been a super hot topic!
- We don't think Dusk & Dawn is overpowered overall, but there are champions that synergize very well with it that will ultimately be hard bound to it
- This is totally fine though; plenty of champions love and are hardbound to certain items and we hope that D&D is one of those that those users find very satisfying
- This is ultimately why we're choosing to nerf the champions that predominantly purchase the item, while still leaving it viable for the fringe users
- Having said that, we think the item power budget and shape is a bit off
- D&D was intended to be less damage-y and more bruisery than its other AP sheen counter part - Lich Bane
- We're adjusting its profile (+HP, -Damage) to better suit this

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@boomsizzlex yeah drut was a rank3 multi season topmain how does this prove anything
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Drututt achieved Challenger rank in all five roles with the following number of games for each:
•Top Lane: 124 games
•Mid Lane: 147 games
•ADC: 225 games
•Jungle: 465 games
•Support: 609 games
Ninkey | 🇰🇷 ✈️@ninkeygwen
Proof top lane is the hardest role.
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@Caelium__ @Sheep_Esports @drewlevin I will forsure try to win the games talon is banned in, enjoy, fellow purple players
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@Sheep_Esports ok but @drewlevin if ur an otp and ur main is banned what do we do, you hostage your teammate?
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@RiotPhroxzon Why are we nerfing Kha'zix when he is the 2nd weakest assassin in the game across all roles and there are now jungle competition from top and midlaners that outperform him?
Kha'zix, Shyvana, Lillia, Evelynn
these are champions that make the game unwinnable for their team
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Patch 25.24 Full Patch Preview!
Zaahen:
- Zaahen has been off to a powerful start, and after the micropatch nerf, he's relatively stable
- For regular players, he's stabilizing out, but seems a little stronger in higher levels of play right now, especially with what we're seeing out of his early mastery growth currently
- We intend to nerf him in 25.24, but haven't yet decided what nerf or by how much and want a bit more information before we act
- We don't think he's so overpowered currently that he can stay in this state
Bloodline:
- Bloodline has fallen a little behind Alacrity especially for most champs, so evening it up a bit there
Jungle Changes:
- We're monitoring a lot of the feedback coming in over the last patches about the jungle changes; doing a few small tap downs to get some of the top end into a better state
- Overall, some of them are still not particularly viable, but not looking to take another swing at them at this point
Mel:
- Mel's changes this patch are aimed a bit at reducing frustration
- eg. The lingering of her E zone and the particle are slightly mismatched (this follows the behavior of several other similar types of spells), but is resulting in a little more frustration than we think is worth it
- E max is also being reduced in power level and being a little more costly for her to cast

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Qiyana is the most broken champion in the entire game right now. Please hotfix nerf her finally.
Phantasm@Phantasm_EUW
Only 90% Presence in KR Challenger wow underperforming champ lets not nerf this abomination to death actually. How about remove all extra damage to jungle camps and balance this shit around midlane instead?
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@wealary_V2 my mum beat cancer a few weeks ago, it was a tough period for all of us and I can womewhat imagine what you’re going through, prayers up brother, yall gonna get through this together ❤️
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@RiotPhroxzon Ye just continue leaving Kassadin in the unplayable state he’s in atleast asol and skarner might be somewhat playable again unless u fuck up balancing as hard as u usually do again
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Patch 15.22 Preview!
World's Commentary
- Overall, the Swiss Stage has been pretty exciting with a lot of very INTeresting games.
- Not going to comment too much on the state of the meta with the tournament ongoing (will give more detailed thoughts after the tournament is finished), but the Quarterfinals matchups are looking pretty awesome, excited to watch the games
- So far though, Meta seems to be playing out roughly as expected, will be hoping for more champ diversity in the BO5's
Systems
- Phase Rush is a bit too overbearing with its ability to resist slows to such a great degree.
- In mid-lane especially, the counterplay removal on champs like Ryze, Ori, Taliyah when trying to pin them down is just a bit too strong, so we're lowering its power there a tad
- This is also a good time to make a variety of changes to some runes that have been on the weaker side.
- Most of the changes here speak for themselves, but Biscuits in particular have been particularly strong ever since we reworked them to be more health and less mana focused
- While this change was overall positive, it resulted in a pretty large hampering of choice across the board and could be a little less powerful
Champions
- Aurelion has been a little worse for wear, barely hitting 50% winrate in certain spots
- Yone was the recipient of several nerfs last patch and we wanted his buff to be a bit more power positive
- So we're adding another buff in this patch
- Last patch, we also mentioned that Skarner was still in a rough spot, so we're trying to add some power back here that we won't need to revert later
- Finally, Voli's builds have been decently fixed with the set of changes we made a few patches ago, but his Top lane is still quite weak, so these buffs are aimed there

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@SaskioLoL aint no scalin in low elo regardless of how yalls taught to just scale cause games last longer, pick an assassin and ruin everyones game outside of yours probably easiest way to get masters
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lost my virginity at 16
lasted 30 seconds
she laughed
i panicked
couldn't breathe
room spinning
thought i was dying
years later i realized: that's EXACTLY how your lane opponent should feel
watched a hardstuck gold player yesterday:
"playing safe for late"
wave management
zero kill pressure
zero LP gained
told him to fix his playstyle:
"make them panic so hard they can't breathe"
all-in level 2
flash ignite
enemy jungler typing "mid diff"
here's the difference:
v*rgin laning:
overthought
too careful
trying not to embarrass yourself
dies slow
chad laning:
raw instinct
messy aggression
overwhelming pressure
that first time taught me what league players refuse to learn:
control is an illusion
aggression is powerful
that shaking, can't breathe, "what the fuck is happening" feeling?
that's what you should be giving, not receiving
your opponent should feel like i did at 16 - completely overwhelmed, panicking, not knowing what hit them
except they don't get to laugh about it later
they lose LP
study the saskio way
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@SaskioLoL you quite literally can get masters without any idea about the state of the game by just being able to correctly determine fights you can win and just fighting them, extra easy if you pick qiyana
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had an iron Vayne player book coaching last week
kid was watching 3 hour youtube guides on "wave states" and "recall timings"
brother you're in IRON. nobody knows what wave state means
told him to forget everything.
Lock in Vayne, play full aggressive.
next games he DMs me: "most damage in game 5 times in a row"
here's what nobody tells you about low elo...
you don't need to be good
you just need to DO SOMETHING
while you're calculating minion aggro, their master yi is getting a pentakill with his monitor turned off
the gap between iron and gold isn't knowledge
it's just pressing buttons when you see enemies
youtube has you thinking league is complicated
it's not
you see enemy, you fight enemy
you win enough fights, you win game
stop studying. start swinging.


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@NugsGetBuckets lebron still labeled as the first option at 41 over the don is never gonna not be crazy to me
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@SupremeG0at we dont even count talon as a midlaner no more💔
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@PeterbotFN @Pollofn6 @RazZzero0oFN @Stretch @Avery_FN @FalconsEsport won by 5 points with exotics mythics and coin NICE!
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