SinZ

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SinZ

SinZ

@PlaySinZ

An isometric MMO on-chain zombie world where you fight, survive and loot for $SinZ, vibe-coded with Claude. CA : 6j8UcCGMrVXxXFPGZTtu11H89QsW1psfLQpzfXVFpump

SinZ Katılım Mayıs 2025
14 Takip Edilen196 Takipçiler
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SinZ
SinZ@PlaySinZ·
🎯 Why us ? $SinZ - Real Play-to-Win (not just play-to-earn) • Public Servers → Free for everyone (queues possible) • $SINZ Holders → Priority access + exclusive premium servers • You mainly earn items by playing well. When trading is enabled by the owner, you can sell your looted items for real SOL. • Seasonal prize pools + tournaments funded directly by creator fees (pump.fun). • Everything is capped by actual game revenue or ADS → no infinite grinding, no token inflation. • Holder benefits: Better stability, controlled population, superior experience. •GOLD – in-game currency for repairs, crafting & stash •STATUS / XP – cosmetic progression only ITEMS (weapons, skins, gear) – fully lootable, value rises with player population • You play first for the fun and survival. The money comes as a bonus when you loot big or win competitions. Who’s ready to survive? 👀$SinZ
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0xMarioNawfal
0xMarioNawfal@RoundtableSpace·
UNREAL 5.8 JUST TURNED GAME ENGINES INTO AI AGENT WORKSPACES
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zhynx
zhynx@onlyzhynx·
Do you understand what this means? Soon, even ~800B open-weight models may not be restricted to the few teams that can afford centralized frontier infrastructure. @leyten and @c0mputeAI are actively democratizing access to the best open-weight models. solana:EmcxFTNVDqyLHp11NvwvLZ4D7LKGbG9i7B8RF7dwpump
leyten@leyten

Wow, it has happened! 30.55 tok/s on GLM-5.2 4-bit (from @Zai_org) ran by six RTX Pro 6000's across the USA scattered over WAN! I can't believe this. It was an insane build, you can read more about it on github.com/leyten/shard

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SVR
SVR@SVRtweeets·
Quick explanation for the trenchers, normally a big AI model like that needs a huge GPU which is super expensive. solana:EmcxFTNVDqyLHp11NvwvLZ4D7LKGbG9i7B8RF7dwpump just did the same work as the super expensive GPU but with multiple smaller GPUs across America through c0mpute! This is super impressive because at the moment, internet latency usually makes this kind of distributed AI inference painfully slow, we just solved that. HUGE
leyten@leyten

Wow, it has happened! 30.55 tok/s on GLM-5.2 4-bit (from @Zai_org) ran by six RTX Pro 6000's across the USA scattered over WAN! I can't believe this. It was an insane build, you can read more about it on github.com/leyten/shard

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leyten
leyten@leyten·
hit 40 tok/s (up from ~25 yesterday) on gpt-oss-120B with three 4090's will use this as base to make the sharded inference engine permissionless and integrate it in @c0mputeAI blog post coming soon about how we'll restructure the network to integrate the engine
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idoLa
idoLa@idoLapaj·
To explain what this means: They successfully ran a massive 744-billion-parameter model — one that rivals GLM-5.2 and GPT-5.5 — at practical, usable speeds without any data center, using just ordinary WAN connections (not ultra-high-speed internet) across 6 NVIDIA Blackwell GPUs scattered across 6 different U.S. states. This achievement addresses two major roadblocks of distributed AI: the latency problem and the high communication costs of using surplus GPUs around the world. It has the potential to fundamentally reform today’s centralized AI landscape, which is dominated by a few powerful players and criticized for power concentration and black-box opacity. huge!!! solana:EmcxFTNVDqyLHp11NvwvLZ4D7LKGbG9i7B8RF7dwpump
leyten@leyten

Wow, it has happened! 30.55 tok/s on GLM-5.2 4-bit (from @Zai_org) ran by six RTX Pro 6000's across the USA scattered over WAN! I can't believe this. It was an insane build, you can read more about it on github.com/leyten/shard

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SinZ
SinZ@PlaySinZ·
Here is project :
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SinZ
SinZ@PlaySinZ·
I opened an remote and instructed Claude Fable 5 and Opus 4.8 into Visual Studio Code to deploy an army of 50 specialized agents and use +15 LLM. Full access to every tool and capability, in every aspect of Studio. The result? SinZ — a fully playable isometric 2.5D zombie survival MMO on Solana in 24 hours. Browser-based. Server-authoritative. On-chain economy. Gather. Craft. Trade. Survive the Drift. This isn’t concept art or a demo. It’s a real game with real players already in Hollow County. He make me asset in game, marketing, code, blockchain all by himself. The fusion of frontier AI development + GameFi + memecoin culture just hit different. I'll post more about it, he almost use 10.000$ AI tokens at this time. Full open-source repo: github.com/Kayaaw/SinZ→ $SiNZ on Pump: pump.fun/coin/6j8UcCGMr… Follow for dev updates, community events & alpha drops → @PlaySinZ Who’s surviving with us? 🧟‍♂️
SinZ tweet media
SinZ@PlaySinZ

Message from the Solo Developer 🧟‍♀️ I’m the only dev behind SinZ. Claude Fable 5 before suspension and Claude Opus 4.8 and other LLM help me build it. This was my first crypto project. At launch, I had little experience with tokenomics, market structure, or the realities of a token launch. We made mistakes, trusted the wrong people, and some early participants benefited far more than expected. Despite that, I never stopped building. Today, SinZ is a live isometric MMO zombie survival game on Solana where players loot, survive, bank Gold, compete on leaderboards, and earn rewards through gameplay. Patch Notes v1.0 arrives tomorrow, bringing major fixes, improvements, and the next step in the game's evolution. My focus has never changed: • Build a real game • Reward active players • Ship updates consistently • Grow a long-term community If you're a creator, KOL, builder, marketer, or experienced crypto operator who believes in real products over hype, I'm open to discussions about helping SinZ reach its next stage. This project survived its hardest phase. Now it's time to build. Play: sinz.online — Solo Dev of SinZ 🧟‍♂️ We open to all suggestion/discussion about SinZ

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KOIIIAK | fyyn.wam
KOIIIAK | fyyn.wam@KOIIIAK_Raps·
@meta_alchemist We’re about to get hit by massive game inflation and a tidal wave of polished lookin' cash grabs.
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Meta Alchemist
Meta Alchemist@meta_alchemist·
The fact that you can now vibe code games that look this cool is insane So many beautiful games will be made from here onwards by people who know how to use AI tools If you wanna vibe code games too, these 40 tools will help a ton with the whole process
Meta Alchemist@meta_alchemist

x.com/i/article/2067…

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AI Mastery Guide
AI Mastery Guide@aiseomastery·
@meta_alchemist The art direction in that clip is what gets me, this isn't placeholder vibe coding output anymore, it actually looks like a shipped game.
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qurool
qurool@quroolarc·
@meta_alchemist did the ai also create the graphics for this game shown in video?
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Steph Miles
Steph Miles@Stephmiles_·
@meta_alchemist This wasn’t vibe coded. It’s a great little browser game but NOT vibe coded.
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