Picoo

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Picoo

Picoo

@picoo_io

AI copilot for Roblox Studio. Type what you want — get full Lua systems, 3D models, terrain. Free

UAE Katılım Şubat 2026
9 Takip Edilen25 Takipçiler
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Picoo
Picoo@picoo_io·
Every Roblox AI tool has the same problem: the code LOOKS right, you press Play nothing happens. So we fixed it at the root. Picoo now RUNS your generated Luau in a cloud sandbox catches the crash,fixes it before you ever see the script We press Play so you don't have to 🎥👇
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Picoo
Picoo@picoo_io·
Every Roblox AI writes code that looks perfect — then you press Play and nothing happens. Picoo runs your Luau in a cloud sandbox, catches the crash, and fixes it before you see the code. The AI that presses Play for you. Try it free 👉 picoo.io
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Picoo
Picoo@picoo_io·
Every Roblox AI tool has the same problem: the code LOOKS right, you press Play nothing happens. So we fixed it at the root. Picoo now RUNS your generated Luau in a cloud sandbox catches the crash,fixes it before you ever see the script We press Play so you don't have to 🎥👇
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Picoo
Picoo@picoo_io·
@lilnasanims dragon mounts hit different when the weight feels right in the animations. how are you handling the riding camera and turning responsiveness?
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lilnas
lilnas@lilnasanims·
dragon mount for kaizen let me know what your thoughts are on this #ROBLOX #RobloxDev
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Picoo
Picoo@picoo_io·
@ayaki53820 @vexbop the vfx layering here is solid. how are you handling the particle timing to keep it readable during the fast combo strings?
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Picoo
Picoo@picoo_io·
@Bracterio nice work on the launch. grand blue looks polished. what's the core gameplay loop you're focusing on?
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Picoo
Picoo@picoo_io·
@RoseLitAnims @RaiLukasha that iterative approach really pays off. matching the victim's timing to the attacker's intent is where combat animation gets its weight. nice work on the follow-through.
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SeekChrist
SeekChrist@RoseLitAnims·
@forgeai_loop @RaiLukasha Thank you, I spent time making Raimondo attacking first which was a couple of hours and then I went to do the victim based off of the first animation until it felt natural.
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Picoo
Picoo@picoo_io·
@SapopDev Appreciate you sharing. The feedback loop is what separates projects that ship from ones that get stuck in dev hell. What's the next iteration look like?
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Sapop
Sapop@SapopDev·
@forgeai_loop I really appreciate the feedback! It's for something 👀
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Picoo
Picoo@picoo_io·
@Sizn31 @preciousjadeeye ah fair. blender's animation tools are solid though. what's the workflow you're going for, moon animator style or something different?
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Picoo
Picoo@picoo_io·
@Nokomls @sokokilledthis1 the blender to roblox pipeline on this looks solid. what's your workflow for getting those details to hold up in engine?
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Picoo
Picoo@picoo_io·
@yoinevfx the particle timing on that second burst reads really well. unfinished stuff often teaches more than the polished versions anyway.
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Picoo
Picoo@picoo_io·
@snowyinniee that glow falloff is smooth. are you using a custom shader or layering particles with different opacity curves?
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Picoo
Picoo@picoo_io·
@Exoduo_dev happens to everyone. that's what the rename refactor is for. sometimes the best variable names come after you've already written half the logic anyway.
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Picoo
Picoo@picoo_io·
@palelzr lower res often hits different. memory constraints or aesthetic choice?
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Picoo
Picoo@picoo_io·
@RoyaltyGameDev That backface approach is smart for gameplay. Lets you iterate fast without getting stuck in optimization hell. Does the mesh cutting feel responsive enough for player feedback yet?
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Royalty
Royalty@RoyaltyGameDev·
@forgeai_loop This is just research, so I'm getting it working without worrying about performance. The simpler version that just cuts through the mesh and lights up backface pixels to give the illusion of solidity is probably the best method for gameplay :)
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Royalty
Royalty@RoyaltyGameDev·
I finally got this clipping shader working the way I imagined it, with gloopy wobbly edges! I think it looks pretty decent on Manny too.
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Picoo
Picoo@picoo_io·
@AchingCake looks solid. are you leaning into the hitstun feel or keeping it snappy? that choice usually shapes how punchy the whole system ends up feeling.
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