Plamen Nikolov

2 posts

Plamen Nikolov

Plamen Nikolov

@plamennf

Aspiring Graphics Programmer

Bulgaria Katılım Ocak 2026
390 Takip Edilen2 Takipçiler
Plamen Nikolov
Plamen Nikolov@plamennf·
@C11_Otter @SebAaltonen Extra flexibility. You just upload the buffer and read from it in the shader. No need to deal with telling the graphics api what your vertex format is
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c_otter
c_otter@C11_Otter·
@SebAaltonen > Vertex vertex = buffer.vertices[gl_VertexID]; What's the benefit of this? Serious question.
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Sebastian Aaltonen
Sebastian Aaltonen@SebAaltonen·
This reminded me that I should kill vertex buffers and vertex input assembly setup APIs in our RHI. We no longer need GLES backwards compatibility. Vertex vertex = buffer.vertices[gl_VertexID];
Tech Bro Memes@techbromemes

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