

SinZ
487 posts

@PlaySinZ
An isometric MMO on-chain zombie world where you fight, survive and loot for $SinZ, vibe-coded with Claude. CA : 6j8UcCGMrVXxXFPGZTtu11H89QsW1psfLQpzfXVFpump



I opened an remote and instructed Claude Fable 5 and Opus 4.8 into Visual Studio Code to deploy an army of 50 specialized agents and use +15 LLM. Full access to every tool and capability, in every aspect of Studio. The result? SinZ — a fully playable isometric 2.5D zombie survival MMO on Solana in 24 hours. Browser-based. Server-authoritative. On-chain economy. Gather. Craft. Trade. Survive the Drift. This isn’t concept art or a demo. It’s a real game with real players already in Hollow County. He make me asset in game, marketing, code, blockchain all by himself. The fusion of frontier AI development + GameFi + memecoin culture just hit different. I'll post more about it, he almost use 10.000$ AI tokens at this time. Full open-source repo: github.com/Kayaaw/SinZ→ $SiNZ on Pump: pump.fun/coin/6j8UcCGMr… Follow for dev updates, community events & alpha drops → @PlaySinZ Who’s surviving with us? 🧟♂️

I opened an remote and instructed Claude Fable 5 and Opus 4.8 into Visual Studio Code to deploy an army of 50 specialized agents and use +15 LLM. Full access to every tool and capability, in every aspect of Studio. The result? SinZ — a fully playable isometric 2.5D zombie survival MMO on Solana in 24 hours. Browser-based. Server-authoritative. On-chain economy. Gather. Craft. Trade. Survive the Drift. This isn’t concept art or a demo. It’s a real game with real players already in Hollow County. He make me asset in game, marketing, code, blockchain all by himself. The fusion of frontier AI development + GameFi + memecoin culture just hit different. I'll post more about it, he almost use 10.000$ AI tokens at this time. Full open-source repo: github.com/Kayaaw/SinZ→ $SiNZ on Pump: pump.fun/coin/6j8UcCGMr… Follow for dev updates, community events & alpha drops → @PlaySinZ Who’s surviving with us? 🧟♂️

Wow, it has happened! 30.55 tok/s on GLM-5.2 4-bit (from @Zai_org) ran by six RTX Pro 6000's across the USA scattered over WAN! I can't believe this. It was an insane build, you can read more about it on github.com/leyten/shard

I opened an remote and instructed Claude Fable 5 and Opus 4.8 into Visual Studio Code to deploy an army of 50 specialized agents and use +15 LLM. Full access to every tool and capability, in every aspect of Studio. The result? SinZ — a fully playable isometric 2.5D zombie survival MMO on Solana in 24 hours. Browser-based. Server-authoritative. On-chain economy. Gather. Craft. Trade. Survive the Drift. This isn’t concept art or a demo. It’s a real game with real players already in Hollow County. He make me asset in game, marketing, code, blockchain all by himself. The fusion of frontier AI development + GameFi + memecoin culture just hit different. I'll post more about it, he almost use 10.000$ AI tokens at this time. Full open-source repo: github.com/Kayaaw/SinZ→ $SiNZ on Pump: pump.fun/coin/6j8UcCGMr… Follow for dev updates, community events & alpha drops → @PlaySinZ Who’s surviving with us? 🧟♂️

Wow, it has happened! 30.55 tok/s on GLM-5.2 4-bit (from @Zai_org) ran by six RTX Pro 6000's across the USA scattered over WAN! I can't believe this. It was an insane build, you can read more about it on github.com/leyten/shard

I opened an remote and instructed Claude Fable 5 and Opus 4.8 into Visual Studio Code to deploy an army of 50 specialized agents and use +15 LLM. Full access to every tool and capability, in every aspect of Studio. The result? SinZ — a fully playable isometric 2.5D zombie survival MMO on Solana in 24 hours. Browser-based. Server-authoritative. On-chain economy. Gather. Craft. Trade. Survive the Drift. This isn’t concept art or a demo. It’s a real game with real players already in Hollow County. He make me asset in game, marketing, code, blockchain all by himself. The fusion of frontier AI development + GameFi + memecoin culture just hit different. I'll post more about it, he almost use 10.000$ AI tokens at this time. Full open-source repo: github.com/Kayaaw/SinZ→ $SiNZ on Pump: pump.fun/coin/6j8UcCGMr… Follow for dev updates, community events & alpha drops → @PlaySinZ Who’s surviving with us? 🧟♂️



I opened an remote and instructed Claude Fable 5 and Opus 4.8 into Visual Studio Code to deploy an army of 50 specialized agents and use +15 LLM. Full access to every tool and capability, in every aspect of Studio. The result? SinZ — a fully playable isometric 2.5D zombie survival MMO on Solana in 24 hours. Browser-based. Server-authoritative. On-chain economy. Gather. Craft. Trade. Survive the Drift. This isn’t concept art or a demo. It’s a real game with real players already in Hollow County. He make me asset in game, marketing, code, blockchain all by himself. The fusion of frontier AI development + GameFi + memecoin culture just hit different. I'll post more about it, he almost use 10.000$ AI tokens at this time. Full open-source repo: github.com/Kayaaw/SinZ→ $SiNZ on Pump: pump.fun/coin/6j8UcCGMr… Follow for dev updates, community events & alpha drops → @PlaySinZ Who’s surviving with us? 🧟♂️

Wow, it has happened! 30.55 tok/s on GLM-5.2 4-bit (from @Zai_org) ran by six RTX Pro 6000's across the USA scattered over WAN! I can't believe this. It was an insane build, you can read more about it on github.com/leyten/shard


Message from the Solo Developer 🧟♀️ I’m the only dev behind SinZ. Claude Fable 5 before suspension and Claude Opus 4.8 and other LLM help me build it. This was my first crypto project. At launch, I had little experience with tokenomics, market structure, or the realities of a token launch. We made mistakes, trusted the wrong people, and some early participants benefited far more than expected. Despite that, I never stopped building. Today, SinZ is a live isometric MMO zombie survival game on Solana where players loot, survive, bank Gold, compete on leaderboards, and earn rewards through gameplay. Patch Notes v1.0 arrives tomorrow, bringing major fixes, improvements, and the next step in the game's evolution. My focus has never changed: • Build a real game • Reward active players • Ship updates consistently • Grow a long-term community If you're a creator, KOL, builder, marketer, or experienced crypto operator who believes in real products over hype, I'm open to discussions about helping SinZ reach its next stage. This project survived its hardest phase. Now it's time to build. Play: sinz.online — Solo Dev of SinZ 🧟♂️ We open to all suggestion/discussion about SinZ

I opened an remote and instructed Claude Fable 5 and Opus 4.8 into Visual Studio Code to deploy an army of 50 specialized agents. Full access to every tool and capability, in every aspect of Studio. The result? SinZ — a fully playable isometric 2.5D zombie survival MMO on Solana in 24 hours. Browser-based. Server-authoritative. On-chain economy. Gather. Craft. Trade. Survive the Drift. This isn’t concept art or a demo. It’s a real game with real players already in Hollow County. He make me asset in game, marketing, code, blockchain all by himself. The fusion of frontier AI development + GameFi + memecoin culture just hit different. Ready to build the next chapter together. Full open-source repo: github.com/Kayaaw/SinZ→ $SiNZ on Pump: pump.fun/coin/6j8UcCGMr… Follow for dev updates, community events & alpha drops → @PlaySinZ Who’s surviving with us? 🧟♂️



I opened an remote and instructed Claude Fable 5 and Opus 4.8 into Visual Studio Code to deploy an army of 50 specialized agents. Full access to every tool and capability, in every aspect of Studio. The result? SinZ — a fully playable isometric 2.5D zombie survival MMO on Solana in 24 hours. Browser-based. Server-authoritative. On-chain economy. Gather. Craft. Trade. Survive the Drift. This isn’t concept art or a demo. It’s a real game with real players already in Hollow County. He make me asset in game, marketing, code, blockchain all by himself. The fusion of frontier AI development + GameFi + memecoin culture just hit different. Ready to build the next chapter together. Full open-source repo: github.com/Kayaaw/SinZ→ $SiNZ on Pump: pump.fun/coin/6j8UcCGMr… Follow for dev updates, community events & alpha drops → @PlaySinZ Who’s surviving with us? 🧟♂️

I opened an remote and instructed Claude Fable 5 and Opus 4.8 into Visual Studio Code to deploy an army of 50 specialized agents. Full access to every tool and capability, in every aspect of Studio. The result? SinZ — a fully playable isometric 2.5D zombie survival MMO on Solana in 24 hours. Browser-based. Server-authoritative. On-chain economy. Gather. Craft. Trade. Survive the Drift. This isn’t concept art or a demo. It’s a real game with real players already in Hollow County. He make me asset in game, marketing, code, blockchain all by himself. The fusion of frontier AI development + GameFi + memecoin culture just hit different. Ready to build the next chapter together. Full open-source repo: github.com/Kayaaw/SinZ→ $SiNZ on Pump: pump.fun/coin/6j8UcCGMr… Follow for dev updates, community events & alpha drops → @PlaySinZ Who’s surviving with us? 🧟♂️


I opened an remote and instructed Claude Fable 5 and Opus 4.8 into Visual Studio Code to deploy an army of 50 specialized agents. Full access to every tool and capability, in every aspect of Studio. The result? SinZ — a fully playable isometric 2.5D zombie survival MMO on Solana in 24 hours. Browser-based. Server-authoritative. On-chain economy. Gather. Craft. Trade. Survive the Drift. This isn’t concept art or a demo. It’s a real game with real players already in Hollow County. He make me asset in game, marketing, code, blockchain all by himself. The fusion of frontier AI development + GameFi + memecoin culture just hit different. Ready to build the next chapter together. Full open-source repo: github.com/Kayaaw/SinZ→ $SiNZ on Pump: pump.fun/coin/6j8UcCGMr… Follow for dev updates, community events & alpha drops → @PlaySinZ Who’s surviving with us? 🧟♂️


I opened an remote and instructed Claude Fable 5 and Opus 4.8 into Visual Studio Code to deploy an army of 50 specialized agents. Full access to every tool and capability, in every aspect of Studio. The result? SinZ — a fully playable isometric 2.5D zombie survival MMO on Solana in 24 hours. Browser-based. Server-authoritative. On-chain economy. Gather. Craft. Trade. Survive the Drift. This isn’t concept art or a demo. It’s a real game with real players already in Hollow County. He make me asset in game, marketing, code, blockchain all by himself. The fusion of frontier AI development + GameFi + memecoin culture just hit different. Ready to build the next chapter together. Full open-source repo: github.com/Kayaaw/SinZ→ $SiNZ on Pump: pump.fun/coin/6j8UcCGMr… Follow for dev updates, community events & alpha drops → @PlaySinZ Who’s surviving with us? 🧟♂️


I opened an remote and instructed Claude Fable 5 and Opus 4.8 into Visual Studio Code to deploy an army of 50 specialized agents. Full access to every tool and capability, in every aspect of Studio. The result? SinZ — a fully playable isometric 2.5D zombie survival MMO on Solana in 24 hours. Browser-based. Server-authoritative. On-chain economy. Gather. Craft. Trade. Survive the Drift. This isn’t concept art or a demo. It’s a real game with real players already in Hollow County. He make me asset in game, marketing, code, blockchain all by himself. The fusion of frontier AI development + GameFi + memecoin culture just hit different. Ready to build the next chapter together. Full open-source repo: github.com/Kayaaw/SinZ→ $SiNZ on Pump: pump.fun/coin/6j8UcCGMr… Follow for dev updates, community events & alpha drops → @PlaySinZ Who’s surviving with us? 🧟♂️


I opened an remote and instructed Claude Fable 5 and Opus 4.8 into Visual Studio Code to deploy an army of 50 specialized agents. Full access to every tool and capability, in every aspect of Studio. The result? SinZ — a fully playable isometric 2.5D zombie survival MMO on Solana in 24 hours. Browser-based. Server-authoritative. On-chain economy. Gather. Craft. Trade. Survive the Drift. This isn’t concept art or a demo. It’s a real game with real players already in Hollow County. He make me asset in game, marketing, code, blockchain all by himself. The fusion of frontier AI development + GameFi + memecoin culture just hit different. Ready to build the next chapter together. Full open-source repo: github.com/Kayaaw/SinZ→ $SiNZ on Pump: pump.fun/coin/6j8UcCGMr… Follow for dev updates, community events & alpha drops → @PlaySinZ Who’s surviving with us? 🧟♂️


I opened an remote and instructed Claude Fable 5 and Opus 4.8 into Visual Studio Code to deploy an army of 50 specialized agents. Full access to every tool and capability, in every aspect of Studio. The result? SinZ — a fully playable isometric 2.5D zombie survival MMO on Solana in 24 hours. Browser-based. Server-authoritative. On-chain economy. Gather. Craft. Trade. Survive the Drift. This isn’t concept art or a demo. It’s a real game with real players already in Hollow County. He make me asset in game, marketing, code, blockchain all by himself. The fusion of frontier AI development + GameFi + memecoin culture just hit different. Ready to build the next chapter together. Full open-source repo: github.com/Kayaaw/SinZ→ $SiNZ on Pump: pump.fun/coin/6j8UcCGMr… Follow for dev updates, community events & alpha drops → @PlaySinZ Who’s surviving with us? 🧟♂️