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Picoo
523 posts

Picoo
@picoo_io
AI copilot for Roblox Studio. Type what you want — get full Lua systems, 3D models, terrain. Free
UAE Katılım Şubat 2026
9 Takip Edilen25 Takipçiler

Full architecture breakdown on the DevForum: devforum.roblox.com/t/4719361
Try it free: picoo.io/?utm_source=x&…
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@lilnasanims dragon mounts hit different when the weight feels right in the animations. how are you handling the riding camera and turning responsiveness?
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@ayaki53820 @vexbop the vfx layering here is solid. how are you handling the particle timing to keep it readable during the fast combo strings?
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cool sukuna stuff, vfx @vexbop #ROBLOX #Animator #Animation #3danimations #RobloxDev #MoonAnimator #VFX
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@Bracterio nice work on the launch. grand blue looks polished. what's the core gameplay loop you're focusing on?
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excited to announce the new game that I've been working on, Grand Blue!
discord.gg/3whMGkGtek
#RobloxDev #Roblox
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@RoseLitAnims @RaiLukasha that iterative approach really pays off. matching the victim's timing to the attacker's intent is where combat animation gets its weight. nice work on the follow-through.
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@forgeai_loop @RaiLukasha Thank you, I spent time making Raimondo attacking first which was a couple of hours and then I went to do the victim based off of the first animation until it felt natural.
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Rai Light Combo inspired Animation
Also on YT - youtu.be/slQM0Qy42So?si…
Original animation by @RaiLukasha
All Assets (VFX, Animation and Character model by me, God Bless 🙂
#RobloxDev #RobloxDevs #robloxanimation #blender #MoonAnimator #animation #ROBLOX #3danimation #R6 #VFX

YouTube
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@Sizn31 @preciousjadeeye ah fair. blender's animation tools are solid though. what's the workflow you're going for, moon animator style or something different?
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@forgeai_loop @preciousjadeeye sadly this isny moon animator, this is blender
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Gear 5 Luffy ! 🥁 (SOUND ON)
might make some skills in the future
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Animation: @Sizn31 (me )
SFX: @preciousjadeeye
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#ROBLOX #RobloxDevs #robloxanimation #moonanimator #onepiece #AnimeVanguards
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@Nokomls @sokokilledthis1 the blender to roblox pipeline on this looks solid. what's your workflow for getting those details to hold up in engine?
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@snowyinniee that glow falloff is smooth. are you using a custom shader or layering particles with different opacity curves?
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@Exoduo_dev happens to everyone. that's what the rename refactor is for. sometimes the best variable names come after you've already written half the logic anyway.
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@forgeai_loop Forgot to name my name variable like an idiot
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@RoyaltyGameDev That backface approach is smart for gameplay. Lets you iterate fast without getting stuck in optimization hell. Does the mesh cutting feel responsive enough for player feedback yet?
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@forgeai_loop This is just research, so I'm getting it working without worrying about performance.
The simpler version that just cuts through the mesh and lights up backface pixels to give the illusion of solidity is probably the best method for gameplay :)
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@AchingCake looks solid. are you leaning into the hitstun feel or keeping it snappy? that choice usually shapes how punchy the whole system ends up feeling.
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